And of course let us not forget that the developers of Postal 2 said much the same thing about killing people when they came under fire for the game.
Yes you can get through the game without killing anyone, but it's incredibly hard and as time goes on you'll feel less and less inclined to...
That Weekly Content Schedule is straight up depressing, and reading that Garwulf's Corner articles it looks like he's got one or two articles left before his contract runs out too... I love Yahtzee but I'm really hoping the schedule won't just be him and twitch streams.
Great video as always Yahtzee! That teleporter thing seems really counter-intuitive, though I guess people who play roguelikes tend to just adjust their strategy to compensate for the tougher dudes.
Except like most spunkgargleweewee games, that element is only used at fixed points for set pieces, and not (as in here) as a functioning on/off switch for a period of time.
I mean, on paper it makes sense: people like Mario, people like Pokemon (of which Pikachu is the mascot).
...Just a shame it looks so awful. I'd much rather have Kirby plushes with his different absorptions.
The poster is pretty cool though.
I... Don't know how I feel about this. Most franchise-based board games end up being shallow cash-ins, and as much as I love Dark Souls I can see it getting the same treatment.
Will definitely keep it in my radar though.
It's not that I don't like Desmond, it's more-so that given the time period he's in, where guns (and especially snipers) are available, the hidden blade seems kind of redundant. However, we've had three Ezio games already (Revelations up and coming, but I still count it), and I'm kind of getting...
Team Fortress 2, I'm a pretty mean Demoman, I've been told I'm really good at trick-shooting with the grenades, but then I saw that people hate Demoman because he's overpowered, and I kind of moved away from him. :<
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