It's a nice thought, but sadly if you contextualise it, it doesn't work as well. Across a videogame all real physical attributes are levelled out, piggy may well have led his team to victory on MW2, but when it comes down trying to appeal to a group, especially of children (you can bet those that followed you weren't kids) popularity is more important then ability to lead.chuckwendig said:That's exactly it, yes. It begins with me thinking that the multiplayer experience is like Lord of the Flies: brutality and boulders. But the reality is far less cynical, showing a world where Piggy is not only *not* crushed by his peers, but actually manages to be a leader instead of merely a whiny sidekick.The Cheezy One said:i wish i could rally people around me
must have been a good group of people. if you try to lead on MW or MW2 most of the time, you sound pretentious and whiny:
"I have a plan. Everyone follow me"
they could be the best leader ever, but if theyre not, youve just sworn yourself to someone bad. which is embarressing and painful
ahhh, i did lord of the flies for GCSE. if anything, this sounds like a reversal. from the shattering of the conch (everone losing), it reforms (Pip turning up) and order reigns (win). or possibly, Pip is the captain at the end, the man that everyone obeys, not because hes powerful (the savages could have easily killed him, even as young as they were), but because he represents order, which is what the boys craved
sorry, rambled a bit there, wont make sense to anyone who hasnt read the book
-- Chuck
Awesome story man.chuckwendig said:Entirely true, and never seen *at this level* again.Nikolaz72 said:Good Story, very inspirational, but. IS everything in it true though? It sounds pretty far out that almost everyone on a team of Modern Warfare would follow a guy nomatter how inspiring he is. Chances are a great part probably has music in their ears or some others reason not to being able to listen on top of not wanting to in the first place?
If it is true though. Good on you, this is probably a once in a lifetime thing.
And, to be clear, it didn't happen over the course of a single match. Played for hours, and only by the end did people really "fall in line" (or, at least, appear to).
Thing is, though, I have had other games where someone very clearly takes a leadership role, and when they do? The team generally gets at least partly on board. Most games like that exist in a vacuum: nobody is asserting control. Nobody has anything approaching a plan. When somebody steps into that void -- and this is probably true of life, too -- people tend to listen and at least make an effort.
Glad you liked the article!
-- Chuck
Did you manage to catch this kid's gamertag?chuckwendig said:Entirely true, and never seen *at this level* again.
-- Chuck
Oh how I wish that was more true.Ankhwatcher said:In Team Fortress we have a simple way of selecting our leaders.
Any medic with a mic is a leader.
It's that simple, medic's have little direct ability so they need to be able to order people around.
Being able to come to terms with the idea that you're not the one shooting people is pretty much the maturity test.
Of course leadership in Team Fortress is a rather simple affair, everyone already knows the goal, but the teamwork enters into it in the form of trying to synchronise the efforts of the team.