2D-3D

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gigamesh

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Mar 10, 2009
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Oh 2D please come back. We didn't mean all those things we said about you. If you come back things will be different, we promise! Are we going to leave 3D for you? Well...How do you feel about polygamy?
That is the situation gamers sit in today. A long time ago, games were not made in the luscious 3D worlds we're now familiar with. They were instead made on a flat 2D plane. Some people claim this was when the best games ever were made. I take this with several truckloads of salt considering I was about 4 years old and didn't get a gaming system until the early 2000's. This generation was dominated by Mario,Sonic,and a cast of more forgetable characters. However with the advent of what wikipedia claims was the 5th generation of consoles, there was a sudden urge to trade the old 2D format in for a new revolutionary 3D environment. Gaming companies held their collective breath as they prepared to risk franchises on the revolutionary new system. Then Mario 64 was released and ripped away any thoughts that 3D might kill Nintendo. All the developers breathed a sigh of relief and said. "Oh, if they did it, it can't be that hard."
Oh, what a waste. The drug that was 3D created many drugees, mere drains on the industry, lowering expectations, and bankrupting their parent franchises. Some, like Contra and Megaman rehabilitated, with Contra 4 being released 2D on the DS, and Megaman 9 being released 2D on the Wii downloadable console. But some still exist to this day as mere shadows of their former selves, walking the streets of video game land, asking everyone they meet if they can spare some change for another hit of 3D cocaine. Now I'm not going to mention any names but we all know who I'm talking about. Except the Sega fanboys who insist the games are good.
Now with downloadable games for all consoles, 2D games are once again an option for developers outside the indie scene. Braid in particular is pulling huge mountains of cash out of a simple, yet elegant 2D idea. Please, please....don't ever make it 3-D.
 

gigamesh

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Mar 10, 2009
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Actually no, but that's a good idea.
Hear ye Hear ye Escapist Staff: I'm looking for a job
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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2D and 3D have their place. I acknowledge the fact that same games use 3D just because they don't want to seem archaic. However, as you may notice, not all fighting game franchises do well in 3D, or at least not in total 3D. (I think it's a toss-up between Soul Calibur 3 and Mortal Kombat: Deadly Alliance for that.) We live in a world that have a mixed love of the new and the old. Some of the new sucks ass and some aspects of the old are cherished.
 

Valiance

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Jan 14, 2009
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Love them both for different reasons and different gameplay styles.

That's pretty much all I can say about it. I don't know why 2D suddenly became obsolete since some of the games I love most are 2D...
 

Brotherofwill

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Jan 25, 2009
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I'd really like to see some classic 2D games come again. Usually you can only find these as indie games or for handhelds these days..such a shame.
I just think that the level design becomes simpler and the task at hand is more straightforward and fun for me.
Why didn't Megaman 9 or the New Super Mario Bros. for DS teach these bastards that there is a large audience for these games?
If they would release some more games like Heart of Darkness, Abe and Mario I'd be all over that like white on rice (I think I heard that line from an NBA commentator, worst line ever)
 

Erana

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Feb 28, 2008
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gigamesh said:
Actually no, but that's a good idea.
Hear ye Hear ye Escapist Staff: I'm looking for a job
You look a little young...
These people actually have jobs; they don't risk hiring anyone under 18 for legal reasons.
 

742

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Sep 8, 2008
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some games work either way (metroid, they carried the whole feeling of the thing, the platforming, and the shooting moved from 2d to first person, metroid prime MIGHT not be better than super metroid, but you have to admit its close) others only work one way (castlevania for example. konami, make another 3d castlevania and a thousand puppies die.)
 

blankedboy

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Feb 7, 2009
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NoMoreSanity said:
Well 3-d is used much better today than before, its not the worst thing to hit the industry.
Ehh, no. 5th generation FTW. Back with GoldenEye, Perfect Dark, SSB, MGS1 etc. coming out, I was SO happy. The games back then had EFFORT in them, unlike these $80 "Mario Shoot-out League" type games on the Wii where you mindlessly look at planets all day.
 

TheBluesader

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Mar 9, 2008
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I play 3D Total War a lot. The largest number of troops my PC can handle at one time, me and enemy combined, is 4,000. More than that in one battle, and I have to autocalc or risk late reinforcements.

I recently bought American Conquest, a 6 year old game by the Russian company that did Cossacks. It's 2D, and can handle 16,000 troops at one time. I didn't believe this claim, until I waited on the game menu and a prearranged pitched battle started. Maybe it wasn't a full 16,000 troops involved, but it was certainly more than 4,000.

What I'm saying is, if my old computer can't handle it and it's going to negatively impact the dramatic cinematography of the story, 3D can suck it. I'll take 2D if it makes the story, the atmosphere, the premise, more effective. Devs need to acknowledge which might work better in their game, and not just render polygons because they can.
 

Vortigar

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Nov 8, 2007
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FalloutJack said:
2D and 3D have their place. I acknowledge the fact that same games use 3D just because they don't want to seem archaic. However, as you may notice, not all fighting game franchises do well in 3D, or at least not in total 3D. (I think it's a toss-up between Soul Calibur 3 and Mortal Kombat: Deadly Alliance for that.) We live in a world that have a mixed love of the new and the old. Some of the new sucks ass and some aspects of the old are cherished.
Well, the Soul series was always 3d and had its ups and downs whereas Mortal Kombat converted from 2d to 3d and never reached its former level of enjoyment. So I'm not sure how you want to compare those two here. SC3, despite being broken balance wise and glitched up the ying yang was still an enjoyable thing to mash around in, where MK:DA was simply completely clunky and stilted, preventing any kind of enjoyment seeping through its brick wall like gameplay.

But yeah, almost no fighter has survived the transfer from 2d to 3d. SF:EX has some fans but those guys are a rare oddity. Just like I know that I'm one of the weird ones for liking KoF:Maximum Impact 2 (KoF'09 in the US).
 

EzraPound

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Jan 26, 2008
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That is the situation gamers sit in today. A long time ago, games were not made in the luscious 3D worlds we're now familiar with. They were instead made on a flat 2D plane. Some people claim this was when the best games ever were made. I take this with several truckloads of salt considering I was about 4 years old and didn't get a gaming system until the early 2000's. This generation was dominated by Mario,Sonic,and a cast of more forgetable characters.
...I think this had more to do with the fact the industry was burgeoning with innovation and wasn't crassly commercialized than it has to do with 3D.
 

thePyro_13

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Sep 6, 2008
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Gormourn said:
I'm sorry, but I prefer 3-d.
Your not really sorry :p.

I do miss 2D, at least as far as RTS is concerned. None of the 3d RTS games seem to live up to their 2D predecessor.
 

Grimm91

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Jan 8, 2009
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I like 2-D and 3-D but I would rather have a world where both exist in peace. Neither can ever be better than the other, if you really think about it. So pick one side of the fence and stay on it or play the field. Because neither are going anywhere.