Well that really sucks from the sounds of it. They don?t make nuanced, physics-based climbing like SotC had anymore; apparently not even Team Ico themselves.Casual Shinji said:As much as I love The Last Guardian there are major problems with it, and I don't blame people for ditching it. Trico's A.I. is fine once you realize how it functions, but climbing Trico feels like shit. It doesn't have the same organic feeling climbing a colossus in SotC does. If it had just transported the Shadow climbing mechanic to Guardian it would've been great, but since you're magnetized to him instead of having a 'hold' button you're constantly struggling with the stickiness of the kid ontop of the funky camera angles. This translates to the regular platforming as well, where the only tension comes from whether or not the kid is going to grab onto a ledge, since you're depended on the game to auto-grab.hanselthecaretaker said:It requires an adjustment to get used to TICO controls, and these days most people would rather just ***** about it than making that adjustment, therefore missing out on some great games in the process.
Also, that fucking awfull narraration that ruins every scene it's in. God, I wish they could patch that out.
Having said that, the gameplay of SotC largely revolves around that climbing mechanic, whereas TLG it?s only a means to an end if I?m getting the right impression. Perhaps it would?ve been too frustrating when Trico is supposed to feel like a ?safe place.?