You guys are reading too much into this; Microsoft is not evil, neither is Valve. Certification is there to guarantee a stable product (well.. stable'ish, anyway).
As a developer you have a choice whether to include DLC support in your certification or not; if you add DLC support later on (by...
I really liked the new content. I usually play with people from work and we usually run through most campaigns in 45 to 60 minutes on expert.
Yesterday three of us + 1 new guy played it on Advanced and it took us an hour, even though there were only two maps. We're eager to do an expert run...
I'd sign a petition to stop Activision/Blizzard from releasing stupid press releases. This thing about LAN play supposedly 'missing' is blown beyond proportions by ignorance.
Damn them!
1. Suggest that iPhone games need rating.
2. Have lobbyists convince politicians and hardware platforms.
3. iPhone Game Developers now need to pay a certification/rating fee to ESA
4. Profit!
I'm tempted to buy it.. it would be sort of like a donation. I loved Psychonauts, and I hated the fact that the game didn't sell as well as it could've.
It has nothing to do with Valve being a PC developer or the PS3 being hard to code for; Valve outsourced the PS3 port to an external company, and as a result that company would need to update the PS3 build (but something tells me that Valve is not willing to pay project fees for that).
Any more screenshots? Supposedly they ripped from the following games, as well:
- Thief: Deadly Shadows
- Unreal Tournament 2004
- Vampire the Masquerade: Bloodlines
- Diablo 2
- Silent Hill 3
- Painkiller
Look at it from a publisher point of view. Why invest into an RTS if it means that you can't reach a large portion of the (console) market?
Seriously, what are the chances of a new exclusive PC RTS being developed that isn't based on an existing IP or franchise. At some point the existing...
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