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MrFalconfly

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undeadsuitor said:
Amaror said:
undeadsuitor said:
MrFalconfly said:
What I mean is, the character "happens" to be gay. Not "The character is gay". Just let it be a subtle, blink-and-you'll-miss-it thing.

Treat it like it's absolutely normal, and nothing to be noticed.
Here's the problem with that language.

Heterosexual couples and relationships are a big deal. At least, in the context of most stories. Every show, every book, more than likely has a "will they or wont they" plot. Romantic kisses are a big deal, internal fireworks are shot off. Just off the top of my head, Atom and Hawkgirl's ongoing romance in Legends of Tomorrow, Flash and Iris, Peralta and Santiago, Daisy and Lincoln etc etc etc

their romantic subplot is on screen, their romantic drama is on screen, their kisses are on screen

so why, oh god why, do Gay couples have to slide under the radar and be "subtle" and "blink and you'll miss it"?

I don't want to miss it. I want gay couples to get the same romantic plot tumors that straight couples get. I want a woman to mention her wife as much as a straight guy would mention his wife. I want a plot where a dude forgets his own anniversary so he has to rush and buy cheap flowers on the way home for his husband.

This whole idea you're going for is just as toxic and harmful as not including them at all.
Why not both? Why do you either have to have all relationships be pure drama or all relationships be barely noticeable.
There can be relationships in stories that are full of drama and "Will they, won't they", but having every single relationship be like that is just unrealistic and overdone by now. And this is in general, it doesn't make a difference whether they are relationships between women, men or blue aliens form mars.
I also think it's hilarious that you are accusing him of homophobia while advocating to stereotype all gay relationships.

btw. A gay character I always thought was well done was Dumbledore. There were definite hints towards his sexuality in the book and the story, but it was never made a big deal, because ultimately it doesn't matter what he likes in a romantic partner since he is never really interested in a relationship during the story. And that's while there was a definite opportunity for them to make a big deal out of it with the whole Grindelwald-substory and Rita but they never did.
"Why not both?"

I am. I literally am advocating for both. I said I want gay relationships to be treated the same as straight ones on TV. That includes literally every romantic trope, big to small. I merely used big examples to demonstrate how it's unfair that straight couples don't have to hide in the shadows using "blink and you'll miss it" details.

"I also think it's hilarious that you are accusing him of homophobia while advocating to stereotype all gay relationships."

......what? Please, elaborate how I'm advocating to stereotype gay relationships.

"A gay character I always thought was well done was Dumbledore."

Why am I not surprised that your favorite gay character would be one that wasn't gay until years after the books were finished as an after thought by the author.

Honestly, I'm not accusing you of homophobia, but when you're praising lgbt characters about how great they are that you don't have to see, hear, or know about them being gay I can't help but make that suggestion.
Then why did you respond to me?

I also wanted both.

That was what my post was about. That we need more nuanced portrayal. We need both the "in your face, primary couple who drive the story" stuff, AND the "subtle blink-and-you'll-miss-it" stuff.

As it stands it's only the former (when gay characters are allowed), and never the latter (only very, extremely sparingly).
 

MrFalconfly

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MarsAtlas said:
MrFalconfly said:
Thing is, why does it have to be persecuted or righteous?!?

Why can't it be like the US American ambassador in Denmark (Rufus Gifford)?

*image snip*

I mean, he's a nice bloke, who just happens to be gay, and the only thing extraordinary about him is the fact that he's an Ambassador for a nuclear superpower.

Why can't we have more gay characters in games who are like him?
But thats tokenism and tokenism is baaaaaaaaaaaaaaaaaaaaaaaaad.

If you have a character where their sexual orientation or gender identity is relevant to the character or the plot its "shoving it down our throat", its "immersion breaking" and its "pandering".

If you have a character where their sexual orientation or gender identity isn't hugely relevant then its "tokenism", its "pointless" and its "pandering".

Damned if you do, damned if you don't. Some people say one thing, some people say the other thing and some people are bigots who say both because if they just outright said "I don't like it when LGBT people are in games" they'd (rightfully) be called a bigot.
I thought that was the opposite of "tokenism".

I thought "tokenism" was when the first thing that sprung to your mind about a character was "gay", or "black", or "woman".

A character that happens to be gay but the first thought would be "nice bloke" wouldn't be a token character.

Or am I missing something??
 

Amaror

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undeadsuitor said:
Why am I not surprised that your favorite gay character would be one that wasn't gay until years after the books were finished as an after thought by the author.

Honestly, I'm not accusing you of homophobia, but when you're praising lgbt characters about how great they are that you don't have to see, hear, or know about them being gay I can't help but make that suggestion.
Why do you think it was an afterthought? What did you think his relationship with Grindelwald was? Just besties or what? Do you really think the character of Dumbledore would have been severly improved if the gentle, elderly man would often talk about all the dudes he had been screwing in his youth?
 

johnnyboy2537

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I thought it looked like a glorified walking simulator and when I found the twist was that you're gay I couldn't stop laughing. I'm bi and couldn't care less. A boring game with a dumb twist in an attempt to pander to the idiotic far left PC seals in the gaming press who clapped their flippers together at the game being "progressive". To me it just looked like a poor attempt at drawing buzz. The funny thing is I've written a bunch of gay characters. In one of the stories, one of the characters simply gets tired of a girl hitting on him and bluntly tells her "I f*ck men" to get her off his back. Ultimately these people are just bad storytellers who, ironically, can only write cardboard cutout characters based on stereotypes because all they, and the gaming press, seem to see minorities as is tokens to be used when needed. The only game that comes mind with SocJus themes that didn't suck in terms of writing and story was The Last of Us but that's only because Neil Druckmann is a good writer who knows that blatant agenda pushing will ruin any story. It's one of the reasons why pretty much every Christian movie is god awful and every political movie these days, like Suffragette, is cringeworthy and not even worth watching. I don't even know if Gone Home was trying to push an agenda or they just slapped a half assed twist on it in a desperate bid for attention. Either way it sucked.
 

BloatedGuppy

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johnnyboy2537 said:
I thought it looked like a glorified walking simulator and when I found the twist was that you're gay I couldn't stop laughing.
The "twist", if there was one, was the subversion of plot expectation. The house isn't haunted, no one died, there's no mystery to solve. It's as much an interactive art piece as anything, and probably should have been marketed as such so that people who weren't in the target market wouldn't whine about it not meeting their expectations on forums.

The protagonist isn't given a sexuality one way or the other, btw. The keenness of your hated for this innocuous game will be felt MUCH more sharply by readers if you get your basic facts aligned.
 

RedDeadFred

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It wasn't bad. Really nailed the atmosphere and the whole thing felt quite believable. I got it on sale for about 10 bucks, so I didn't feel as ripped off as others. Even still, I never felt compelled to replay the thing, so it's not as if the story was particularly great. I'd say it's definitely not worth the full price, but it's worth a playthrough if you can get it on sale.
 

MrFalconfly

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MarsAtlas said:
I guess it has something to do with my distaste for "portraying something that shouldn't be an issue, as the basis of a character".

It's just like if a female presidential candidate uses "I'm a woman" as a reason to vote for her (or a gay stylist using "I'm gay" on their resume).

But that's just me.

Also, I'm not saying that LGBT isn't an issue (especially not in the US). I'm just saying that it shouldn't be an issue.
 

Silvanus

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MrFalconfly said:
I guess it has something to do with my distaste for "portraying something that shouldn't be an issue, as the basis of a character".
Can I have a few examples of characters you would consider to be portrayed in such a way?
 

MrFalconfly

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Silvanus said:
MrFalconfly said:
I guess it has something to do with my distaste for "portraying something that shouldn't be an issue, as the basis of a character".
Can I have a few examples of characters you would consider to be portrayed in such a way?
Oh I really do not want to restart the massive row I had with some of you regarding this character on this very forum, but here goes.

Kung Jin from MK X (and I know it's petty, because it's a fighting game with little to no character development but that's just an example that springs to mind). A character, who in my mind could have been about the importance of breaking through ones own fears, but instead turned into a "showcase" of how some people live today.

Another example would be Ellie from Last of Us.
Ellie didn't start off as one, but that "Left Behind" DLC, transformed her from a rather interesting side character, to a showcase of "gays can be games characters too".

As a complete antithesis I can only recommend the webcomic Sunstone (it's slightly NSFW).

It's a romance where the characters not only are gay, but also love BDSM, and as a person who isn't and doesn't I absolutely love it. It's such a sweet story.
 

johnnyboy2537

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MarsAtlas said:
johnnyboy2537 said:
I thought it looked like a glorified walking simulator and when I found the twist was that you're gay I couldn't stop laughing.
Thats not even accurate. The sexual orientation of the player character goes unmentioned. Also, its not a twist that the character that turns out to be gay is gay because, assuming you follow the direction the developers clearly intended for you, you find this out in the first ten minutes.
Maybe it was just the LP I was watching because it took that guy a while to find it.
Well you clearly haven't played it so I'm not sure if its fair to call it "boring".
The LP was absurdly boring but I managed to stick it out to see what the fuss was about.
You say this yet you don't even care enough to understand the actual writing in the game to understand what character is gay. The player character, the one that you think is gay, is barely characterized so if you're calling her a stereotype it doesn't really hold water.
How isn't the silent protagonist a cardboard cutout? The only silent protagonists I can honestly say I felt attached to were Gordon Freeman and Soap in CoD4. Even then they had inklings of a personality but they're really only one of the few silent protagonists from the last 20 years that I honestly think should have been silent protagonists in the first place. Because a lot of the time it feels like a Corvo from Dishonored type of situation where we're supposed to feel for and root for the character despite having no personality and there clearly being situations that he should have said something. That is when a silent protagonist actively hinders the game's story. They fixed it with Daud thankfully but it didn't stop the main game from blowing and it felt the same here. There were parts where it seemed like if the protagonist talked and reacted to things found in the game it actually would have made it better, more enjoyable, and possibly even somewhat compelling. Instead we just got someone walking around a house that they're supposedly supposed to have some sort of emotional reaction to. Some of the letters found in the game were actually well written and occasionally felt like they showed the personality of the person writing them but most of them simply bored me.
You say this yet you don't even care enough to understand the actual writing in the game to understand what character is gay. The player character, the one that you think is gay, is barely characterized so if you're calling her a stereotype it doesn't really hold water.
I might be mixing up the player character and the sister. After a while of watching something dull I probably started mixing up characters. The whole relationship the sister is in is absurdly unhealthy and absurd in general(now that I've had time to look this stuff up again). After a while it becomes obvious that the sister's happiness is dependent on her girlfriend being around and becomes suicidal and what saves her? Her girlfriend deciding not to join the military and then they run away to live happily ever after in a trailer park stealing food from the nearby farm because neither of them thought out how any of this was going to go and eventually they both get fat and die after being bitten by a rabid raccoon(eventually I got so bored watching the game and called the ending between the two correctly and started coming up stories of what happened to them after they ran off). But basically all the problems in the relationship are somehow the parent's fault because they're homophobic rather than the fact that their relationship is absurdly bad. That they ran away and were given a happy ending only made me laugh. Their relationship is made out to be purely good by the game rather than toxic for the obvious dependency problems which ultimately ruined the "happy ending". It's inconsistent writing. It wants to acknowledge certain hard truths while completely ignoring others.
LGBT people being noted to exist in the game's world = "SJWism themes", gotcha.
No. Writing LGBT people and minorities as flawless human beings is something SJWs do. LGBT people certainly aren't perfect looking at the domestic violence statistics. I've written plenty of gay characters, I'm certainly far from an SJW, and do you know what I do? I write them as human beings and human beings have flaws, imperfections, and even demons. That's what the Last of Us got right. Do you think that any of these people would've have written Bill as gay? A fat slob who talks to himself(and is clearly slowly going insane if he hasn't already) and is the worst thing of all to these people: a white man? Do you think that any of these people would have thought to have his relationship end like that? Gone Home certainly didn't and it should have. It might have actually made an emotional impact. Instead it just feels like a bad romance novel where we don't even know either of the people in the relationship, even though one of the people is our sister.
Well thats because you didn't play the game. Or at least, if you did you didn't even bother to actually pay attention to the plot.

Pssst, there weren't really any narrative themes in the game. The only thing connecting any of the narratives were personal growth and it doesn't even apply to all of them.
I watched LPs. It's possible that the person I was watching was just terrible at it but even after I put the pieces together it didn't make it any more compelling. It's something absurdly shallow attempting to be deep and failing because it doesn't understand that everything isn't black and white. I realized the whole thing is basically wish fulfillment after I found out a lot of was written by actual gay people who grew up in the 90s. I'm not even sure if that makes this worse or better.
 

CyanCat47_v1legacy

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i didn't like any of the characters. the parents were homophobes and the daughter was just kind of a prick. i felt sorry for her for having such terrible parents but she wasn't particularly likeable or relateable
 

johnnyboy2537

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BloatedGuppy said:
johnnyboy2537 said:
I thought it looked like a glorified walking simulator and when I found the twist was that you're gay I couldn't stop laughing.
The "twist", if there was one, was the subversion of plot expectation. The house isn't haunted, no one died, there's no mystery to solve. It's as much an interactive art piece as anything, and probably should have been marketed as such so that people who weren't in the target market wouldn't whine about it not meeting their expectations on forums.

The protagonist isn't given a sexuality one way or the other, btw. The keenness of your hated for this innocuous game will be felt MUCH more sharply by readers if you get your basic facts aligned.
I was wrong and it was the sister that was gay, it's been a while since I watched the LPs so I went back to find them. It was a small twist that just made me laugh because it was trying to be compelling and relevant but failed miserably in my eyes, which is funny because this seemed to be trying to cater to people like me. The marketing probably is to blame for a lot of the complaints and problems with it. Ultimately I don't even know if it's good as an interactive art piece because it felt like it failed to me in a lot of what it was trying to accomplish. By the end I couldn't name one noticeable thing about any of the characters by the end except that the sister was gay and the parents were homophobic despite the fact that it was trying to sell itself on its political message. The fact that it was written by actual gay people who grew up in the 90s probably made it worse because they didn't treat the characters like people so they could push their message. They treated Sam and her girlfriend as purely good, despite the fact that their relationship clearly wasn't a healthy one but they glorified it anyway, and we learn next to nothing about the parents except that they're homophobic and have marriage troubles, neither of which is interesting or presented in an interesting way. It sacrificed a lot to push its message of "homophobia's bad" and could have been a lot better if they decided to completely delve into all sides of it. Instead they only pushed one side and it came off as lazy.
 

BloatedGuppy

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johnnyboy2537 said:
It was a small twist that just made me laugh because it was trying to be compelling and relevant but failed miserably in my eyes, which is funny because this seemed to be trying to cater to people like me.
Well again though, that wasn't a twist, or "the twist". The "twist", insomuch as there was one, was the subversion of the 3 spooky 5 me atmosphere and the revelation that this wasn't a horror game at all, but just a coming of age story experienced by proxy. An inversion of the standard gaming audience expectation. No wizards, no aliens, no space marines, just a pubescent love story and a family's rather banal and ordinary problems. That's clever, but it's clever in a way someone coming in expecting and wanting a horror game is going to find deeply annoying.

johnnyboy2537 said:
...it was trying to sell itself on its political message.
johnnyboy2537 said:
...didn't treat the characters like people so they could push their message.
johnnyboy2537 said:
It sacrificed a lot to push its message of "homophobia's bad"...
Yeah I...don't know what to tell you. Maybe I played a different version of Gone Home, but it didn't strike me as much of an "issue" or political game at all. It felt like a pet project. Accusations that it's a "walking simulator" stick to some degree, although I tend to find such complaints reductive and very limiting in terms of the scope of what games can aspire to be, but there's not a lot of "traditional game play" there to appeal to grognards so I understand the slight. Political though? Meh.

Spec Ops The Line...THAT is a political game. It's 95% messaging, 5% wonky shooter. Everyone seemed happy enough with it, though. Even something like Hatred is a purely political game, even if it's politics are 50 Shades of Nihilism. Gone Home is too earnest and dorky to be effectively political.
 

johnnyboy2537

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BloatedGuppy said:
Well again though, that wasn't a twist, or "the twist". The "twist", insomuch as there was one, was the subversion of the 3 spooky 5 me atmosphere and the revelation that this wasn't a horror game at all, but just a coming of age story experienced by proxy. An inversion of the standard gaming audience expectation. No wizards, no aliens, no space marines, just a pubescent love story and a family's rather banal and ordinary problems. That's clever, but it's clever in a way someone coming in expecting and wanting a horror game is going to find deeply annoying.
I feel like this one is a small misunderstanding. It felt like it was put in there as a twist, it is set in the 90s and has gay writers, but it was ultimately so generic and poorly done that whether or not it was even twist is still debated. That probably could have been rectified if it wasn't for the game having a silent protagonist. There are good ways to write gay relaitonships and characters but this was just poorly done in my eyes.
BloatedGuppy said:
Yeah I...don't know what to tell you. Maybe I played a different version of Gone Home, but it didn't strike me as much of an "issue" or political game at all. It felt like a pet project. Accusations that it's a "walking simulator" stick to some degree, although I tend to find such complaints reductive and very limiting in terms of the scope of what games can aspire to be, but there's not a lot of "traditional game play" there to appeal to grognards so I understand the slight. Political though? Meh.

Spec Ops The Line...THAT is a political game. It's 95% messaging, 5% wonky shooter. Everyone seemed happy enough with it, though. Even something like Hatred is a purely political game, even if it's politics are 50 Shades of Nihilism. Gone Home is too earnest and dorky to be effectively political.
Outside of the game that is how it was pushed though, at least by the gaming press but then again they're retarded. Spec Ops was great despite a few obvious plot holes(like why Adams and Lugo kept following Walker despite him clearly having lost his mind) because of its strong writing and emphasis on the characters. It didn't put the message first and sacrifice the characters and plot for the sake of their message. It got there slowly and organically, the characters slowly descending into the belly of the beast and madness both figurative and literally. They didn't suddenly go "war is hell". The characters got there through circumstances that fit the themes and their character arcs. They did something horrible by accident and it destroyed them. A lot of things also added to it like the increasing disturbing visuals in the background and the executions becoming more and more brutal as well as Walker's lines when doing them.

Hatred ultimately sucked for a number of reasons not related to its political message, like Gone Home, but it wasn't trying to push it's message when it came to marketing. It just seemed to be a top down Postal. Whether or not the message was even political is something I'm not even sure about. I'm pretty sure it was just the developers establishing that this guy is crazy and that's why he's doing this. Spec Ops was pushed as a shooter with well written characters and story as well the WP scene after it was released. It was marketed as a generic shooter so that people would be surprised by the dark story and it succeeded. Spec Ops was obviously trying to push a message but was well written and engaging in many ways which is where Gone Home failed in my eyes. The characters aren't interesting and there's no real plot to pull you in. You go home and find your sister ran off with her girlfriend because your parents are homophobic and you figure all this out by looking for letters in your house. The sister came off as annoying and unlikable, the parents were basically only noted for being homophobic and not having a perfect marriage(which is hardly notable), and you're a silent protagonist who should actually be talking and reacting to things. It's tries to be subtle in its agenda pushing but comes off as obvious to me because of how they chose to tell it. I can get if you don't see that way but when you see that the primary thing pushing the game's "plot" is letters and collectibles it becomes really obvious. It just pushed its message badly. I'm not against LGBT rights as much as the rest of the community annoys me so I have no problem with the message. I think it was just done terribly.
 

Silvanus

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MrFalconfly said:
Oh I really do not want to restart the massive row I had with some of you regarding this character on this very forum, but here goes.

Kung Jin from MK X (and I know it's petty, because it's a fighting game with little to no character development but that's just an example that springs to mind). A character, who in my mind could have been about the importance of breaking through ones own fears, but instead turned into a "showcase" of how some people live today.

Another example would be Ellie from Last of Us.
Ellie didn't start off as one, but that "Left Behind" DLC, transformed her from a rather interesting side character, to a showcase of "gays can be games characters too".
Righto. Just wanted to see whether we have entirely different judgements on this, and now know we do. I wouldn't consider those characters to have their sexuality as the "basis for their character" in a thousand years; the former mentions it in a single line (hardly basis-forming), and the latter has countless interactions that do not relate to it at all, several deep friendships formed with other characters which do not relate to it at all, and a single sub-plot which relates to it (in a way not unlike straight characters do all the time).

This just seems to be the trap of writing gay characters. Write them with only a single passing mention, and people will still decry them as using their sexuality as the "basis of the character". Write them precisely as straight characters are written, and the line is the same. The accusation is unavoidable. Utterly unavoidable.

johnnyboy2537 said:
It's tries to be subtle in its agenda pushing but comes off as obvious to me because of how they chose to tell it. I can get if you don't see that way but when you see that the primary thing pushing the game's "plot" is letters and collectibles it becomes really obvious. It just pushed its message badly. I'm not against LGBT rights as much as the rest of the community annoys me so I have no problem with the message. I think it was just done terribly.
What makes it "agenda-pushing", though, really? The relationship is gay, sure; had it been a straight one, with a similar plot and gameplay, nobody would think twice about whether it had an "agenda". It wouldn't even come up. The mere presence of a gay relationship is not an agenda-- when I'm walking down the street, I'm not agendering any-damn-body.

The only impact of sexuality, really, is the parents' reaction. But that's a perfectly accurate depiction of stuff that goes on. There's no reason not to show it in art. There's no reason real situations should be kept out of games.
 

MrFalconfly

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Silvanus said:
Yeah well.

It seems to be a case of (as MarsAtlas said) "damned if you do, damned if you don't".

EDIT:

Honestly, I recommend looking at that Webcomic I mentioned before. It's really quite good.
 

Blood Brain Barrier

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Ezekiel said:
Total apathy from me. As I've said before, it's a bland game with a bland story in which nothing the player does matters. Everything important has already happened. There's nothing at stake. You just listen to a girl brag about her love life for two hours. I wouldn't even wanna hear all that if I actually had a sibling whom I found out was gay. Big deal. Why should I care? I want to feel involved in the events as they unfold, rather than being told them by an unrelatable character whose face I rarely see. A backstory is all this game is. A backstory that supports nothing. Your actions are inconsequential and you're not there in the moment to care about the situation.
Nonsense. Coming to understand and appreciate your closest family member's deepest secrets has less consequence than killing a bunch of aliens on board a spaceship? I think not.