A Legend of Zelda game of the N64 era onwards would be my pick to represent gaming. Ocarina, Majora, Wind Waker and Twilight Princess are games that have it all that people here have mentioned: Puzzles, atmosphere, story, humor, variety, accessibility, action, longevity...IF I had to pick one, I'd pick Twilight Princess. I feel a non-gamer will most likely understand and relate to more modern graphics than the 64 bits of the past.
People picking Portal a lot, I see, but I feel that Portal can be alienating if you don't completely get dark humor or if you don't just wanna do straight-up puzzle solving. I know the Weighted Companion Cube flew over my head and had to have someone explain to me why it was a good bit of writing as opposed to stupid overblown meme-driven bullshit, and I'm not ashamed of it.
Shadow of the Colossus...I'd NEVER pick an artsy game to represent gaming for a non-gamer. I loved that game to bits but I was still asking myself questions like "what's going on, why am I doing this, where is this place, why is it all empty?" half out of genuine what-the-hell-am-I-doing and the other half out of trolling minimalistic aesthetics because apparently to be "Art" in games you have to be Bittersweet and Minimalistic. But I digress.
No RPGs. Ever. Period. That'll come after they've gotten their feet wet.
Prince of Persia and Halo games could be good examples too. They feel flighty and adventurous like summer blockbusters.
People picking Portal a lot, I see, but I feel that Portal can be alienating if you don't completely get dark humor or if you don't just wanna do straight-up puzzle solving. I know the Weighted Companion Cube flew over my head and had to have someone explain to me why it was a good bit of writing as opposed to stupid overblown meme-driven bullshit, and I'm not ashamed of it.
Shadow of the Colossus...I'd NEVER pick an artsy game to represent gaming for a non-gamer. I loved that game to bits but I was still asking myself questions like "what's going on, why am I doing this, where is this place, why is it all empty?" half out of genuine what-the-hell-am-I-doing and the other half out of trolling minimalistic aesthetics because apparently to be "Art" in games you have to be Bittersweet and Minimalistic. But I digress.
No RPGs. Ever. Period. That'll come after they've gotten their feet wet.
Prince of Persia and Halo games could be good examples too. They feel flighty and adventurous like summer blockbusters.