Eduku said:
Razentsu said:
The King of Fighters XIII Steam Edition has a good netcode, but it's definitely not as good as SG's. I'd say it's better than SFIV: AE's netcode, but worse than P4A's. Also, its online playerbase is rather small compared to Skullgirl's. However, you might prefer KoF XIII's gameplay over SG's, like I do.
Interesting, I'd heard that the online in KOF was quite laggy, but was improved in the Steam version. Does it have input lag? Because after playing P4A, I don't think I can go back to playing with input lag.
I haven't played the console versions of
KoFXIII, so I don't know exactly how much the netcode has improved with the PC version. All I know is that
Steam Edition's netcode is pretty decent. Unfortunately, because
KoFXIII SE's netcode is delay-based and does not use rollbacks, input lag is unavoidable. You just have to hope for as little delay as possible when going into a match.
Input lag is usually very noticeable with 2-bar connections. 2-bar matches are playable, but you might want to avoid them. You might feel some delay with 3-bar connections, but for the most part, 3-bar matches are very playable. 4-bar connections feel fantastic. I have a hard time noticing any delay when I play under a 4-bar connection.
The quality of your netplay experience will largely depend on where you live and how active your area's netplay community is. Unlike
P4A,
KoFXIII SE does not handle coast-to-coast connections all that well.
I'll try to put the quality of
KoF XIII SE's netcode into perspective. Maybe I should have done this in my original post to give you an idea of what games to try. Anyway, here's my personal netcode tier-list!
[HEADING=1]Fighting Game Netcode Tier List[/HEADING]
This is list is constructed from my opinions. Order within the tiers does matter, and the activeness of a game's playerbase does not influence the game's placing on the tier-list. The higher a game is placed in its tier, the better I think its netcode is. And of course, this list will only contain modern games I have netplay experience with.
[HEADING=3]S Tier[/HEADING]
- [li]Skullgirls[/li]
[li]Darkstalkers Resurrection[/li]
[li]Tekken Revolution[/li]
[li]Tekken Tag Tournament 2[/li]
[HEADING=3]A Tier[/HEADING]
- [li]Super Street Fighter II Turbo HD Remix[/li]
[li]Persona 4 Arena[/li]
[li]BlazBlue: Continuum Shift Extend[/li]
[HEADING=3]B Tier[/HEADING]
- [li]Virtua Fighter 5 Final Showdown[/li]
[li]The King of Fighters XIII Steam Edition[/li]
[li]Super Street Fighter IV Arcade Edition[/li]
[li]Melty Blood Actress Again Current Code (with CCCaster, a third party netplay client)[/li]
[HEADING=3]C Tier[/HEADING]
- [li]Street Fighter X Tekken (PC)[/li]
[li]Melty Blood Actress Again Current Code (without CCCaster)[/li]
[li]Tekken 6[/li]
[li]Marvel vs. Capcom 3: Fate of Two Worlds[/li]
[HEADING=3]F Tier[/HEADING]
- [li]The King of Fighters 2002: Unlimited Match[/li]
KoF XIII SE does respectably well, out-placing
SSFIV:AE in netcode quality. You can see that SNK's stepped their netcode game up tremendously since the re-release of
KoF2k2:UM on XBLA. That game's netcode is seriously horrible.
You can also see that
Skullgirls is at the top of my list. I really do think
SG has the best fighting game netcode around. It's a game where I can pretty much play anyone in the large continent of North America without worrying about input lag.