Wow, I am pleasantly astonished to find Dear Esther mentioned prominently in a gaming article (I hadn't realized it was so well-known). It was an absolutely beautiful "game," and did an excellent job at showing just how wonderfully a story can be woven by using a video game as a base, and such a simple backdrop as well.
Pinchbeck's description of it is perfect, and I guess in a deeper sense, the feeling of despair and loss is a truer "horror" that we can relate to in real life. This however is a grand departure from what most "horror" games and film attempt to convey, so when I first saw Dear Esther being mentioned in the context of horror games, it kind of threw me for a loop.
I suppose the point of this article was to examine other ways of looking at what "horror" truly is, and other ways to approach it besides what we most commonly think of.
Good stuff
I have not played Korsakovia yet, but knowing it is from the same people who made Dear Esther I am excited to check it out.
Pinchbeck's description of it is perfect, and I guess in a deeper sense, the feeling of despair and loss is a truer "horror" that we can relate to in real life. This however is a grand departure from what most "horror" games and film attempt to convey, so when I first saw Dear Esther being mentioned in the context of horror games, it kind of threw me for a loop.
I suppose the point of this article was to examine other ways of looking at what "horror" truly is, and other ways to approach it besides what we most commonly think of.
Good stuff
I have not played Korsakovia yet, but knowing it is from the same people who made Dear Esther I am excited to check it out.