Horizon Forbidden West Impressions - Bigger, Badder, Forbiddener

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CriticalGaming

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.......

....

...

Huh?

Oh! Yeah 10/10. Lemme 'lone.

You still here?

Jesus fine, Horizon Forrbidden West then.

There is a bigger problem that always comes with a sequel to a big open world game. Where do you go from where the last game left off? Sure you can make another open sandbox-type map, but how to you do anything different from the first game that don't basically act as itterations on what was already in the first game. Often these sequels end up being "More of the first one" which for some people is enough. Like me....it's enough for me.

Take Spider-man and Mile Morales for example. Miles Morales isn't really different from Spider-man, hell the map is exactly the same, but what Miles does is that it adds a little bit to the combat, and it gives the player a different flavor on what basically ends up being the same side shit that Spider-man had. And that was great.

Forbidden West does exactly that. The dinosaurs here are still robots and while there are a few new ones, the old cast of baddies remains the same. What is different is the combat options Aloy now has. She's learned a few tricks herself, including super moves that come with a fancy little mini cutscene that's really cool. And she has a lot more skill trees that open her up to a much more taliored playstyle.

Wanna be a sniper, you can spec her into a sniper. Assassin? You can do that. Wanna brainwash all the robots to be your army? You can do that. Wanna just beat people up with a big stick? Yup you can do that too. Or maybe you wanna be a dickhead and let out a bunch of Legos for people to step on. Yep you can do that do, except the Legos explode. Point is there is a lot more to the combat here which adds to the gameplay experience even if the enemies aren't much different from the first game. This varied approach also allows for more freedom when your playstyle of choice goes tits up and you have to resort to doing something else.

Exploration is much the same as the first game, however climbing is a bit more open in a way. There are defined climb sections now, but you can also climb on a lot more things so it does make the map feel more free than the last one even though it's not. Plenty of collectibles and a wide variety of side activities just in the open world actually surprised me. I from hunts, to climbing towers, or breaking through hidden cave passages, to tall necks, to combat trails, to a nifty little battle board game, there is a lot more stuff on offer here. While none of it shakes up the open formula in anyway, the variety of them makes it not feel repetitive.

I've said before that I think Spider-man has the best open world gameplay of any game ever. Because it doesn't bombard you with shit to do all at once. You unlock the backpacks, you can then clear the map of all the backpacks before 50 other map icons shower all over the place. However the reason why Spider-man can do this is because the map is not only very small compared to most modern open world games, but it's also the same map from game to game. New York doesn't change much. On top of a final factor of New York being a real place so it's very easy for most people to understand and memorize as they play.

Fictional worlds can do that, so when they splatter map icons all over the place they have to be carefull. Ubisoft is not careful, Assasssin's Creed Valhalla is just a bukkake of bullshit all over the fucking place and it's overwhelming because a lot of it is meaningless. Forbidden West does liter the world with question marks until you explore those locations, but HFW does it more akin to the Witcher 3 where there aren't as many icons and every icon is interesting and meanfully rewarding. Zero Dawn was the same way and I'm glad they didn't go overboard here. \

The spot where Forbidden West struggles is the main story. But I feel like it's unfair because Zero Dawn had one of the best apocalyptic stories I've ever seen in a game or any form of media really. I thought the idea of a AI rebuilding the world using robot animals to terraform the planet after a mass extinction was just so awesome. The problem is that now in Forbidden West the mystery is solved. The who, what, where, when, and why have all been figured out. It's like when a Movie was so badass and had such a good closed plot that the sequel now makes shit happen that doesn't really make sense from the first movie. So the main story is a bit oddly worked out.

Luckily the story recovers by having amazing dialog and characters with great side quests that are all engaging and interested and it makes this feel like a real world where people are living their lives and Aloy is just around for pieces of it to work out problems for folks. The side content does a great job of holding up the main plot from total collapse.

And finally the game is fucking stunning to look at. The vegetation is insanely lush, the robots are so amazingly detailed, the characters no long have robot faces and emote and act like real people. It's so great. Many of the reviews have talked about bugs and lots of weird pop in. They played on patch 1.3 which was a prerelease patch however when I launched the game it auto-updated to 1.4 so they may have fixed a lot of the issues that people like ACG saw while playing, because I've gotten practically no bugs outside of a couple normal open world bugs where some grass appeared to be slightly floating over the ground and Aloy spazzed out during a couple climbs randomly. But it's been very minor stuff and nothing really obvious.

The game is everything I expected and wanted out of a Zero Dawn sequel, minus a slightly disappointing main point. Still I'd give it a 10/10 and I wouldn't be shocked if this holds up as GOTY for me unless Elden Ring makes me cum in my pants.
 

BrawlMan

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I've said before that I think Spider-man has the best open world gameplay of any game ever. Because it doesn't bombard you with shit to do all at once. You unlock the backpacks, you can then clear the map of all the backpacks before 50 other map icons shower all over the place. However the reason why Spider-man can do this is because the map is not only very small compared to most modern open world games, but it's also the same map from game to game. New York doesn't change much. On top of a final factor of New York being a real place so it's very easy for most people to understand and memorize as they play.
Yeeesssssssssss......

The game is everything I expected and wanted out of a Zero Dawn sequel, minus a slightly disappointing main point. Still I'd give it a 10/10 and I wouldn't be shocked if this holds up as GOTY for me unless Elden Ring makes me cum in my pants.
 

hanselthecaretaker

My flask is half full
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.......

....

...

Huh?

Oh! Yeah 10/10. Lemme 'lone.

You still here?

Jesus fine, Horizon Forrbidden West then.

There is a bigger problem that always comes with a sequel to a big open world game. Where do you go from where the last game left off? Sure you can make another open sandbox-type map, but how to you do anything different from the first game that don't basically act as itterations on what was already in the first game. Often these sequels end up being "More of the first one" which for some people is enough. Like me....it's enough for me.

Take Spider-man and Mile Morales for example. Miles Morales isn't really different from Spider-man, hell the map is exactly the same, but what Miles does is that it adds a little bit to the combat, and it gives the player a different flavor on what basically ends up being the same side shit that Spider-man had. And that was great.

Forbidden West does exactly that. The dinosaurs here are still robots and while there are a few new ones, the old cast of baddies remains the same. What is different is the combat options Aloy now has. She's learned a few tricks herself, including super moves that come with a fancy little mini cutscene that's really cool. And she has a lot more skill trees that open her up to a much more taliored playstyle.

Wanna be a sniper, you can spec her into a sniper. Assassin? You can do that. Wanna brainwash all the robots to be your army? You can do that. Wanna just beat people up with a big stick? Yup you can do that too. Or maybe you wanna be a dickhead and let out a bunch of Legos for people to step on. Yep you can do that do, except the Legos explode. Point is there is a lot more to the combat here which adds to the gameplay experience even if the enemies aren't much different from the first game. This varied approach also allows for more freedom when your playstyle of choice goes tits up and you have to resort to doing something else.

Exploration is much the same as the first game, however climbing is a bit more open in a way. There are defined climb sections now, but you can also climb on a lot more things so it does make the map feel more free than the last one even though it's not. Plenty of collectibles and a wide variety of side activities just in the open world actually surprised me. I from hunts, to climbing towers, or breaking through hidden cave passages, to tall necks, to combat trails, to a nifty little battle board game, there is a lot more stuff on offer here. While none of it shakes up the open formula in anyway, the variety of them makes it not feel repetitive.

I've said before that I think Spider-man has the best open world gameplay of any game ever. Because it doesn't bombard you with shit to do all at once. You unlock the backpacks, you can then clear the map of all the backpacks before 50 other map icons shower all over the place. However the reason why Spider-man can do this is because the map is not only very small compared to most modern open world games, but it's also the same map from game to game. New York doesn't change much. On top of a final factor of New York being a real place so it's very easy for most people to understand and memorize as they play.

Fictional worlds can do that, so when they splatter map icons all over the place they have to be carefull. Ubisoft is not careful, Assasssin's Creed Valhalla is just a bukkake of bullshit all over the fucking place and it's overwhelming because a lot of it is meaningless. Forbidden West does liter the world with question marks until you explore those locations, but HFW does it more akin to the Witcher 3 where there aren't as many icons and every icon is interesting and meanfully rewarding.
I don’t play a ton of open world games but Zero Dawn seemed far more reserved by default in terms of map icons than The Witcher 3 imo. It’s partly why I still haven’t finished the latter with it having too busy a map, and aside from quests it’s an impediment to just playing and letting the discovery happen more naturally.
 

meiam

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I don’t play a ton of open world games but Zero Dawn seemed far more reserved by default in terms of map icons than The Witcher 3 imo. It’s partly why I still haven’t finished the latter with it having too busy a map, and aside from quests it’s an impediment to just playing and letting the discovery happen more naturally.
Yeah I don't really understand the idea that all witcher 3 map icon were interesting, 3/4 of them were just enemy (not special one, just the same 5 enemy you always fight, in most open world game they don't even bother marking those) or some random loot chest that would inevitably go straight to trash cause it was super easy to craft way better gear than what you find. Imo Witcher 3 was the open world game with the least interesting map and the game would have immensely benefited from being a more linear experience like 2.

For some reason people seem to have really bad memory when it comes to Witcher 3 actual game, so here's a map. If you remove the yellow icon (steps in quests, except for "!" which is the quest giver) and green signpost (fast travel point) you'll see it's pretty empty and large swaths of the map aren't even worth visiting (you could remove all of the north west section and would lost nothing of value).

Not surprising the main plot is weak because it was weak in the first one too, it's like those simpsons/family guy episodes where the B story (why the world went to shit) is way better than the A story (boring tribal stuff).
 

XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
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To be honest, was not expecting it to be able to top the paced intrigue of the first game's story at all. They actually did well. It is rather good. But then I am rather biased. Do not trust a single word I say on this topic. That being said, just got to a point where it raised the power level in a way that very much tingles my particular mutation of fancies.
 
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Old_Hunter_77

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Yeah I don't really understand the idea that all witcher 3 map icon were interesting,
I have never ever seen this claim, and I used to hang out a lot at Reddit's witcher sub (until it devolved into shitposts about the TV show) and am aware (and part of) of that game's effusive worship vibe. But no one ever ever said "all the map icons are interesting."
What is a common praise is that quests are interesting, and sure quests take you to map icons, but that is not the same thing.
In fact W3 is criticized even by fans about all the ? on the map, especially in Skellige in the sea.
 

Brokencontroller

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I have never ever seen this claim, and I used to hang out a lot at Reddit's witcher sub (until it devolved into shitposts about the TV show) and am aware (and part of) of that game's effusive worship vibe. But no one ever ever said "all the map icons are interesting."
What is a common praise is that quests are interesting, and sure quests take you to map icons, but that is not the same thing.
In fact W3 is criticized even by fans about all the ? on the map, especially in Skellige in the sea.
Tbf a lot of those random ? Even is they were part of a sidequest did have notes and worldbuilding in them for those that cared about it enough. And a lot of the ? Were tied together in the notes if you read them. I understand that most people dont read all the bullshit in most games, but that isnt the same thing that not being interesting.
 

CriticalGaming

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After putting too many hours into Elden Ring and wanting to put my fist through my screen a couple of times, I went back to Horizon for a while. Man this game is really relaxing and enjoyable and there is no stress at all. It's like a breath of fresh Zelda's ass.....wait....nevermind.

I like this game better than Elden Ring still.
 

Jarrito3002

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I finally made my way to the forbidden west part of the game and this game is going to hold my attention for a while. The main path is right there but damn I see all these sights, machines, ruins and now contracts all over and I find myself just forgetting the point. Now I do not know where the plot will go but I just loving exploring and being part of this world that has been made.

After putting too many hours into Elden Ring and wanting to put my fist through my screen a couple of times, I went back to Horizon for a while. Man this game is really relaxing and enjoyable and there is no stress at all. It's like a breath of fresh Zelda's ass.....wait....nevermind.

I like this game better than Elden Ring still.
This game is just relaxing. Like I just like riding and enjoying the sights and sounds and getting mad when a machine tries to wreck me cause I was sight seeing. This is the perfect game to take in big scoops or small dollops.
 
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CriticalGaming

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I finally made my way to the forbidden west part of the game and this game is going to hold my attention for a while. The main path is right there but damn I see all these sights, machines, ruins and now contracts all over and I find myself just forgetting the point. Now I do not know where the plot will go but I just loving exploring and being part of this world that has been made.
My advice, progress the main story first because too many of the new question marks on the map require special gear you wont have yet so tracking them down is a waste of time. You need the breathing mask, the ability to break vines and crystals before you can truely explore. get those first then go exploring.