Mother of cheese. I just typed a really long, insightful, helpful message, but the browser messed up and it got lost in hyperspace.
I suppose I'll re-summarize:
This idea sounds like it could be really interesting if done properly. Lots of things would need to be taken into account, since spaceships aren't like soldiers and won't play like them. For example, maps and the cover system would have to be really thought out, using things like asteroids, debris, buildings, and trees depending on how "spacy" these spaceships are. It would also need further customization besides the loadouts, with things like cloaking, better radar, ability to hover, etc; visual ship customization would also be nice.
You probably already know all that, and anyways, I think this is a really cool idea and will be keeping an eye on it if I can. If it's not very expensive ($20 or less) it definitely sounds like something I might buy into if my crappy computer can run it, since I like getting to support indie devs. :3
Blunderboy said:
Sounds interesting certainly.
It'd be great if you included a territory map akin to Shogun 2 so that it felt like you were fighting for something.
It?s always more intense knowing that winning a battle will mean new territory/resources for your side. It?s a lot of work and will mean players will have to pick a team and stick with it, but I think it would help greatly to separate your game from the pack.
EDIT: I also really like the idea of this system in a multiplayer shooter. I've seen it before in an MMO, and in several RTSs (most RTSs I've played, actually) but I think it would be a really cool mechanic to introduce to this genre. Not that it necessarily has to be added to this already ambitious game, but I think it's a great idea. I love games where you have to "choose a side". I tend to get kind of religious with them. (In Guild Wars, I'm a Kurzick for LIFE)
EDIT EDIT: Just remembered, Star Wars Battlefront II did something similar to this, but I was picturing it a bit differently. In a more live-action kind of way; so that it doesn't take place OUTSIDE the battles. More like how the bases worked once IN a battle, but on a larger, more defined scale.