Yeah, I think I'd press the button. I don't see why I should be afraid of death as I don't believe in an afterlife. So if me sacrificing myself saves those two people, who perhaps don't share such a philosophy, why not?
I'm currently running Green/Blue bounce, Blue/Red draw card and Red/Green artifact destruction.
Green/Blue bounce is pretty standard; enter the battlefield effects plus stuff like peel from reality and dead eye navigator to bounce them. This deck hasn't been performing well as it doesn't...
I don't think the human race dying out would be a bad thing. That one seems to be fairly unpopular. However, I don't hold that opinion because I'm some kind of misanthrope. I just think that we wouldn't care if the human race died out, because we'd be dead. That last sentence pretty much colours...
I have an older sister and I, for the most part, get along with my parents. That requires a bit of qualification though.
I don't really love my family, my feelings towards them are equivalent to my feelings towards everyone else. So if I find one of them consistently annoying I can honestly...
I'm single and I'd definitely say I'm happy. It seems healthier to be this way since I can take the attitude of 'I don't need to be in a relationship to be happy but if the opportunity arises I can always take it'. Sounds a lot better to me than desperately seeking relationships, so unstable...
There are two star bottle caps in the bottom right hand corner. They're kind of hard to spot though because they're just lying on the floor. Really enjoying the LP by the way.
What's the point in following a useless social convention if it's going to make you unhappy? You're an adult, you can do whatever the hell you want.
On topic: I'm not too bothered about doing something for my birthday anymore. If i can be arsed to arrange it I might do something like...
I'm not saying all games should get rid of them, judging from some responses I don't think I explained myself extremely well in the OP. My proposition is less that Skyrim should get rid of its main quest to appease me and more that perhaps future games in the same vein should consider abandoning...
That's essentially how one of my playthroughs has ended up. I've been role-playing with self imposed limitations and master difficulty and it has become pretty much what you've described. I've substituted my time slaying dragons for helping out the people of Falkreath but it feels just as good...
I could see such a thing working as long as the player felt some level of achievement. I do like the exorcision of the 'chosen one' element. However, if the player's actions only have small impacts that revolve around themselves then I think it would be very important for the player to be...
After giving it some more thought I came up with a couple of things that would probably be required for a concept like this:
- Some sort of overarching goal
- A world that changes drastically depending on your actions
I'd be interested in seeing a game with the latter as I think it would...
Agreed in regards to the radiant quests, they were way too repetitive. The point about Skyrim is valid as well. I suppose a developer's motivation for abandoning the main quest would be important. If they were doing so because they suck at storytelling (Bethesda) then they wouldn't be able to...
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