I'd say Uncharted 4: A Thief's End (visuals), Xenoblade Chronicles X (scope), and Doom (gameplay) are the best things I've played this year. I know Xenoblade came out at the tail end of 2015 but the game had so much content it was near impossible to beat before the year was up.
So animations...
Our plan has been to scour the net first to get the basic animations we need like walking, running, crouching, going prone, etc. Both the Unreal Marketplace and the Unity Asset Store are great resources. Retargeting purchased animations requires a skilled hand and our rigger...
Important update. I've reached out to 3 artists involved in AAA development. Great all around talents whose help the project could definitely use. Although they're interested in contributing to Our Ghosts of War they're hesitant to join until we show some gameplay. So Alireza is banging out a...
Hello everyone. I've negotiated the involvement of an artist that contributed to Halo 5 and some other AAA games and upon hearing the internal details for what we're planning for this game, they've decided to jump aboard Our Ghosts of War. Today was their first day on the job and they've been...
I really wonder if the NX version will offer any kind of AA solutions to help clean up some of those jaggies. On one hand I think the game looks beautiful. On the other it feels terribly dated. I already have the game pre-ordered and that isn't likely to change. The biggest offender for me are...
Everything is destructible. If your forces become overwhelmed no base is going to protect you.
If everyone becomes a traitor will there be a winning team?
Ok, so there is a main base that's safe. So will it remain safe or near the end, maybe when one team has done something, like conquered most of the map or something, will the base become invadable or always be safe?
It's becoming a lot clearer, sounds a lot more feasible. And it's good you...
When my friends and I played Rust we were instantly murdered and it was very difficult to get our bearings. The reason it works in Rust is that because there is no end goal so if a player dies it's no big loss apart from the resources that were gathered. Just start over. It works in the context...
I'd recommend you try Planetside 2 as, minus the survival elements, it sounds like the closest thing out there to what you're trying to do. Also it's free to play.
I really don't get how in a Team Vs Team game you could start without a weapon. In other games, like say Rust, if you cross...
I haven't played Planetside. I will download it and give it a go next weekend. I'm in the process of knocking out Pikmin 3 right now. Only a few fruits left. I'll let you know how comparable Planetside is.
They won't be naked but they won't spawn with weapons or equipment either. Limited...
Sounds sort of like PlanetSide really; Open world, you can more or less do what you want but you're on a side fighting another side. Difference being that you want real survival elements like hunger & thirst along with player constructions? With persistent characters... But I'm guessing players...
I think most survival games stuck in Early Access mode tend to not have a long term vision for what they wish to achieve. That's why three years later games like Rust and 7 Days to Die (both released in 2013) are still stuck in Early Access. Nevertheless these games still sell thousands of...
Aleksa finally wrapped up his M12 Trench Gun for Our Ghosts of War. How's it look? It's been in development for the past three weeks and I'm personally very happy with the results. The MG42 and a Panzer IV tank turret were also finished up this week and I'll have renders of those soon.
I've...
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