I've been playing the Uncharted 3 beta over the past couple days and the multiplayer is so much better than Uncharted 2. However, the thing that really ruins what is supposed to be a "shooter" and makes it into a "grenade tosser" is 1 button nade tossing (1BNT). The first time 2 opponents bump into each other, it is rather commonplace for each of them to toss a nade, it looks stupid and shooting is then option #2 instead of #1. I don't demand that games be realistic and this complaint is not because it's not realistic (which it is) but because 1BNT breaks much of the core gameplay.
For example, it is extremely broken for both players to get into a gun fight, one of them realizes they are losing, and the loser then tosses a nade just before he dies and can easily kill the winner because the winner has to keep shooting for that extra second to finish off the kill. The loser is able to kill the winner of the gun fight resulting in no one actually winning.
Another example is running into 2 or more enemies and being able to take them both out while they are both shooting you as you drop a nade at the last second to kill both of them in a situation that should be a definite loss unless you have a power weapon.
Now, I do these same exact things I'm complaining about because you need to to be competitive. When I do get kills like this, I don't feel like I one upped anyone, it just feels like a cheap kill, and the other guy(s) actually one upped me. In any kind of competitive game, when you win, you should win because you outplayed your opponent. Using a grenade should have some kind of risk to it as it's your most powerful attack and you should be vulnerable while throwing it. In pretty much every kind of game (realistic or over-the-top), weaker attacks are quicker while stronger attacks take longer to execute.
The simple solution to this is to make you cycle through your weapons like MAG and Metal Gear Online do, I am not aware of any other online shooters that make you cycle through your weapons (I only have a PS3 and my PC is 10 years old). With this setup, if you are shooting someone and losing, by the time you can cycle to your nade and throw it, you'll be dead. Plus, this setup actually frees up more buttons; Uncharted has a button to switch to your secondary and to toss a nade. If one button handles that, the devs have more gameplay mechanics they can implement as they have more buttons at their disposal.
And, fucking health regen needs to stop in online shooters as well, give me a fucking health bar.
TL
R - Being able to use your most powerful attack at a moments notice is broken.
For example, it is extremely broken for both players to get into a gun fight, one of them realizes they are losing, and the loser then tosses a nade just before he dies and can easily kill the winner because the winner has to keep shooting for that extra second to finish off the kill. The loser is able to kill the winner of the gun fight resulting in no one actually winning.
Another example is running into 2 or more enemies and being able to take them both out while they are both shooting you as you drop a nade at the last second to kill both of them in a situation that should be a definite loss unless you have a power weapon.
Now, I do these same exact things I'm complaining about because you need to to be competitive. When I do get kills like this, I don't feel like I one upped anyone, it just feels like a cheap kill, and the other guy(s) actually one upped me. In any kind of competitive game, when you win, you should win because you outplayed your opponent. Using a grenade should have some kind of risk to it as it's your most powerful attack and you should be vulnerable while throwing it. In pretty much every kind of game (realistic or over-the-top), weaker attacks are quicker while stronger attacks take longer to execute.
The simple solution to this is to make you cycle through your weapons like MAG and Metal Gear Online do, I am not aware of any other online shooters that make you cycle through your weapons (I only have a PS3 and my PC is 10 years old). With this setup, if you are shooting someone and losing, by the time you can cycle to your nade and throw it, you'll be dead. Plus, this setup actually frees up more buttons; Uncharted has a button to switch to your secondary and to toss a nade. If one button handles that, the devs have more gameplay mechanics they can implement as they have more buttons at their disposal.
And, fucking health regen needs to stop in online shooters as well, give me a fucking health bar.
TL