Hmm.
There's been some rather disingenous editing going on here - I posted a reply with 100% Australian Indy talent, and mentions of them, because of course Australia has Indy talent - and I've worked with them ;) This was my obvious counter-point to silly claims that it takes British talent...
The title of the thread is "Are PC developers/ports getting lazy"
When you work a 72 hour week coding, you might realise why the few times an honest comeback is allowed might sound a little bitter.
But yes - point taken. I was directed here as a no-nonsense forum where everyone knew...
Subject is the title:
Um, right.
You have a nice forum n all, but anyone down under actually coding??!? (110011!01!011)
Not seen any, maybe I missed it.
AHA!
There's one: http://euotopia.com/ -- Very nice guy making a mini Ultima V MMO.
Oh, wait - I might have...
Dragons Fire / Harper's Tale / Virtua Pern MOO
If you're not listing MOO's/MUD's, then you've missed the great imaginarium that exists.
AO is still pretty good, and free, fyi.
You're actually referencing Positech games here? The indy UK guy who has had - 2 games launched? Who I might have met? Good one there! Ask him about "Exile" ["The Nameless One" after copyright discussions - was a good project, and a very fun end product. I might have been involved in a small...
I can provide the industry links to prove this, however, the simple question I'll ask this forum is:
If you spent $3,000,000,000 on developing a platform, would you be:
A) focusing on games qua games in the serious sense of quality
or
B) Sales
Hint. The answer is not A...
No.
My CV will show which AA titles I've worked on.
Your CV will show you've not left school yet.
Challenge stands.
Of which title?
Lost me there.
Hmm. Ok.
OS =/= gaming
Microsoft OS profit =/= gaming
Microsoft gaming platforms = XBOX.
Total "Brand loyalty > $ profit"...
Really?
If you've had a job in your short life, please do a show-n-tell. I'm happy to list my CV in exchange for yours. I'm suspecting mine will be longer.
You missed the part where Microsoft [the AA Corporate owner] pays for their version of the code to work the best on their...
Oh God.
Did you miss your history lesson in WWI?
Here's a quick recap - 12 million dead, battle sphere less than 12 miles across (along a long front), trenches, lots of charging into machine guns.
@OP
Play the original Operation Flashpoint. Other than that, stop masturbating over...
Given that I have:
A) Given you an accurate industry model of what happens in developing your games
and
B) All subsequent posts managed to ignore it, and continue to spout total absolute nonsense in a small minded effort to think this forum has any kind of gravitas, or that 14 years of...
Sorry to say this, but... you and about 90% of the posters here fundamentally misunderstand the current business model of game development.
Here's how it goes:
10: Pitch to publishers if Independent
20: Wait... No major independent development studios left in the old model
30: If...
http://forum.ice-pick.com/viewtopic.php?f=28&t=9270&start=25
Scroll down half way down the page, there's direct links to Easy / Medium difficulty patches. These will make the game more western, and more forgiving of your actions.
The Void has many things going for it - and doesn't have the...
The sad thing is that over a million people have watched this video, and I'd guess that the same million would have extreme difficulty even outlining the principles of biopower within their nation-state.
Irony - look for it when Zombies are mentioned, you might be buying into it without...
I would take 10% of what was claimed in the PR and actually put it in the game.
You can play a meta-game, and do this for every single Lionhead studio release since Black and White.
Guess what?
With that 10%, the games get 190% better - because they're not very good at the moment (as...
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