2D Fighting games with good online (apart from Street Fighter)

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Eduku

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I've been playing a lot of Injustice: Gods Among Us lately, and getting a little bored with it, so I'm in the mood for another fighting game to play in between breaks.

My main criteria for fighting games, like most players I assume, is that the online has to be good. By that, I mean:

1. The netcode. I can't stand laggy games, even if the game itself is incredible. It just ruins the whole match.

2. Active community. There's no point in going online if there's no one to play with. Kind of a no-brainer.

Also, it has to be on the 2D plane. I could never get used to 3D fighters.

I know Street Fighter is known for being among the best for these, but it isn't really my sort of game.

So, what fighting games have the best online experience?

EDIT: I also already have Persona 4 Arena, but the online seems pretty dead and I can't find any matches on it.
 

hazabaza1

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Persona 4 Arena is good fun. It's been a while since I played but the community and code seemed pretty solid when I was trying it.
 

Eduku

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hazabaza1 said:
Persona 4 Arena is good fun. It's been a while since I played but the community and code seemed pretty solid when I was trying it.
Oh, I forgot to mention I already have Persona 4 Arena. But the online seems pretty dead now. I just fired it up about an hour ago and couldn't find a match for about twenty minutes. Which is a shame because the few matches I have been able to find have been pretty much lag free.
 

The Wykydtron

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Nuuuuuuuu P4A is dead? My Labrys! MY LABRYS! SHE MIGHT GET RUSTY T_T

Yeah anything by ArcSys has really solid netcode, BlazBlue still has a decent community. They're all annoyingly good but hey, Mu-12 can deal with all kinds of bullshit right?

Except Tager. Fuck Tager.

Skullgirls on PC still has people playing it and it does have a good connection. I have to play Peacock to even have a chance of winning though, fucking full health combos. Fuck you Squigly, you broken swine.

Safe with my Peacock though. Combos? More like, NO MOVING EVER! HA! NO FUN ALLOWED!

Usually I would be a bit apologetic about maining the universally despised character but as far as i'm concerned the community pushed me into it. So there.
 

Razentsu

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Skullgirls has a great netcode; it can handle coast to coast games with little trouble. I haven't played SG in a while, but I'm sure it still has a healthy online playerbase. When I played, I never had trouble finding matches.

You will want to research about SG's gameplay though. Your enjoyment of the game will depend on your tolerance for 20+ second long combos and a heavily reset-oriented mixup game. As fun of a game as it is, it can feel downright disgusting at times.

The King of Fighters XIII Steam Edition has a good netcode, but it's definitely not as good as SG's. I'd say it's better than SFIV: AE's netcode, but worse than P4A's. Also, its online playerbase is rather small compared to Skullgirl's. However, you might prefer KoF XIII's gameplay over SG's, like I do.
 

krazykidd

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The Wykydtron said:
Nuuuuuuuu P4A is dead? My Labrys! MY LABRYS! SHE MIGHT GET RUSTY T_T

Yeah anything by ArcSys has really solid netcode, BlazBlue still has a decent community. They're all annoyingly good but hey, Mu-12 can deal with all kinds of bullshit right?

Except Tager. Fuck Tager.

Skullgirls on PC still has people playing it and it does have a good connection. I have to play Peacock to even have a chance of winning though, fucking full health combos. Fuck you Squigly, you broken swine.

Safe with my Peacock though. Combos? More like, NO MOVING EVER! HA! NO FUN ALLOWED!

Usually I would be a bit apologetic about maining the universally despised character but as far as i'm concerned the community pushed me into it. So there.
Anime fighters are more lively on the ps3 . I suggest buying a ps4 if you want to pl y Guilty gear xrd.

OT: if you like injustice ( i personally hated it ) you may like MK9. I'm not sure about the netcode . For great netcodes i suggest skullgirls but i suggest you buy it on ps3.
 

Eduku

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The Wykydtron said:
Yeah anything by ArcSys has really solid netcode, BlazBlue still has a decent community. They're all annoyingly good but hey, Mu-12 can deal with all kinds of bullshit right?
I'd really like to get Blazblue but Chrono Phantasma isn't coming out for the Xbox, annoyingly, which is my only console. So I don't feel like getting it when I know that most of the community is going to die/migrate to the next version.

Razentsu said:
You will want to research about SG's gameplay though. Your enjoyment of the game will depend on your tolerance for 20+ second long combos and a heavily reset-oriented mixup game. As fun of a game as it is, it can feel downright disgusting at times.
Yeah, I've heard similar negative things about it like you described, especially from the more hardcore members of the fighting game community, which really puts me off.

Razentsu said:
The King of Fighters XIII Steam Edition has a good netcode, but it's definitely not as good as SG's. I'd say it's better than SFIV: AE's netcode, but worse than P4A's. Also, its online playerbase is rather small compared to Skullgirl's. However, you might prefer KoF XIII's gameplay over SG's, like I do.
Interesting, I'd heard that the online in KOF was quite laggy, but was improved in the Steam version. Does it have input lag? Because after playing P4A, I don't think I can go back to playing with input lag.
 

Maximum Bert

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Most Arc games have solid netcode or at least P4A and Blazblue do but the online would be pretty dead on 360 which isnt that keen on anime style fighters (it seems).

Darkstalkers Resurrection is really solid as well but dead online unfortunately.

I think Skullgirls on PC would be your best bet atm.
 

Razentsu

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Eduku said:
Razentsu said:
The King of Fighters XIII Steam Edition has a good netcode, but it's definitely not as good as SG's. I'd say it's better than SFIV: AE's netcode, but worse than P4A's. Also, its online playerbase is rather small compared to Skullgirl's. However, you might prefer KoF XIII's gameplay over SG's, like I do.
Interesting, I'd heard that the online in KOF was quite laggy, but was improved in the Steam version. Does it have input lag? Because after playing P4A, I don't think I can go back to playing with input lag.
I haven't played the console versions of KoFXIII, so I don't know exactly how much the netcode has improved with the PC version. All I know is that Steam Edition's netcode is pretty decent. Unfortunately, because KoFXIII SE's netcode is delay-based and does not use rollbacks, input lag is unavoidable. You just have to hope for as little delay as possible when going into a match.

Input lag is usually very noticeable with 2-bar connections. 2-bar matches are playable, but you might want to avoid them. You might feel some delay with 3-bar connections, but for the most part, 3-bar matches are very playable. 4-bar connections feel fantastic. I have a hard time noticing any delay when I play under a 4-bar connection.

The quality of your netplay experience will largely depend on where you live and how active your area's netplay community is. Unlike P4A, KoFXIII SE does not handle coast-to-coast connections all that well.

I'll try to put the quality of KoF XIII SE's netcode into perspective. Maybe I should have done this in my original post to give you an idea of what games to try. Anyway, here's my personal netcode tier-list!

[HEADING=1]Fighting Game Netcode Tier List[/HEADING]
This is list is constructed from my opinions. Order within the tiers does matter, and the activeness of a game's playerbase does not influence the game's placing on the tier-list. The higher a game is placed in its tier, the better I think its netcode is. And of course, this list will only contain modern games I have netplay experience with.
[HEADING=3]S Tier[/HEADING]
  • [li]Skullgirls[/li]
    [li]Darkstalkers Resurrection[/li]
    [li]Tekken Revolution[/li]
    [li]Tekken Tag Tournament 2[/li]
[HEADING=3]A Tier[/HEADING]
  • [li]Super Street Fighter II Turbo HD Remix[/li]
    [li]Persona 4 Arena[/li]
    [li]BlazBlue: Continuum Shift Extend[/li]
[HEADING=3]B Tier[/HEADING]
  • [li]Virtua Fighter 5 Final Showdown[/li]
    [li]The King of Fighters XIII Steam Edition[/li]
    [li]Super Street Fighter IV Arcade Edition[/li]
    [li]Melty Blood Actress Again Current Code (with CCCaster, a third party netplay client)[/li]
[HEADING=3]C Tier[/HEADING]
  • [li]Street Fighter X Tekken (PC)[/li]
    [li]Melty Blood Actress Again Current Code (without CCCaster)[/li]
    [li]Tekken 6[/li]
    [li]Marvel vs. Capcom 3: Fate of Two Worlds[/li]
[HEADING=3]F Tier[/HEADING]
  • [li]The King of Fighters 2002: Unlimited Match[/li]

KoF XIII SE does respectably well, out-placing SSFIV:AE in netcode quality. You can see that SNK's stepped their netcode game up tremendously since the re-release of KoF2k2:UM on XBLA. That game's netcode is seriously horrible.

You can also see that Skullgirls is at the top of my list. I really do think SG has the best fighting game netcode around. It's a game where I can pretty much play anyone in the large continent of North America without worrying about input lag.
 

Eduku

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Razentsu said:
Ah, that's a shame about KOF. Like I said before, I'm not sure I can go back to input lag based online. I'm also based in the UK, so there would be a lot of coast-to-coast connections going on.

Thanks, that tier list is really informative. To add to it, I'd probably put Injustice: Gods Among Us in C tier as well. It's interesting that you put SSFIV:AE so low, I've heard that it's among the best for netcode. Is there a difference in PC and Xbox versions. I know that the PS3 version is supposedly laggier than the other two.

Also, could you say which ones out of that list are rollback based and not delay based?
 

WenisPagon

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I used to play Melty Blood online but I haven't been around the community for ages, don't know how active it is anymore.
 

Razentsu

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Eduku said:
It's interesting that you put SSFIV:AE so low, I've heard that it's among the best for netcode. Is there a difference in PC and Xbox versions. I know that the PS3 version is supposedly laggier than the other two.
SSFIV:AE's netcode is good, but I wouldn't say it's among the best. It has a delay-based netcode like most of the games on the tier-list, meaning input lag is absolutely unavoidable. Like KoF XIII SE, you will notice input lag unless you're playing someone in or close to your area.

I can't quite tell a difference between the 360 and PC versions, but supposedly the PC netplay experience is slightly better. I don't suspect that the PC version has an improved netcode, though. My guess is that PC players simply have slightly better internet connections. I would think PC players are more likely to have a wired connection.

You're right that the PS3 version of SSFIV:AE is laggier. However, it's not laggier because it has a worse netcode, or that PS3 users might have worse internet connections. The PS3 version of the game simply has extra input lag. You'll notice (or hardly notice) this input lag offline. There have been tests regarding an input lag difference between the PS3 and 360 version of the game, and these tests have shown that the PS3 version of SSFIV:AE handles inputs about 2 frames slower [http://www.youtube.com/watch?annotation_id=annotation_252122&feature=iv&src_vid=uyrwGA5GND0&v=8Mh0oMIz5As] than its Xbox counterpart.

Eduku said:
Also, could you say which ones out of that list are rollback based and not delay based?
In the list, the only games that feature rollback netcodes are Skullgirls, Darkstalkers Resurrection, Super Street Fighter II Turbo HD Remix and Street Fighter X Tekken. SFxT's netcode is different, though. It does not use GGPO [http://ggpo.net/] like the other three games.

WenisPagon said:
I used to play Melty Blood online but I haven't been around the community for ages, don't know how active it is anymore.
I haven't played in a while either, but I know that the community, while small, is still active. You can find matches, but you will have to settle with fighting some of the same players again and again.