whindmarch said:
The DM Is a DJ
Movies and videogames both use soundtracks to help tell stories, and with just a little planning, your pen-and-paper RPG can, too.
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As a musician myself, I whole-heartedly support the notion that music is a critical addition to atmosphere. Nothing in the history of mankind stirs emotion in the same way as music, which is why you'll find it on every corner of the planet. Some places don't have video games, or even electricity and running water, but you can bet your ass they've got music.
I do have a question for you, though, about this approach, particularly when you're using music that intimately ties to your narration. Have you found that this can sometimes limit the choices your players can make, or that some of the spontaneity has gone?
The reason I ask is I've done tabletop gaming with many different crowds. Some were straight-up dice-based combat simulation groups, and others were all about the spontaneous narrative, and still others were about the GM telling a story while the players followed what essentially amounted to a loose script.
I've found that the more moving parts a game has, the more important it can seem for the GM to "keep things on track." Have you encountered groups for whom this approach doesn't work, or have you been able to successfully adapt it to them?