The answer is don't die much, this is supposed to be a "very hard" mode anywayxshadowscreamx said:snip
Hate that damn siren ghost -_- Nothing worse then respawning waves of enemies. Apparently melting them makes them go for good though.
The answer is don't die much, this is supposed to be a "very hard" mode anywayxshadowscreamx said:snip
In my eyes the only major misstep was conviction. The four games before have all been excellant. I liked conviction but I'm not sure if you can call it splinter cell... I am willing to see what they do with blacklist ^_^Luca72 said:Oh seriously? I didn't know that about Blacklist. I've completely tuned out the Splinter Cell series at this point. That's a cool change - maybe developers are realizing that they aren't going to get away with samey third person shooters forever. If this is what it takes to keep getting their games funded, that's a decent compromise.
I agree with this, except for the freaking ghost fight. Seriously, screw that fight. In the first one, it's just stupid the number of enemies she spawns. You can't run through that little tunnel at the back either, because her zombie minions will surround and kill you.Adam Jensen said:They advertized 1999 mode as something completely different months before release. It is a lot easier than they said it would be.
From what I saw, you can reload your last auto save after being sent back to the main menu, so no, it doesn't force you to start the game over.Sir Thomas Sean Connery said:Also, the whole "Start the game over if you run out of money" seems a bit bullshit
(never actually played the mode, so I may be wrong on what "booted back to the main menu" means. Please correct me if this interpretation is wrong.).
Ranger hardcore on metro was awesome. Yes you had less bullets, but each one much more deadly, on both sides >Charcharo said:Ehh it is not that unique, this 1999 mode. Metro 2033 Ranger Hardcore is better. Reason is, it is just a harder version of the stock game, except well, just harder. The few differences in gameplay (less bullets for an example) do not matter much.
YES. This. Though I guess there aren't many contexts in which this approach can work well outside of an RPG; haven't played 1999 mode yet, but having a few more effects other than 'beef enemies up, shoot yourself in the foot' is certainly a step in the right direction.Sir Thomas Sean Connery said:I much prefer customizable difficulty.
For instance, one of my favorite ways to play New Vegas is on Very Hard, Hardcore, but with the added effects of 1 Endurance, HUD opacity of 0 and possibly 1 Strength.
Rather than needing the designers to craft a whole mode specifically, I think it's better to include lots of options.
See, I get where the problem is. Expecting people to have a sense of perspective.DoPo said:OT: I looked up what 1999 mode does and...it's not that...1999-y