Genuine Evil said:
First of all the game is exercise in frustration , I had to replay some parts for upwards of 50 times and while by itself trial and error gameplay can be perfectly fine when done right (e.g. Limbo). Another World keeps it?s checkpoints so far apart and constantly kills you in the most bizarre ways with no clear indication of what you are supposed to do . so you die, and every time you do you have to go back 15 rooms and redo the same bullshit obstacle for the 50 billionth time
I replayed this game last year, just to see if it was as good as I remembered it when it first came out. I found that I enjoyed it probably more now than I did 20 years since I was probably too young at the time. The game is very well done imo, in both the difficulty, action and the puzzles elements and I didn't get stuck on anything for too long. The only part of the game that I remembered was the start and I was at a total loss for everything past the cage, so much so that it felt like I was playing it for the first time only I knew the ending.
Imo there is nothing wrong with the game itself, and more to do with players who can't enjoy certain older games because it doesn't handhold the player or spoil the player with instant respawns with little to no penalty of death. I'm ok with modern games like VVVVV having fast/instant restarts but not every game should have it, imo this game is for the most part fine since the action elements aren't that difficult once you get it and some of the puzzle elements have multiple steps in them, like the part you have to flood that cave it makes sense to go back so far.
I think the main reason restarts didn't work for you is not the games fault only you couldn't get used to the controls, so you were dying due to the platform segments more than you should have been.
Genuine Evil said:
Another problem with Another World is that it expects you to do time based precision jumping while controlling like shopping trolley on ice . now again these aren't the worse controls I?ve ever seen but if you expect me to do precision platforming your character has to stop when you let go of the move button (e.g. super meat boy or VVVVVV). But in Another World your character does 2 and a half steps forward every time you stop . and since the game is filled with chase sequences and doesn't have a scrolling screen I kept running off cliffs and walking into spikes up to a point that I began to enjoy watching the main character die
The controls are fine, only they are different to your common instant jump Mario, the character has more frames of animation in it so the player has to adjust from their usual playing style and learn the correct timing.
A similar thing players tend to hate nowadays is 2D games that don't have easy instant attacks, Carpe Fulgur's Fortune Summoners was totally dismissed by vocal players saying the controls were bad, only that like AW it had extra frames of animation in them making the timings harder to pull off. It's NES vs SNES Castlevania whip attack all over again
Genuine Evil said:
I heard people say that Another World is a game couldn?t me made today and I would agree , I?d also add that it?s a game that SHOULDN?T be made today it?s filled with horrible design choices and frustrating gameplay . and yet both its 2007 15th Anniversary Edition and it?s 2011 20th Anniversary Edition have been received with critical acclaim getting nearly perfect scores . for my money Another World is in the same camp as Myst, it?s a game that survives purely because of the nostalgia of its fans , and isn?t worth playing for anyone who doesn?t already like it .
So I guess what im asking you is this , if you like Another World take your nostalgia goggles off and explain to me why the game isn't the pile of crap I believe it to be.
EDIT: for anyone who wants to use the ? oh you just suck at videogames" argument , first of all fuck off , second I?ve finished super meat boy , VVVVVV and prinny 2 I?ve also done the witcher 2 on the hardest difficulty ( without permadeath) and have gone through most of the megaman games without much of a problem
Just because you are good at one game doesn't mean you are good at everything. But I agree with you a game like this probably wouldn't be successful nowadays considering so many genres are restricted by modern game design philosophy and anything that does't conform is instantly labelled "bad game design" even if it what it does works. Imo it's a big reason why so many modern games feel like its the same game only with a different skin because we have reached the "perfect" way to do things over this past 30 years
I hope you will take the time to get use to how this game controls differently, if you can you should find it a much better experience (or enjoy other games that are similar)