*Check on my own list* About half of them.hanselthecaretaker said:But how many of those generic environmental puzzle games have a companion AI as detailed and complex as this? I get the wow factor has subsided over the course of two generations, but there sure isn't a lot else out there like it. When I think of more recent games with companion AI, nothing really stands out as being exceptional or innovative.sanquin said:I agree with the above. Had it been released 5 years ago this game would be seen as amazing. But these days...it just looks like a generic environmental puzzle game. The environments and creature still look beautiful, but the graphics are clearly a bit dated. And it doesn't look like it does anything really special.
As for that 'lonely' feeling, it has been done before as well. This game is giving me shadow of the colosses vibes in that regard. And lets not forget dark souls for that lonely feeling.
Also, as said above, learn from duke nukem and other such games. If a game needs this much development time it is a clear sign of a doomed to fail project. Plus it just can't keep up with current software/game engines.
I look at the gameplay, and I see a more expensive Papo & Yo. You can argue that the graphics are better, but that is what a new generation, 10 years of development, a whole studio and a big budget would give you. Also notice the graphics are not a lot better considering this was shown to run on a PS3...
I am not saying it will be bad, just that it has lost most of the shine since announced because indie developers have filled the genre in the following years. Have this game been released in 2009, it could have been truly revolutionary; now, it seems like a game they pushed out the door as an afterthought just to strikethrough it from a list, but still sell at retail price.