Oh 2D please come back. We didn't mean all those things we said about you. If you come back things will be different, we promise! Are we going to leave 3D for you? Well...How do you feel about polygamy?
That is the situation gamers sit in today. A long time ago, games were not made in the luscious 3D worlds we're now familiar with. They were instead made on a flat 2D plane. Some people claim this was when the best games ever were made. I take this with several truckloads of salt considering I was about 4 years old and didn't get a gaming system until the early 2000's. This generation was dominated by Mario,Sonic,and a cast of more forgetable characters. However with the advent of what wikipedia claims was the 5th generation of consoles, there was a sudden urge to trade the old 2D format in for a new revolutionary 3D environment. Gaming companies held their collective breath as they prepared to risk franchises on the revolutionary new system. Then Mario 64 was released and ripped away any thoughts that 3D might kill Nintendo. All the developers breathed a sigh of relief and said. "Oh, if they did it, it can't be that hard."
Oh, what a waste. The drug that was 3D created many drugees, mere drains on the industry, lowering expectations, and bankrupting their parent franchises. Some, like Contra and Megaman rehabilitated, with Contra 4 being released 2D on the DS, and Megaman 9 being released 2D on the Wii downloadable console. But some still exist to this day as mere shadows of their former selves, walking the streets of video game land, asking everyone they meet if they can spare some change for another hit of 3D cocaine. Now I'm not going to mention any names but we all know who I'm talking about. Except the Sega fanboys who insist the games are good.
Now with downloadable games for all consoles, 2D games are once again an option for developers outside the indie scene. Braid in particular is pulling huge mountains of cash out of a simple, yet elegant 2D idea. Please, please....don't ever make it 3-D.
That is the situation gamers sit in today. A long time ago, games were not made in the luscious 3D worlds we're now familiar with. They were instead made on a flat 2D plane. Some people claim this was when the best games ever were made. I take this with several truckloads of salt considering I was about 4 years old and didn't get a gaming system until the early 2000's. This generation was dominated by Mario,Sonic,and a cast of more forgetable characters. However with the advent of what wikipedia claims was the 5th generation of consoles, there was a sudden urge to trade the old 2D format in for a new revolutionary 3D environment. Gaming companies held their collective breath as they prepared to risk franchises on the revolutionary new system. Then Mario 64 was released and ripped away any thoughts that 3D might kill Nintendo. All the developers breathed a sigh of relief and said. "Oh, if they did it, it can't be that hard."
Oh, what a waste. The drug that was 3D created many drugees, mere drains on the industry, lowering expectations, and bankrupting their parent franchises. Some, like Contra and Megaman rehabilitated, with Contra 4 being released 2D on the DS, and Megaman 9 being released 2D on the Wii downloadable console. But some still exist to this day as mere shadows of their former selves, walking the streets of video game land, asking everyone they meet if they can spare some change for another hit of 3D cocaine. Now I'm not going to mention any names but we all know who I'm talking about. Except the Sega fanboys who insist the games are good.
Now with downloadable games for all consoles, 2D games are once again an option for developers outside the indie scene. Braid in particular is pulling huge mountains of cash out of a simple, yet elegant 2D idea. Please, please....don't ever make it 3-D.