Overrated and over-hated

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Old_Hunter_77

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Over-hated : Most of AAA really. They're succesful for a reason, and outside of a few notable trainwrecks, generally competently executed and solid gameplay wise for whatever genre they happen to be (obviously, if like myself, you don't like "realistic:" shooters, you're never going to jump on CoD/Battlefield of course). Oversaturated would be another story, but any one game taken in isolation is usually a good/great effort.

Over-rated : My go to is usually a lot of 1997-2002, which could be summarized as an era of ambitious ideas and potential, mired in jank and probably a lot of budget concerns. I'll throw in a special nod for Bioware RPGs though, which have always just been a serviceable (At best) level of gameplay, tied to an illusion of choice, that no matter what they called it, always boiled down to "good", "good guy but asks for money" and "baby killing orphanage burner.... who for some reason still does the heroic thing". Alongside a weird tendency to somehow seem like most of the party were fanfic insert characters, even when they got into their own settings.
I don't... agree? But i also don't... disagree? You know? Solid thoughts.
 

Old_Hunter_77

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To those expressing concern about these types of threads, really my intention was light-hearted thoughts, not a youtube-comment style internet jackassery, fwiw.

Anyway... man, I didn't realize there was all this back and forth about Uncharted. I freaking love those games! My (apparently limited) understanding was that the first three were beloved, then there was a bit of a backlash against "cinematic" games like that when Dark Souls became the end-all and be-all of game nerds, but then Uncharted 4 sold gangbusters and helped cement PlayStation as the platform of choice for folks like me who really story-based games with well done cut scenes and 3rd person action.

Maybe my "over-hated" genre is that. There is a contingent of critic/gamer type who scoffs that sort of thing- your Ghosts of Tsushimas and Uncharteds and Spidermans and especially Horizons, because basically you always know what to do next and everything looks pretty and it's rarely very hard if you stick to default difficulty settings. And all I can say is... *shrug*... they're my favorite games, hahah.
 
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Anyway... man, I didn't realize there was all this back and forth about Uncharted.
It was mainly on the Escapists V1 Thread and on some parts of GameFAQS. Most places were and are cool with Uncharted.
There is a contingent of critic/gamer type who scoffs that sort of thing- your Ghosts of Tsushimas and Uncharteds and Spidermans and especially Horizons, because basically you always know what to do next and everything looks pretty and it's rarely very hard if you stick to default difficulty settings.
The reason why like I mentioned before, are all the slow walking sections. No one likes doing them on repeat playthroughs. Each 1st party Sony game has varying levels of this, but Horizon's and Spiderman's tend to be the most annoying about it. Uncharted got it bad with 3 and 4 ( Thief's End gets around this with the instant combat encounter select for those who don't want to bother with the slow walking or platforming), but nothing is as worse as TLOUS II many walking segments. Even without those, there is snobbery (again, much of it points back to Yahtzee and certain "angry" critics from the late 2000s/early 2010s), because those games are either "not high art", "too popcorn", or suddenly "up their own ass and not gamey enough". I like gamey type games myself, but I am not going to be a snobbish asshole about it.

And all I can say is... *shrug*... they're my favorite games, hahah.
Play whatever makes you happy.

To those expressing concern about these types of threads, really my intention was light-hearted thoughts, not a youtube-comment style internet jackassery, fwiw.
You're good. I know you enough at this point.
 
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bluegate

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+1 against the weird, specific obsession with Uncharted and killing enemies in Uncharted. Practically every videogame has you killing enemies. Why even pick on Uncharted, which is following on the pulpy adventure serial tradition of Indiana Jones and Tomb Raider.
Be a popular franchise for roughly a decade and you're bound to become a target of edgy hot takes or haters.
 

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Resident Evil 4 is dramatically overrated. Its considered a revolutionary installment for reasons that utterly escape me-- it presents a perfectly serviceable third-person shooter experience, nothing especially new or massively inventive. And it marked the point at which the mainline series veered definitively away from horror and into pure cheese action. The first games had cheese, but absolutely nowhere near the level of 4.
 
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Old_Hunter_77

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The reason why like I mentioned before, are all the slow walking sections. No one likes doing them on repeat playthroughs. Each 1st party Sony game has varying levels of this, but Horizon's and Spiderman's tend to be the most annoying about it. Uncharted got it bad with 3 and 4 ( Thief's End gets around this with the instant combat encounter select for those who don't want to bother with the slow walking or platforming), but nothing is as worse as TLOUS II many walking segments. Even without those, there is snobbery (again, much of it points back to Yahtzee and certain "angry" critics from the late 2000s/early 2010s), because those games are either "not high art", "too popcorn", or suddenly "up their own ass and not gamey enough". I like gamey type games myself, but I am not going to be a snobbish asshole about it.
Well of course doing the walking (or even some of the dialogue) section on repeat play-throughs would be annoying, I understand that.
But who is playing Horizon or Spiderman again? Certainly not the critics complaining about this type of game (because they have to review it as fast as possible) and certainly not me and I suspect most players. I suspect that's why they make the platinum trophy achievable in one play-through- they know their target audience and we're not really gonna replay these 50 hour games.
 

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Considering the discussion on predatory monetization that people talked about earlier in the thread re: Call of Duty, I had second thoughts about posting this, but I've decided to go ahead and post anyway:

Genshin Impact is over-hated.

Yes, I know that gacha is ethically questionable at best, and there are no examples of 'best' to be found, even this one. And that turns a lot of people off the game, but the game itself manages to do absolutely everything really well. Every character and weapon is useful, so you're never pressured by a difficulty spike requiring a specific rare unit to pass to spend money (I won't say there is no pressure, but it's fairly tame compared to similar titles I've found). The world on a visual and mechanical level is as fun to explore and discover as Breath of the Wild's, and the element-based combat system is really deep and unique. And other than using them, the characters are also well-written and designed to a one, and the story they accompany you in is no slouch either, especially once you get to the second arc.

People look at the monetization and (not wrongfully) dislike it, but it's wrong to extend that dislike to the entire game out of hand without even playing it at all.
 

Asita

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Who was throwing death threats at ME3? I don't remember that. I vaguely remember Kojima getting some death threats on MGS2, but most people stopped hating on that around the early and mid 2010s
Yeah, to the best of my memory, ME3's reaction was mostly pretty chill as far as large scale reactions went. Sure, it was sarcastic as fuck, but the stories I remember were things like sending the devs boxes of cupcakes whose only difference was the food coloring in the icing, not death threats. This likely was due in no small part that its finale was such a let down that a good chunk of the fanbase was flat out in denial about it, and insisted that it couldn't be real. Rather, they argued, the devs must have deliberately released a false ending to create a metatexual story wherein the story railroading you into the existing underwhelming/bad endings was meant to replicate the effects of Indoctrination on us (thereby making us complicit in choosing Reaper-friendly endings), and that they were going to release the true ending a few weeks later (Indoctrination Theory).
 

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Yeah, to the best of my memory, ME3's reaction was mostly pretty chill as far as large scale reactions went. Sure, it was sarcastic as fuck, but the stories I remember were things like sending the devs boxes of cupcakes whose only difference was the food coloring in the icing, not death threats. This likely was due in no small part that its finale was such a let down that a good chunk of the fanbase was flat out in denial about it, and insisted that it couldn't be real. Rather, they argued, the devs must have deliberately released a false ending to create a metatexual story wherein the story railroading you into the existing underwhelming/bad endings was meant to replicate the effects of Indoctrination on us (thereby making us complicit in choosing Reaper-friendly endings), and that they were going to release the true ending a few weeks later (Indoctrination Theory).
??????

The most I ever remember was the shit storm Angry Joe was throwing at the time. In the third video at the bottom, Joe was surprisingly calm and somewhat satisfied.

 

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??????

The most I ever remember was the shit storm Angry Joe was throwing at the time. In the third video at the bottom, Joe was surprisingly calm and somewhat satisfied.
You don't remember the Indoctrination Theory? Or the cupcakes? The cupcakes were amusing. Indoctrination Theory...less so because it was using things like backwards UVWs (that had been a recurring issue since the first game) to claim that the final segment was all a dream and therefore anything that didn't add up or indicated rushed production was instead deliberately planted evidence that the finale was supposed to be a hallucination. That kind of argument is just frustrating to deal with.
 

BrawlMan

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You don't remember the Indoctrination Theory? Or the cupcakes? The cupcakes were amusing. Indoctrination Theory...less so because it was using things like backwards UVWs (that had been a recurring issue since the first game) to claim that the final segment was all a dream and therefore anything that didn't add up or indicated rushed production was instead deliberately planted evidence that the finale was supposed to be a hallucination. That kind of argument is just frustrating to deal with.
Other than the cupcakes and AJ, I don't remember any of the Indoc shit. Then again, I never stuck around long to hear everyone's rage or desperation for excuses. All I knew was that people hated the ending, and that Movie Bob was having a field day kicking the hornets', proudly claiming that the ME3 ending was fine, and that fans were being "idiots". Due note that Bob only played ME1 and little bit of ME2

And it marked the point at which the mainline series veered definitively away from horror and into cheesy horror. The first games had cheese, but absolutely nowhere near the level of 4.
No, RE was always a cheesy B-horror fest right from the start. The only difference being RE4 was "obviously" more self-aware. The first game was literally Night of the Living Dead combined with The Fly (the Chimera are Cronenberg flies), Jaws (Zombie Sharks), and Jurassic Park (The Hunters are reptilian monsters being a stand in for raptors). Shinji Mikami just wanted to make a game full of cheesy B-Movie and Monster movie references with a Japanese twist.


The Brawler/Beat'emUp/Hack n' Slash genre is really over hated from the journalist and professional critics. Barring a few exceptions and some obvious "preaching to the choir" reviews, these fools don't know how to either play or learn the mechanics of a brawler. Not all brawlers are "button mashers". Yes, there were many that were quarter muncher in the 90s with one attack button, but that does not mean the entire genre should be thrown the acid pit! Plus, there are plenty of brawlers with an attack button and a jump button that have tons of combat depth and gives you multiple moves. I swear after 1999-2000, most video game critics had the biggest hate boners traditional 2D, 2.5D, or 3D brawlers. This is still a problem today, because most of these fuckers don't try, or expect the game to give them a blowjob so they can have easy time, and rush out a review. It seems like only the independent, most of YT critics, and brawling fans themselves are the only ones trust worthy to give out proper and accurate reviews.
 
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Well of course doing the walking (or even some of the dialogue) section on repeat play-throughs would be annoying, I understand that.
But who is playing Horizon or Spiderman again?
Those who like playing these games for their combat on the hardest difficulty or going for specific challenge runs. I am more so referring to Spiderman, GoW, and Uncharted when it comes to the combat. Aside from critics and casuals, they are the one playing these too. Regardless, forced walking sections are still a bad design choice. Doesn't matter if you want to replay the game multiple times or only once. Forced walking sections are the new unskippable cut-scenes.

 

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Resident Evil 4 is dramatically overrated. Its considered a revolutionary installment for reasons that utterly escape me-- it presents a perfectly serviceable third-person shooter experience, nothing especially new or massively inventive. And it marked the point at which the mainline series veered definitively away from horror and into cheesy horror. The first games had cheese, but absolutely nowhere near the level of 4.
RE4 did basically create the modern 3rd-person shooter when it's not really a 3rd-person shooter since it's survival horror. Sure it's not super fluid but it doesn't need to be and the aiming and everything feels right to this day. Back when RE4 came out, 3rd-person shooters were like Syphon Filter and Winback, those have aged utterly horribly, and the only reason to check them out today is just for historical purposes really. Go try playing like any 3rd-person shooter from the PS2/Xbox/GC gen, I don't recall any of them being good at all by today's standards. Plus, RE4 has stuff many shooters don't have today like shooting enemy limbs for different effects.
 
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RE4 did basically create the modern 3rd-person shooter when it's not really a 3rd-person shooter since it's survival horror.
Still an over-the-shoulder 3rd person shooter. While RE4 has its tense moments, it is straight up regualr action-horror, that goes full Rambo by mid to late game.

Sure it's not super fluid but it doesn't need to be and the aiming and everything feels right to this day.
Debatable.

Yes, because I like having my trained US government agent stop and go into sieged tank mode to aim, and can't move while aiming./sarcasm

Issac is an engineer, Garcia is just some demon hunter with a talking and transforming gun, and Sebastian is a detective, who then later becomes an ex-detective recovering from a hangover. They can all move and shoot at the same time. What's Leon's excuse? (rhetorical question)

Back when RE4 came out, 3rd-person shooters were like Syphon Filter and Winback, those have aged utterly horribly, and the only reason to check them out today is just for historical purposes really.
Depends on which ones. Syphon Filter 3 and the PSP game on PSN (which adds in dual analog control ) aged surprisingly well. Max Payne 1 & 2 still play better than Max Payne 3. The only thing to not age well with the original are those dumb dream sequences that involve obtuse puzzle solving. Winback was also one of the first of its kind when it came to 3rd person cover shooting too. Though I barely ever played the game. Never rented, nor owned it. Stranglehold was also in the style of 3rd person shooters like MP, but only went over-the-shoulder when you entered barrage mode. The Suffering aged well too, and has the option of going into 1st person. Gungrave is just a straight up fun arcade style shooter.

Plus, RE4 has stuff many shooters don't have today like shooting enemy limbs for different effects.
You don't look or play enough. Once again, you don't know shit. RE4 has not been unique to this anymore for a long time. Even back then, House of the Dead has limb based damage/targeting on enemies long before RE4 became a thing. As certain other games such as MGS2 and MGS3.

Over-the-shoulder shooting games that have locational and real time physicals based damage on enemy's limbs:
  • Resident Evil 5 & 6
  • Resident Evil Revelations 1 & 2
  • Resident Evil 2 , 3, & 4 Remake
  • Evil Within 1 & 2 - Especially in 2.
  • Dead Space 1-3 & Remake - Strategic dismemberment!
  • Shadows of the Damned - Garcia can shoot the limbs off of most humanoid demons and shooting their legs off causes them to crawl after him, and the player can curb stomp them for extra gems.
  • Vanquish - Nearly every single robot can have them limb(s) blown off and they'll react accordingly and switch to different tactics. Such as suicide bombing, if you blow off the human sized robot's legs for example.
  • Stranglehold - Enemies react accordingly to getting shot where ever. They're all human, and will clutch their hand, legs, or foot in pain. Shooting them in the throat will cause them to clutch it and gargle blood, etc.
  • Cold Fear - This game has traditional 3rd person camera and over-the-shoulder camera the player can switch between any time.
  • Calisto Protocol - The game still sucks.

And the rest from different genres.

 
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Silvanus

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No, RE was always a cheesy B-horror fest right from the start. The only difference being RE4 was "obviously" more self-aware. The first game was literally Night of the Living Dead combined with The Fly (the Chimera are Cronenberg flies), Jaws (Zombie Sharks), and Jurassic Park (The Hunters are reptilian monsters being a stand in for raptors). Shinji Mikami just wanted to make a game full of cheesy B-Movie and Monster movie references with a Japanese twist.
It always had an element of that, but it was window-dressing for a survival horror game. Monsters that are design-homages to other horror film franchises are not really a detraction from horror (particularly since films like NOTLD are still solid horror films themselves). Resident Evil 4 jettisoned the last horror trappings and veered fully into the cheese.

There's nothing in Resi 1, 2 or 3 that even approaches the cheese of Salazar and his enormous stone robot of himself. The stupid one-liners are constant, whereas in #1 they're occasional and in #2 and #3 they're pretty rare.

Also, the fight against Krauser is dogshit. The character and the fight are both bollocks, and I can't understand why people seem to think he's cool. It's like one of the shittier late-Roger Moore Bond films.
 
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It always had an element of that, but it was window-dressing for a survival horror game. Monsters that are design-homages to other horror film franchises are not really a detraction from horror (particularly since films like NOTLD are still solid horror films themselves).
I never said it did. The Lickers freaked me out as a kid and the Remake versions of them still do now.

Resident Evil 4 jettisoned the last horror trappings and veered fully into the cheese.
Yes, I already agreed with you on that part. We're saying the same thing. The only difference is 4 is more cheesy, but not by much and mainly more self-aware. Not with everything though, as some people like to exaggerate. That is what I'm saying

There's nothing in Resi 1, 2 or 3 that even approaches the cheese of Salazar or his enormous stone robot of himself
The closest is Irons in RE2 OG, and even then it's him putting on a front and trying to sound more sophisticated than the fucker actually is. As for the statue, I don't deny that, but I am glad Capcom never attempted that again.
Also, the fight against Krauser is dogshit. The character and the fight are both bollocks, and I can't understand why people seem to think he's cool. It's like one of the shittier late-Roger Moore Bond films.
Agreed. Krauser was always a "Remember the New Guy" character and the player had to assume Leon and him had a history together. Yet you get no flashbacks and only exposition, dialogue, or all there in the manual. So much for not wanting to confuse new players or people who had never played an RE game before 4. While many returning RE players are saying, "Who the hell is this guy?". Given that RE4 had one of the roughest development cycles, and Shinji Mikami wrote the story in three weeks, it's amazing him, the team, and Capcom got anything off the ground. Still not the wisest decisions to include someone like Krauser. Mikami still regrets how the story of 4 turned out.

Thankfully, the RE4R fixes the issues with Krauser by making a much more interesting character, and both of his boss fights are awesome. His first boss fight is basically a Metal Gear Solid style fight.

 
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EvilRoy

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I was gonna put up Dead Island as over-hated but looking at the review scores maybe it wasn't? I swear I remember a lot of popular video game media and forums shitting on it, but in hindsight it doesn't seem that unloved. I'm dead certain PA and a few other outlets having a go at it but the overall look has it at a "meh".

I do want to call out the Tomb Raider 2013 remakes as being overrated. I'll start by admitting I didn't play it until years later so some of the tech and game design was a little dated already, but I just don't see how it's the 10/10 game it is billed at. I just was persistently not impressed by what the game had to offer, and when I was getting into it the qtes would bust in and just kill the mood. I don't think the game is awful by any stretch, I just think it was over praised and has not aged well. 4 bucks on steam right now tho
 
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Old_Hunter_77

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I was gonna put up Dead Island as over-hated but looking at the review scores maybe it wasn't? I swear I remember a lot of popular video game media and forums shitting on it, but in hindsight it doesn't seem that unloved. I'm dead certain PA and a few other outlets having a go at it but the overall look has it at a "meh".

I do want to call out the Tomb Raider 2013 remakes as being overrated. I'll start by admitting I didn't play it until years later so some of the tech and game design was a little dated already, but I just don't see how it's the 10/10 game it is billed at. I just was persistently not impressed by what the game had to offer, and when I was getting into it the qtes would bust in and just kill the mood. I don't think the game is awful by any stretch, I just think it was over praised and has not aged well. 4 bucks on steam right now tho
Part of what's interesting to me about this sort of thing is how we remember or consume discussions about games (or whatever pop culture/media thing).
Dead Island is a franchise I don't care about at all but what I remember reading/hearing is that the first game had its fans, then the sequel was taking so long it became a joke, then when it came out the reception was basically that it was a mediocre game and it got made fun of 'cause like that whole wait made it underwhelming, then a bunch of shit games like Redfall came out and people were like "well at least Dead Island freaking works" and now it's this harmless dumb thing that folks kinda like. So not really hated at all.

As for Tomb Raider- I mean, I loved it, but it's my kind of game. And I think initially the reception was positive because it was a modern upgrading of a beloved character and franchise. But since then its reputation has chilled. Maybe because it had sequels and then the novelty wore off, and it was unfavorably compared to Uncharted.
 
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I was gonna put up Dead Island as over-hated but looking at the review scores maybe it wasn't? I swear I remember a lot of popular video game media and forums shitting on it, but in hindsight it doesn't seem that unloved. I'm dead certain PA and a few other outlets having a go at it but the overall look has it at a "meh".

I do want to call out the Tomb Raider 2013 remakes as being overrated. I'll start by admitting I didn't play it until years later so some of the tech and game design was a little dated already, but I just don't see how it's the 10/10 game it is billed at. I just was persistently not impressed by what the game had to offer, and when I was getting into it the qtes would bust in and just kill the mood. I don't think the game is awful by any stretch, I just think it was over praised and has not aged well. 4 bucks on steam right now tho
Part of what's interesting to me about this sort of thing is how we remember or consume discussions about games (or whatever pop culture/media thing).
Dead Island is a franchise I don't care about at all but what I remember reading/hearing is that the first game had its fans, then the sequel was taking so long it became a joke, then when it came out the reception was basically that it was a mediocre game and it got made fun of 'cause like that whole wait made it underwhelming, then a bunch of shit games like Redfall came out and people were like "well at least Dead Island freaking works" and now it's this harmless dumb thing that folks kinda like. So not really hated at all.

As for Tomb Raider- I mean, I loved it, but it's my kind of game. And I think initially the reception was positive because it was a modern upgrading of a beloved character and franchise. But since then its reputation has chilled. Maybe because it had sequels and then the novelty wore off, and it was unfavorably compared to Uncharted.
Dead Island wasn't really over hated, but there was hype backlash. Because of that CG E3 Trailer, people gaslighted themselves into thinking the game was going to be some grand, epic, dark zombie storytelling. Not realizing it was another zombie game that doesn't take itself too seriously. Most of people crying about getting what they weren't "promised" were a vocal minority. Most people have said it's a decent first person zombie game that borrows the good weapon mechanics from Dead Rising 2. The franchise has always been middle of the road, slightly above average zombie games.


Tomb Raider 2013 is overrated, and what doesn't help matters, is that the first game in the reboot trilogy cribs too much from Uncharted. Ironic, as Uncharted was taking notes old-school Tomb Raider, Prince of Persia, and Gears. TR2013 tried too hard in being too serious and dark, that nothing really stands out about it from 7th generation. The sequels kept repeating the formula to even worse degree and everything became old hat real fast. They took themselves too seriously and are so convoluted with the Illuminate conspiracy group (Trinity) to be more "realistic/grounded", that the older over-the-top TR games have better and more consistent tone by comparison or in a vacuum.

Critics were praising the first reboot game like crazy, while fans were a bit more divided, but most enjoyed. The sequels, where the quality got worse and repeating the same shit, was when nearly everyone lost their patience. Even critics were lukewarm to Shadow of the Tomb Raider and felt the story got too dark. What took you fuckers so long to finally speak about this by the third entry? Fans had been crying about it since game one in the reboot trilogy. I was never big on either Tomb Raider franchises, but gives this franchise to someone other than Crystal Dynamics.
 
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