SovietPanda said:
2)What game mechanics are you suggesting we create to utilise this now freed up shoulder button, i'll gladly cycle to my grenades in every game if L1 is a jetpack in every game.
3)isnt your point about having a no win in a gunfight redundant because each firefight is only a 5 second part of the match... noone wins till the timers up, if you get a kill and die at the same time thats fair, you overcommitted you died but atleast you took the other sucker out too
EDIT: on a serious note maybe you should have a look at brink... 1button grenade toss and unlimited supply however there is a significant cooldown period so yea you can toss one out in a pinch but you better not want to do it again too soon. Also i know the regening health side of this argument has been dropped but brink also gets that right in my opinion an reading this thread just the way you want it, regen only fills the main bar, however class upgrades, medic buffs and health command posts owned by your team can add extra segments you get shot almost to death and duck for cover and you heal but say goodbye to your extra health
2) I'm not a game designer or developer, obviously, so coming up with new game mechanics isn't something I'm good at. Even game developers aren't that good are coming up with new cool mechanics IMO as not many new games excite me because of the lack of new mechanics. In MGO, you can aim in 1st-person mode and lean left and right to avoid bullets and correct your aim. FPS leaning is something every FPS should have but none of them do. You can grab enemies in MGO to put them to sleep, scan them (and expose their whole team), use them as a shield, plant C4 on them, etc. I think adding close-quarters combat to more shooters would be a good idea. It's just simple logic that if you have more buttons available, you can allow the player more actions in-game.
3) If you are in a gunfight and you realize you are losing and going to die, you shouldn't be able to chuck a nade at the player at the last second and get the kill; either the health shouldn't be so great to enable that or you shouldn't be able to throw a nade as you are shooting (Uncharted has both of those traits). If two people see each other and one decides to nade while the other decides to shoot, that's fine. You shouldn't be able to do both.