I imagine some items/load-outs will be visual and some not. The terrain certainly will be a balance. I think that we may have to go for something somewhat unconventional there... who knows. I don't picture the price being above $20, but obviously no promises at this stage.
Having a territory...
We may have some form of capital ship control, this hasn't really been discussed yet.
Hah yeah, it's a bit like that. No cell shading though :P
OK sure, I'll try to remember that.
All possible. We'll have to explore all the possibilities, how they work into game modes and have they...
Sorry Blunderboy, didn't mean to ignore you. As much as I like the idea in a conceptual sense, I picture it adding more work than would be preferred and adding problems in key areas. Eg, our starting player base might not be massive, can we afford to force them into 2 segregated groups that will...
Thanks for the big chunk of feedback. Pretty much everything you said was inline with what we intend. The game is intended for PC and nothing else and we are prototyping controls, aiming and so on before anything else :P
Ahaha, I suppose I should have mentioned that huh? It's full 3D. I liken it to BF because of the class system (play a role, each role support the others) and the vehicles; a space ship equivalent is intended. Destructible objects isn't really someone we've looked at yet, I think there will be...
Some very similar elements. It's a very good looking game and it has a similar immersive element that we want to go for. That said I do think (hope) our game vision is different enough that to two games aren't really competing with each other.
We have gotten alot of feedback regarding the desire for SP and we'll be taking another look at what we can do there.
As cool as it would be to make diablo in space (and we have toyed with this idea) it's simply too much content for a team our size to handle. All the writing, VO, levels/art...
That's roughly what we have in mind. Those details are still being dicussed so I can't say anything specific. My OP just gives the general idea of what we have in mind :)
Unfortunately the game is intended to be MP centric. That said, we have gotten a lot of feedback regarding the desire for SP so we are going to be taking a serious look at what can be done there. With that said, any interesting ideas for a back/story, whether we go MP/SP/SP+MP would be most...
There's are no foot soldiers (atm at least). Just ships and bigger ships. :)
I steelz your ideas when you're sleeping...
Yea, I'm going to bring this one up with the others as I have received a lot of similar feedback regarding SP.
We have, we have some limited funding via free...
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