2K games making X-com into an FPS

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EBass

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Onyx Oblivion said:
MadeinHell said:
It didn't work with Fallout it won't work with X-com

Seriously who the hell even got that idea?
Flamezdudes said:
Don't hate on the new X-com just yet. Just look at Fallout 3.
...This is why we should wait for the final product. Polarizing opinions here.
To be fair, while I don't think turning X-Com into an FPS makes it intrinsically impossible to not be a disaster, turning an Talky/Shooty RPG into a first person viewpoint is less of a departure than a Turn Based squad research heavy stratergy game (Christ how do you define X-Com?)
 

Onyx Oblivion

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EBass said:
Onyx Oblivion said:
MadeinHell said:
It didn't work with Fallout it won't work with X-com

Seriously who the hell even got that idea?
Flamezdudes said:
Don't hate on the new X-com just yet. Just look at Fallout 3.
...This is why we should wait for the final product. Polarizing opinions here.
To be fair, while I don't think turning X-Com into an FPS makes it intrinsically impossible to not be a disaster, turning an Talky/Shooty RPG into a first person viewpoint is less of a departure than a Turn Based squad research heavy stratergy game (Christ how do you define X-Com?)
I don't know. Haven't played it...I played a game hailed as VERY similar on the GBA. Made by one of the people who made X-COM, actually.

http://en.wikipedia.org/wiki/Rebelstar:_Tactical_Command

I loved that game. Can you tell me if X-Com is actually like that?
 

HellsingerAngel

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Ultratwinkie said:
HellsingerAngel said:
I'm all for it. X-Com was a great serise and if there's a company out there that's proven it can revive particular gameplay styles/franchises, it's 2K Games. To say that it will suck simply because the guys who created the X-Com RTS weren't good at making an FPS is like saying you should never get a wedding cake because your favorite cook at the steak house can't make one. 2K Games has a lot more experience in this field of gaming than Mythos Games/MicroProse did, in my opinion. Best of luck to them and I hope for another great FPS title with amazing atmosphere and inventive combat options.
yea right. this aint bioshock. if your looking for inventitive combat options and atmosphere then in the words of a biker "you came to the wrong bar buddy". XD
Except for the fact that X-Com has a lot of potential to make crazy guns. I hope something like District 9 influences the making of the weapons, if only because I think they had some interesting ideas with how plasma technology would manifest itself into weapons. Rail guns are always neat, too.To say that the vast amount of upgrades from the RTS wouldn't have some impact on how stylistic this game could become, as well as the sheer variety of insane weaponry you could pull out of your Protagonist's Infinaty Backpack?. So yes, I do believe there's plenty of room for inventive weaponry.
 

More Fun To Compute

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Onyx Oblivion said:
I don't know. Haven't played it...I played a game hailed as VERY similar on the GBA. Made by one of the people who made X-COM, actually.

http://en.wikipedia.org/wiki/Rebelstar:_Tactical_Command

I loved that game. Can you tell me if X-Com is actually like that?
X-COM is not much like that at all. It's more like Civ than a japanese strategy RPG.

I don't know why you are trying to stir things up with UFO fans when you haven't even played the game. There are people here who love the game much more than Fallout or Bioshock or any other game you can mention. Fallout is nothing like UFO and from the sound of it this new game is also nothing like Fallout 3.
 

Onyx Oblivion

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More Fun To Compute said:
Onyx Oblivion said:
I don't know. Haven't played it...I played a game hailed as VERY similar on the GBA. Made by one of the people who made X-COM, actually.

http://en.wikipedia.org/wiki/Rebelstar:_Tactical_Command

I loved that game. Can you tell me if X-Com is actually like that?
X-COM is not much like that at all. It's more like Civ than a japanese strategy RPG.

I don't know why you are trying to stir things up with UFO fans when you haven't even played the game. There are people here who love the game much more than Fallout or Bioshock or any other game you can mention. Fallout is nothing like UFO and from the sound of it this new game is also nothing like Fallout 3.
I'm not "Stirring" anyone up. I'm just saying not to hate something that doesn't even exist yet.
 

More Fun To Compute

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Onyx Oblivion said:
I'm not "Stirring" anyone up. I'm just saying not to hate something that doesn't even exist yet.
Nobody here is hating anything really. To me saying that we should stop hating and that we are "just as bad as those people who didn't want Fallout 3" is not only stirring up a fight but trying to reignite one of the most tedious flame wars in gaming forum history.
 

EBass

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Onyx Oblivion said:
EBass said:
Onyx Oblivion said:
MadeinHell said:
It didn't work with Fallout it won't work with X-com

Seriously who the hell even got that idea?
Flamezdudes said:
Don't hate on the new X-com just yet. Just look at Fallout 3.
...This is why we should wait for the final product. Polarizing opinions here.
To be fair, while I don't think turning X-Com into an FPS makes it intrinsically impossible to not be a disaster, turning an Talky/Shooty RPG into a first person viewpoint is less of a departure than a Turn Based squad research heavy stratergy game (Christ how do you define X-Com?)
I don't know. Haven't played it...I played a game hailed as VERY similar on the GBA. Made by one of the people who made X-COM, actually.

http://en.wikipedia.org/wiki/Rebelstar:_Tactical_Command

I loved that game. Can you tell me if X-Com is actually like that?
Since I've never played the game I can't really be sure but it doesen't sound too much like that. The research, development and expansion side of X-Com was about half the game which this game doesen't seem to have.
 

vorkon

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Onyx Oblivion said:
I don't know. Haven't played it...I played a game hailed as VERY similar on the GBA. Made by one of the people who made X-COM, actually.

http://en.wikipedia.org/wiki/Rebelstar:_Tactical_Command

I loved that game. Can you tell me if X-Com is actually like that?
Actually, based on that review it sounds like that game is VERY similar to the actual missions and combat in X-Com. However, it's important to point out that the missions are only a part of what makes X-Com what it is. A major part, to be sure, but not the only part by a longshot. It would be like making an RPG that consisted of nothing but combat (albeit one with an excellent combat system, but you would still lose something.)

Seriously, you need to play X-Com. As old as it is, it still beats the hell out of most turn based strategy AND simulation/city-building type games, and combines the two into a perfectly harmonious whole.

That being said, I think an FPS X-Com that includes all the base/organization building aspects of the originals COULD work, in theory, but is unlikely to be pulled off well. It would be harder to make building your organization really MATTER; I mean, what advantages could you get from it? You'd be able to buy your guy some new weapons, armor, gadgets, and give him additional allies with stupid AI who are more of a hindrance than a benefit, like the allies in most FPSes. You're not building your team from the ground up, where every choice you make and everything you purchase effects something you control directly, either in combat, in detecting and intercepting UFOs, or in defending your own base when it's attacked, like in the original X-Com. Plus, you'd be playing a completely disconnected game in order to do it, when you probably just want to get back to the shooting. The dichotomy between a simulation/base-building/resource management game and a turn based strategy game is much less extreme than the one between the sim game and an action game, and it would be harder to switch between the two without a feeling of disconnection. Just off the top of my head, the planet scanning in Mass Effect 2 springs to mind.

So it could be done, but it would be very VERY difficult.

Plus, I LIKE turn based strategy games dammit, and really, REALLY want to play another one of X-Com's caliber.
 

MadeinHell

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Onyx Oblivion said:
MadeinHell said:
It didn't work with Fallout it won't work with X-com

Seriously who the hell even got that idea?
Flamezdudes said:
Don't hate on the new X-com just yet. Just look at Fallout 3.
...This is why we should wait for the final product. Polarizing opinions here.
Ok now that I think of that you are right. We shouldn't judge it already. But what's the point of taking a successful and loved genre and turning it upside down? It doesn't make sense! I you are attempting to do a remake of an old game your primary audience are people who played and liked the original. The rest doesn't care if it's "Xcom" or "shoot da alienz" because they never played the original and thus they should get a different game.
Thus if you have and audience that LOVES certain style of gameplay you shouldn't completely change it because you can. That doesn't make any sense!
It's like taking Diablo and making it into a point & click adventure game with puppies! It's not THAT Diablo any more so why the hell call it like that?!
 

Johnny Cain

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Furburt said:
Ultratwinkie said:
its BS. you do NOT try to recreate what the original company failed to. there were multiple FPS games of x-com and they all SUCKED. if the original team couldn't do it, what makes you think a consolized company could?
Quite.

I predict another Command And Conquer: Renegade happening. Some liked it, but general opinion is that it was a bad, bad, bad decision to convert to FPS.
I often feel I'm the only person who actually loved Renegade :(



OT: X-COM was not going to be rebirthed any other way in this age, unless it landed in it's original 3D-ish turn based strategy format on say the DS. The mainstream want shooters, and the makers will supply as such.