Indifferent as well, like most others have said. I know it's a rather big deal in the early years of our life (middle/early high school, caring way too much about what others think), but that mindset really dissolved once you graduate and enter the realm of post-secondary education or the work...
Skyrim, but that's really only because I hadn't played many modern games (at all) for the past year prior to that. Standing on a mountain at night and viewing the rolling landscape was really breathtaking.
Also, Okami, but more because the actual -style- of the graphics was superb. It...
I used to play it religiously, but I only won about half the games I started. It was an amusing little time waster, but I always preferred Freecell more.
Any of the Super Meat Boy achievements that require you to beat a world without dying. Sure, the first one is reasonable, and maybe even the second, but I can't see anyone managing to get the later Dark World ones without endless hours of practice and perfect muscle memory.
This is pretty much me in a nutshell, especially in RPGs and shooters. I'll go out of my way to get every single bullet/healing item - no matter how obnoxiously placed they are - and then they'll more than likely sit and rot in my inventory for the rest of the game.
The fondest memories I have of my childhood were with Konami. Playing Castlevania 3 and Super Castlevania IV with my friend each day after school is something I still hold dear to this day.
Other noteworthy developers include Bethesda, LucasArts, Rare (Donkey Kong Country!), and Capcom.
Not so much in the past, but far too many these days. Lack of time is a killer for this.
-Super Meat Boy
-Tales of Symphonia: Dawn of the New World
-Castlevania: Order of Ecclesia
-Braid
-Skyrim (shame, too .. I was having a lot of fun with this one)
-Fallout 3
I was introduced to Yahtzee several years ago, and I've basically been following him/the site since then (like most others, I guess). Never really bothered with registering on the forums until recently though.
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