This. Another great example? Star Wars: Republic Commando. The members of Delta Squad--ironically, given that they're clones--feel more like real people than many video game characters because of their personal connection. There's no way to not love Sev and Scorch constantly jabbing at each other while Fixer tells them to shut up and focus on the mission. The end of the game hit me really hard because I'd grown really attached to the characters.GameMaNiAC said:I agree with all of the above. Reunion with the characters from Mass Effect really felt like you saw old friends.Straying Bullet said:Yeah, amazing and finally another brilliant article there.
I always enjoyed being presented with clear friends along the and this is exactly why Mass Effect I & II completely done flawless when it came to Garrus. Sure, he might be calibrating a bit too much in Mass Effect II but hear me out.
The moment you meet this guy, you simply have some Turian wanting to chase this guy Saren and escape the red tape C-Sec kept throwing out to him. But the more you progress, the further you got to learn about him. In fact, sometimes you alter his way of thinking and form a bond with this guy, he clearly might be a leader but always a loyal follower/friend/brother-in-arms because you slowly but surely established something with this guy.
The moment I saw Garrus Vakarian back on Omega, I was thoroughly surprised but overjoyed to see an old friend, much like my Shepard expressed that same joy. Thus the routine started over, but this time you have a Garrus infused with your teachings and his own, sometimes he's conflicted but you are always there to offer an ear and a advice here and there along the road.
His personal mission was intense and you could see how he was conflicted or not depending on your actions in the prequel but nevertheless, you people have eachother's back no matter what happens. Those subtle or rather grand actions made those two games so great for me. Also, Wrex is a prime example but this becoming a big rant and I think I made my point.
A game with actual friends is worth it's weight in GOLD!
The Legend of Zelda: Ocarina of Time handles this similarly to Assassin's Creed II, which you mentioned. Everyone that you met in the first half of the game remembers you seven years later. Heck, one of the Gorons is named after you. How cool is that?
Anyway, great article. There's a place for the lone adventurer, but I don't think that place is nearly as big as game developers think it is.