I'm beginning to think that I'm from another planet here, and maybe that planet is just called "genre fiction". But, without disrespect to the other authors in the issue, I think this is by far and away the best constructed and executed story here, and I think all of you who claim it's poorly written are completely high (again without disrespect -- some people like to be high). This is tight, clean, and shows a level of narrative mastery quite refreshing in science fiction. There are no characters emitting cliche actions (blinking, smiling, sighing every other paragraph -- I could give go on), the displayed actions are carefully considered. I'm completely unfamiliar with the Gears of War IP (I've been away from consoles for awhile, sucked into the worlds of online games) and I found this showing the material's core differentiating elements to mystery and advantage.
I think why some might have trouble with its presentation is the necessary noise of the Escapist page. If we were reading this in the magazine's old format, which didn't have ads placed mid-text and a frame of bright colors and distracting text, it would be a much different read. This reads, as it should, like a novel, and if you focus in and ignore the surrounding ad elements the action comes through clean and clear. It is _hard to follow_, but mainly because of the level of graphical distraction -- it wouldn't be on a printed page or a fiction-oriented magazine.
In another of my lives I'm a contributing editor to Ideomancer, an online genre magazine of science fiction, fantasy, slipstream, and horror. I read a crapton of slush. This is good stuff. It makes me curious about the book, and hopeful. Karen Traviss should be encouraged to rock on.