Dusk17 said:
people are jerks and multiplayer sucks. I honestly hope this ISNT the future.
ya pretty much. I don't play online because I can't, but I don't miss it. I only like multiplayer when it's with people I know, and not everyone has a bunch of nerdy friends ready to play at the drop of a hat. I know I don't.
Especially because I don't buy into hype and usually don't play games until they've been out for months, even years. Now imagine this: I start playing a cool online game with my friends. I then discover it's a mod for another crossplay[footnote]it's not that bad of a term, guys, get your minds off the gutter. Though 'mingleplayer' is pretty ingenious.[/footnote] game. Oh cool. I happened to have the game with me so I could play the multiplayer mod and I try to sink my teeth into the crossplay mode.
OH SHIT. Now I walked into this place where everyone who is playing has played the game for five years and I know nothing about it. So every time I try to do something I get berated because I'm doing it wrong. And it's not like a regular multiplayer game in which I'm just one guy in a 10+ player team. I'm screwing everyone over.
Now, if you were to waltz into the servers for an old classic multiplayer game, you'd be blown to shreds anyway. But there's a couple of differences. One, you'd be blown to shreds in several different levels, so you could figure out how the game feels as a whole. Even if you're losing, the experience feels new for long enough that you don't suck that hard by the time it wears out, and then you can make an informed decision about whether or not you'll grit your teeth and try to learn the ropes of the game. But in a crossplay game I'll be stuck in the same first level forever, screwing everyone up repeatedly and everyone will keep quitting on me because they're doing their achievement/speed/standing on their heads singing O Canada run. Two, there are only two outcomes to a multiplayer match you enter completely green, unless you are the god of digital adaptitude: either you lose, or your team wins through no effort of your own. So even if what I just described didn't happen I still wouldn't enjoy the game because I'd be sitting back watching others beat it. If I wanted to do that I'd watch a Let's Play.
Do notice that 'finding about a game five years after it was launched because you were introduced to a mod' is exactly how I found Half-Life, so it's not some crazy event I dreamed up.
I guess there are some ways in which it can work. Honestly, from this little castle I stand upon not playing it, L4D isn't much different from your average multiplayer shooter, especially since players can play the infected as well. Not different enough to warrant a new name anyway. If you want to create a story, you're still going to go single player.
You know, just today I read an interview with a guy who said books were bound to change drastically, and become interactive, with the authour dialoguing with the readers and people subscribing to books instead of buying them... I read the interview and was like, what the fuck is this guy talking about? Then I realized he was talking about nonfiction, while when I hear 'book' I think of fiction. So yeah, it would be nice to reply and see the replies others left if I was reading a theoretical book about, say, multiplayer environments in games. But if I was reading the story of a guy who plays teh vydia gems I wouldn't want other people's fan fictions and literary analysis to creep into my reading. I wouldn't want a dialogue with the writer, I'd just want to hear it. This is kind of what's going on here - if what you want to deliver is a meaningful story experience, you need as much authorial control as you can, and that means not letting your PC be accompanied by teabagging teenagers.