Thanks for the feedback. I felt that explaining the Armageddon part what help the player understand why they cant really go outside the city and that the game takes place entirely in a large city and in the seemingly infinite dungeon.
That's an interesting suggestion. But what does that leave the player with? I'm afraid it would leave not much for them to go on. Their first impression might be "Wow another generic rpg". I imagine that it will be a story heavy game.
I havent set in stone what theme it will be, but I think parts will be grim and parts will be very bright, I want heavy contrast between the surface city and the caverns below.
This is the best feedback I've gotten so far, thank you. I've now implemented some of the easier fixes you suggested. I certainly do need to have more variety of words and provide more names of places. Although, fazed is the correct word see here and other sources...
Note 1. 8/21/2016: I did post this in Advice forum awhile back but I did not get much feedback so I'm trying here.
Note 2. 8/22/2016: Tonight I trimmed some words off and replaced others, I hope its a better read now.
Any feedback is appreciated, I mainly want to know if this story...
Thanks for the feedback. The genre is high-fantasy rpg with turned based combat. This text would be presented during the games's intro and would be supported with an image slideshow of sorts in the back round to as a a visual aid to the player.
I realize it is probably too long but I'm not...
Any feedback is appreciated, I mainly want to know if this story introduction would make you want to try this game. I want to hook the reader in. Thank you for reading!
Genre: High-Fantasy,
Setting: Urban/city, desert, underground.
Long ago several kingdoms were engaged in trade with...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.