176: To Do: Finish Any Game

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FaceInTheSand

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Jan 10, 2008
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I'll finish games when developers assure me I'll stop being disappointed by...

...pointless escalations of story or difficulty (Farenheit/Indigo Prophecy, Bioshock, Neverwinter Nights, Assassins Creed, Icewind Dale 2)

...complete shifts in learned gameplay mechanics (Bioshock, Assassin's Creed, Warhammer: Mark Of Chaos and every other strategy game ever, Half Life)

...god awful end bosses (Bioshock, Assassin's Creed, Conan, Half Life).

I completed pretty much all of the above games - or at least got to their last level - and wished I hadn't, because the high point was about two-thirds of the way through and the game seemed like so much more of a disappointment.
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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You see Gamers have become more "Instant Satisfaction" oriented.

We want to kill that big thing instantly or have that power.. However this is a stereotype. WOW and other MMO's wouldn't be here if all Gamers had no patience.

I do think that Dev's should include a "Short mode" with Fast,paced Balls to the wall fun along with a "Quest mode" or something similar with a Full story and character Development. Kinda like Half Life 2 and Painkiller in one game.
 

BallPtPenTheif

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Jun 11, 2008
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Right now, I'm sitting on a PS3 save file for the last level of Bionic Commando re-armed. I'm so hesitant to load it up just because I know I would have to get reacclimated to the controls in order to effectively beat the level.

Maybe the ideal direction is a game where the dynamics of gameplay are more about the infinite potential of its game dynamics or online play while a short 2-5 hour story mode serves more as an entertaining tutorial of sorts? You mentioned Street Fighter 2, which would seem to be a fitting model.
 

bobnine

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Apr 18, 2008
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Walked out of pineapple express? what the hell is wrong with him, that movie is awesome.
 

jarowdowsky

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Sep 6, 2008
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Back in the day the only people I knew who didn't finish games were people who worked in the industry and had access to a huge amount of games that they'd received for free. Now that everyone is in the same position - rightly or wrongly - it's inevitable that more and more games are left unfinished. With free and easy access to what, 10,000s of 'free' games I know that if I buy a game I damn well finish it. But most games I play I'm pretty much treating as demos, if they don't convince me in the first 2 or 3 hours that they are worth finishing then I'm just not going to bother.
 

dukethepcdr

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May 9, 2008
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For me, not finishing a game has nothing to do with game "length" but rather with obstacles that prevent me from making further progress. I have seen plenty of sub-par movies and TV shows where I found myself wondering how much longer the thing was going to drag on. However, I've never thought to myself that a game was too long or too short. I've played a few games where the frequency of check points seemed a bit too far apart (just give us games where we can save any time we want to! I hate check points!), but the game as a whole didn't seem too long.

I rarely see the end of a game because I simply can't figure out how to beat it. It seems like there comes a point where my hand-eye coordination just isn't fast enough to beat the next boss in some games. In others, I can't figure out how to beat some puzzle that is blocking progress or can't find the secret passage that lets me keep going. In the case of confusing game map layouts and puzzles, I can at least find a walkthrough on the internet to help me, so I don't mind those challenges so much. It's when my progress grinds to a halt because I'm just not fast enough or can't time my jumps/attacks/blocks etc. just right to get past a certain point that drive me nuts.

Take Baldur's Gate Dark Alliance for example. I played that game for weeks (off and on along with other games) and made lots of progress. There were times when I ran into a situation that killed me, but I eventually figured out how to get past it. That was satisfying and I enjoyed the achievement of beating those bosses. Then disaster struck when I got to the point where the floor falls out from under you. Literaly. I never did figure out the right combo of stones to step on to get past it. Besides that, I wasn't fast enough to get off a stone before it fell while trying to guess which stone to step on next at the same time. I got pretty tired of trying to figure that out and wound up trading the game in unfinished.

I think more games need better cheat codes like level skip, flying (to get past jumps that are too hard), god mode, no clip etc. so that people like me who aren't expert gamers and who don't have time to sink into perfecting the moves of each game can still see the end of the story. Game publishers need to remember that not every person who buys their games has nearly unlimited free time to devote just to gaming. Some of us gamers have other hobbies, jobs and an actual family life that takes up our time too. I was really glad to find out that not every new game coming out these days lacks actually useful cheat codes. For example, I found cheats on gamefaqs.com for Fallout 3 which have made making progress in that game much easier.

Another thing that keeps me and a lot of people I know from completing games is the times of the year when lots of new games come out. It's pretty hard to resist the temptation to go out and buy the latest highly rated game instead of continuing to grind away on the games you already have.
 

jimduckie

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Mar 4, 2009
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some games were soo bad i don't finish them others well when great games are released there are usually two or more and you get backed up and forget to finish them
 

KaiusCormere

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Mar 19, 2009
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I don't really feel guilty about not finishing a game. I don't even think about it honestly. I just load up whatever I feel like playing and play it. Sometimes a game's story, or gameplay, makes me want to play it enough that I end up finishing it.