Sheria said:
I hope I'm following your comment correctly here7 but it's a common mistake I feel where people believe that the action of 'roleplaying' and the definition of a 'role playing game' are one and the same. Choice? F3 fails in my opinion. It stands out to me with the follow up New Vegas in which it flexes its superiority in incorporating moral ambiguity (something in which F2 also did better). But overall, this is a video game we are talking about and you can't just shrug off spreadsheets because there's some people who find it a bit too much to take in.
So your saying that a defining attribute of RPG is spreadsheets. That's cool. I'll try the one that aren't, to see if they do it better.
I remember moral ambiguity in FO3 like the railroad/institute storyline in Rivet City, but New Vegas had more. Vegas (and Dragon age Origin) gave you a slideshow at the end which literally makes you feel like you made a difference (which would have made Witcher 3 so much better by the way) which is the best thing about the whole game.
My interpretation of choice is where you logically react to a situation (for different groups), and there are repercussions. I.e. do a quest, get a reward. For example, I've never felt I could roll play in a game. My attitude to questgivers and merchants are I be nice to you so I can get a quest. Not I'm a nice or bad person. That's irrelevant.
Also, lets take the example of the vault in new vegas that had its reactor going nuclear. I could choose to save the crops for the sharecoppers or save the vault dwellers. Let's say I made a choice for the vault dwellers. I would have like to go to the sharecropper and TRY TO FIX THE SITUATION. Maybe help them move or something. This is not a New Vegas thing, its rampant in most of these game. Like let's win the Civil War in Skyrim instead of tricking both groups into fighting the Aldermi, tricking the Aldermi into attacking the Nords so the opposing forces would maybe united on a common foe. I.e. something like In the Pale Moonlight from DS9.
As for roleplaying, I don't know what people think is roleplaying but I get the idea that there is a huge range of interpretation and that's what we fight over