I realise that this is going to seem fairly negative towards you on my part but this is only 4 out of 20 points and there were other points which I did agree with you on and had nothing else to add. It's cool to be advancing the talk on the effect games have as a whole and the subtle points of narrative and narrative dissonance and so I love this sort of post. If I had any major crictisim it's the posting them in list form with little explanation surrounding it can make it seem like a little more dismissive of the games than I hope you were going for. As aside affect it makes it so that lots of people (Including me =D) will focus primarily on judging the list and pointing out criticisms. Anyway it was an interesting list and thanks for sparking some discussion (and sorry for quoting you so long after your original post)kyokoshouse said:2. Far Cry 3 FOR weak-willed YOLO trust fund frat boy with Rambo-tier guerilla skills.
5. Final Fantasy XII FOR making a bland and uninteresting sidekick the main character in an apparent display of audience antipathy.
15. Valkyria Chronicles FOR attempting to tell a dark story of opression, racial segregation and war, then failing to explain the presence of an incongruously chibi flying pig.
17. Shadow of the Colossus FOR Wander, a man willing to kill off the very last eagle, gorilla, leopard, rhino, elephant, lion, tiger, orangutan, chimpanzee, snake, crocodile, turtle, bison, whale, bear and dolphin left on the planet...for a girl.
2.Thats the whole point of Far Cry 3 though. It's meant to represent an unrealistic and terrible power fantasy and contrast it with our overly escapist and irresponsible leisure activities. The thematic purpose is almost literally about a frat-boy who gets to be Rambo
5. That's stretching the idea of tonal consistency beyond meaning. Also there is nothing to suggest that Vaan is the main character once you get past the opening. You have equal control over every member of your party, the story revolves around people like Ashe, people like Ashe get the most screen time. People like Ashe are the driving force who make the decisions and the people who we're meant to be involved with emotionally. I don't think the game makes any real suggestion that Vaan is the main character beyond the opening sequence.
15. I would argue that Valkyria Chronicles subject matter didn't really fail to work with the tone it provided. There were light moments and dark moments and the themes were complex but it was never presented different tonally
17. I'm not sure why that's not believable? Or why it's important, if we want to look at stories with main characters who commit morally questionable acts for the sake of a girl (and it being called out on in the story) then we're talking about some huge important works of literature. Out of all of them this is the one that I disagree with you on the most because it's not even like the story was suggesting he was honourable for what he did. It was about a person who let himself fall into evil for the love of someone else and so it's weird to criticise it as tonally inconsistent for having a character in that story who did evil for the love of someone else.