228: Fall of the House of Bellic

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boiled_elephant

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Oct 25, 2007
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A brilliant article - this is PRECISELY the intangible difference in quality of storytelling and sobreity that I've been trying to explain to some of my non-GTA4-playing friends. It makes it so much a different kind of game despite containing all the same material elements and mechanics. The character development is pretty much what keeps me playing this game - it's downright cinematic (in the good way :p )
 

Brendan Main

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Jul 17, 2009
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bagodix said:
If you were to believe Escapist users, every game ever made is art of the highest order that will be immortalized in history, just like Mona Lisa.
Well, I for one am looking forward to that next Rockstar game where you actually play as the Mona Lisa. Apparently instead of stealing cars you steal winsome, knowing glances that communicate something inscrutably melancholic about life.

Also motorcycles, which is pretty rad.

Later on, they're going to release her mustache, as L.H.O.O.Q.D.L.C.
 

Nova5

Interceptor
Sep 5, 2009
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It's true that it's difficult to create this feel, and reminds me of exactly why GTA IV was freakin' awesome.

A good example of how difficult this feeling is to create: Saints Row (One, not Two).

The game itself was good (not great), but when you finally reach the end, it feels like the cockslap. BOOM! The boat explodes, you die, game ends, goes to title screen. It was so sudden, and seriously unexpected, it just didn't feel like it fit with the game's otherwise fairly cartoony nature.

That having been said, this article has convinced me to pick up a copy of GTA IV to play over again while I whether the MewTwo-induced release drought...
 

Roos1993

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Oct 20, 2009
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That is one of the best articles i have ever read on The Escapist.

It just makes me want go and do the whole story of GTA4 again.

I think i liked GTA4 much better than all the other ones because it was more about just getting by in life.