I was talking with some friends about the advantages/disadvantages of each POV and choosing between the two was nigh impossible. Let's try to squeeze this topic dry. Here's the list so far...
1st Person Advantages
-Natural projectile weapon use (guns, bows, etc.)
-Most like real human vision on paper
-You don't know what's behind you. Awesome for scary games/levels. [Spectrum_Prez]
-Longer and less obstructed line of sight.[Spectrum_Prez]
Disadvantages
-No body awareness (pretty much all 1st person's problems stem from this)
-Limited FOV (no peripheral vision)
-More difficult platforming [GoWithDAFro]
3rd Person Advantages
-Full body awareness
-Close to realistic field of vision*
-Natural melee implement use (Bats, swords, etc.)
Disadvantages
*-Unrealistic sight around corners
-Slightly awkward projectile weapon use
-Camera clipping
Suggest more if you can.
The issue of 3rd person's unrealistic sight around corners puzzles me especially. How would you fix it?
1st Person Advantages
-Natural projectile weapon use (guns, bows, etc.)
-Most like real human vision on paper
-You don't know what's behind you. Awesome for scary games/levels. [Spectrum_Prez]
-Longer and less obstructed line of sight.[Spectrum_Prez]
Disadvantages
-No body awareness (pretty much all 1st person's problems stem from this)
-Limited FOV (no peripheral vision)
-More difficult platforming [GoWithDAFro]
3rd Person Advantages
-Full body awareness
-Close to realistic field of vision*
-Natural melee implement use (Bats, swords, etc.)
Disadvantages
*-Unrealistic sight around corners
-Slightly awkward projectile weapon use
-Camera clipping
Suggest more if you can.
The issue of 3rd person's unrealistic sight around corners puzzles me especially. How would you fix it?