Wendy, I whole-heartedly agree with you. I remember playing all sorts of video games when I was younger and they were fun. I spent HOURS playing because they were so fun. And they were simple. Super Mario Brothers must be the most popular game of all -- even my parents (who hate video games) played it. You jump on things to kill them. You move left to right on the screen. Mushrooms make you bigger. There weren't exactly a lot of rules to the game or complicated controls. Heck, besides the directional controls, there were only two buttons! My parents' favorite game was Duck Hunt, and all you had to do was point the gun at a duck and pull the trigger!
Games have grown overly complicated, and in the process, have ceased to be fun. The biggest challenge in most fighting games is learning all of the button combinations. Most games now have hour-long tutorials when you start them, just so you can figure out how to play. The actual game play is repetitive, tedious, and often times meaningless. Randomness, not skill and practice, determines whether the player wins or loses. The story line is directed by blocked off hallways, doors that don't open, and cutscenes that intervene at key points. A player does what makes sense (helping an old lady who is being robbed) and the game punishes him (you shouldn't have helped THAT old lady; you die).
Whatever happened to games that you could play and explore? Whatever happened to colorful graphics, playful sounds, and saving princesses locked in castles?
As computers have become more powerful, game developers have pushed the envelope on realism, but nobody wants realism. If I wanted something real, I'd get in my car and drive to work. Games are about fun and entertainment. Do we really need to see a perfect reflection in the water and strands of hair on a person's head? All the "pretty" in the world won't save me from boredom when I'm told to "kill 20 more guys".
You want games to be good? Make them make sense. When I see a door, I want to open it. When I see a car, I want to drive it. When I shoot a piece of glass, it had better shatter into a million pieces.
You want games to be fun? Make it satisfying. Let me save a princess. Let me take over a country. Let me fly to the moon. Or just let me take out some aggression on wave after wave of Nazis.
Make me feel like I'm in control. Make me feel like I'm accomplishing something. Make me feel like I'm playing a game. I don't want to sit back and watch a movie. I don't want help playing. I don't want somebody telling me what to do and where to go. I want to play it my way. I don't mind dying -- it just means I try something different next time. I enjoy pushing buttons (in and out of the game) and wondering, "What does this do?" I don't want to play a game where the only choice I'm allowed to make is the right one, I want to live by my choices, right or wrong, and die and try again if I must.
I agree that the industry as a whole has gone the wrong direction. They fight over graphics while gamers crave gameplay. They release sequel after sequel of the same thing. They release a game every year and each new version is still filled with the same bugs. They make everything realistic when we really want excitement.
Mario Kart will always be more fun than Gran Turismo because you don't have to be Mario Andretti to play Mario Kart. Duck Hunt will always be better than Counterstrike because you don't have to be a sniper to hit a target. Make games that are fun and playable -- give up the competition for realism.