Poll: Your opinion on our game idea? (Altru Ego Games)

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TilMorrow

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Jul 7, 2010
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TheScientificIssole said:
Altru Ego said:
You mean like Eternal Silence?
[link]http://store.steampowered.com/app/17550/[/link]
I guess refining that idea would be cool.
Exactly what I was thinking. Also *cough* Star Wars: Battlefront II *Cough*. All the same the idea sounds like it could work. What I would love see done is pilotable capital ships. No space combat game that I have played, aside from one RTS, has given the player the ability to fly the capital ship. Maybe have a system akin to Nuclear Dawn's base commander? OOOOOOOOOOOOOHHHHHHHHHHH, I know the option to occupy the atmosphere around a planet and capture it for resources or something. That would be cool to see in a space combat sim.

I also suggest that you should get an additional games artist and a dedicated modeller to fill out the rest of your team for this ambitious project.
 

Fayathon

Professional Lurker
Nov 18, 2009
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Soo, you're thinking of mixing TF2 with Black Prophecy? Sounds fun to me!
 

TheScientificIssole

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Jun 9, 2011
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Nile McMorrow said:
TheScientificIssole said:
Altru Ego said:
You mean like Eternal Silence?
[link]http://store.steampowered.com/app/17550/[/link]
I guess refining that idea would be cool.
Exactly what I was thinking. Also *cough* Star Wars: Battlefront II *Cough*. All the same the idea sounds like it could work. What I would love see done is pilotable capital ships. No space combat game that I have played, aside from one RTS, has given the player the ability to fly the capital ship. Maybe have a system akin to Nuclear Dawn's base commander? OOOOOOOOOOOOOHHHHHHHHHHH, I know the option to occupy the atmosphere around a planet and capture it for resources or something. That would be cool to see in a space combat sim.

I also suggest that you should get an additional games artist and a dedicated modeller to fill out the rest of your team for this ambitious project.
Battlefront 2 was goddamn amazing.
 

Korbo

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Mar 2, 2011
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I'm not sure that I personally would enjoy it, but I'm sure plenty of people would. If it ever DOES get off the ground, make sure you let TotalBuscuit know! I bet he'd be glad to take a look at it for you!
 

cameron112497

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Jan 9, 2010
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Alot of people have talked about mixing up the enviroment and I just had a few ideas. What if you were able to go inside a planet's atmosphere. Im thinking it could damage your ship or slow you down and drag you towards the planet. It would be useful if you have a slow heavily armored ship and are being pursuesd by a lighter faster ship. So you dive into the planet's atmosphere and the heavier armor of your ship can last long than his, allowing you to lose him

Or what if you were fighting by a sun and occasionaly a solar flare would surge up, wreaking havoc on anything caught within.

Not even mentioning the obvous asteroid fields and whatnot. You could also have a fight near a gas giant and its many moons, where you can use the gravitational pull of all the different bodies to do different things.
 

Altru Ego

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Feb 25, 2012
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Nile McMorrow said:
We may have some form of capital ship control, this hasn't really been discussed yet.

Fayathon said:
Hah yeah, it's a bit like that. No cell shading though :p

Russell Utterson said:
OK sure, I'll try to remember that.

cameron112497 said:
All possible. We'll have to explore all the possibilities, how they work into game modes and have they affect balance etc etc. Thanks for sharing :)
 

Fleetfiend

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Jun 1, 2011
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Mother of cheese. I just typed a really long, insightful, helpful message, but the browser messed up and it got lost in hyperspace.

I suppose I'll re-summarize:

This idea sounds like it could be really interesting if done properly. Lots of things would need to be taken into account, since spaceships aren't like soldiers and won't play like them. For example, maps and the cover system would have to be really thought out, using things like asteroids, debris, buildings, and trees depending on how "spacy" these spaceships are. It would also need further customization besides the loadouts, with things like cloaking, better radar, ability to hover, etc; visual ship customization would also be nice.

You probably already know all that, and anyways, I think this is a really cool idea and will be keeping an eye on it if I can. If it's not very expensive ($20 or less) it definitely sounds like something I might buy into if my crappy computer can run it, since I like getting to support indie devs. :3

Blunderboy said:
Sounds interesting certainly.
It'd be great if you included a territory map akin to Shogun 2 so that it felt like you were fighting for something.
It?s always more intense knowing that winning a battle will mean new territory/resources for your side. It?s a lot of work and will mean players will have to pick a team and stick with it, but I think it would help greatly to separate your game from the pack.
EDIT: I also really like the idea of this system in a multiplayer shooter. I've seen it before in an MMO, and in several RTSs (most RTSs I've played, actually) but I think it would be a really cool mechanic to introduce to this genre. Not that it necessarily has to be added to this already ambitious game, but I think it's a great idea. I love games where you have to "choose a side". I tend to get kind of religious with them. (In Guild Wars, I'm a Kurzick for LIFE)
EDIT EDIT: Just remembered, Star Wars Battlefront II did something similar to this, but I was picturing it a bit differently. In a more live-action kind of way; so that it doesn't take place OUTSIDE the battles. More like how the bases worked once IN a battle, but on a larger, more defined scale.
 

Altru Ego

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Feb 25, 2012
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Fleetfiend said:
I imagine some items/load-outs will be visual and some not. The terrain certainly will be a balance. I think that we may have to go for something somewhat unconventional there... who knows. I don't picture the price being above $20, but obviously no promises at this stage.

Having a territory man INSIDE the game might be something we can look at. I still feel like it would push things out of scope but we'll see what comes of it :)

Thanks for the feedback.
 

Alex Tom

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Sep 25, 2011
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Altru Ego said:
The simplest way to explain our game idea would be: Battlefield with SPACESHIPS! You can picture it as being something like the combat scenes from 'Battlestar Galactica' (awesome little fighter ships pulling crazy maneuvers with streams of bullets flying overhead). Add a load-out and progression system similar to Battlefield or 'Call of Duty', and a few massive spaceships to keep things interesting.
I dont know if u played this but are you going for a battlefront 2 style space battles? This paragraph reminds me of it.
 

Finbark

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Jul 24, 2008
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If it's going to be anything like the space battle levels in Star Wars: Battlefront 2, then I'd be interested.