RE4 did basically create the modern 3rd-person shooter when it's not really a 3rd-person shooter since it's survival horror.
Still an over-the-shoulder 3rd person shooter. While
RE4 has its tense moments, it is straight up regualr action-horror, that goes full Rambo by mid to late game.
Sure it's not super fluid but it doesn't need to be and the aiming and everything feels right to this day.
Debatable.
Yes, because I like having my trained US government agent stop and go into sieged tank mode to aim, and can't move while aiming./sarcasm
Issac is an engineer, Garcia is just some demon hunter with a talking and transforming gun, and Sebastian is a detective, who then later becomes an ex-detective recovering from a hangover. They can all move and shoot at the same time. What's Leon's excuse? (rhetorical question)
Back when RE4 came out, 3rd-person shooters were like Syphon Filter and Winback, those have aged utterly horribly, and the only reason to check them out today is just for historical purposes really.
Depends on which ones.
Syphon Filter 3 and the PSP game on PSN (which adds in dual analog control ) aged surprisingly well.
Max Payne 1 & 2 still play better than
Max Payne 3. The only thing to not age well with the original are those dumb dream sequences that involve obtuse puzzle solving.
Winback was also one of the first of its kind when it came to 3rd person cover shooting too. Though I barely ever played the game. Never rented, nor owned it.
Stranglehold was also in the style of 3rd person shooters like
MP, but only went over-the-shoulder when you entered barrage mode.
The Suffering aged well too, and has the option of going into 1st person.
Gungrave is just a straight up fun arcade style shooter.
Plus, RE4 has stuff many shooters don't have today like shooting enemy limbs for different effects.
You don't look or play enough. Once again, you don't know shit.
RE4 has not been unique to this anymore for a long time. Even back then,
House of the Dead has limb based damage/targeting on enemies long before
RE4 became a thing. As certain other games such as
MGS2 and
MGS3.
Over-the-shoulder shooting games that have locational and real time physicals based damage on enemy's limbs:
- Resident Evil 5 & 6
- Resident Evil Revelations 1 & 2
- Resident Evil 2 , 3, & 4 Remake
- Evil Within 1 & 2 - Especially in 2.
- Dead Space 1-3 & Remake - Strategic dismemberment!
- Shadows of the Damned - Garcia can shoot the limbs off of most humanoid demons and shooting their legs off causes them to crawl after him, and the player can curb stomp them for extra gems.
- Vanquish - Nearly every single robot can have them limb(s) blown off and they'll react accordingly and switch to different tactics. Such as suicide bombing, if you blow off the human sized robot's legs for example.
- Stranglehold - Enemies react accordingly to getting shot where ever. They're all human, and will clutch their hand, legs, or foot in pain. Shooting them in the throat will cause them to clutch it and gargle blood, etc.
- Cold Fear - This game has traditional 3rd person camera and over-the-shoulder camera the player can switch between any time.
- Calisto Protocol - The game still sucks.
And the rest from different genres.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
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