Hello. I've finished stitching together aerial spy references for what we intend to launch our game with. I've also started whiteboxing the game to get a get a general sense for scale.
The plan is to start on the roads tomorrow. There's a road plug-in I purchased from the Unreal Engine 4 forums that does a great job of clicking roads into existence. The terrain gets disturbed a little bit but we have little choice because UE4 is pretty awful when it comes to roads. Alireza was begging to have the source code rewritten so we could have a better road tool created but it's simply not a priority if we want to have the game playable any time soon. We'll do our best to make the terrain appear as undisturbed as possible but it's more or less a limit of UE4. Sometimes you just got to roll with the punches.
The plan is to start on the roads tomorrow. There's a road plug-in I purchased from the Unreal Engine 4 forums that does a great job of clicking roads into existence. The terrain gets disturbed a little bit but we have little choice because UE4 is pretty awful when it comes to roads. Alireza was begging to have the source code rewritten so we could have a better road tool created but it's simply not a priority if we want to have the game playable any time soon. We'll do our best to make the terrain appear as undisturbed as possible but it's more or less a limit of UE4. Sometimes you just got to roll with the punches.