3 Years Later: Mass Effect 3 Ending Revisited [spoilers!]

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shrekfan246

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Amaror said:
shrekfan246 said:
Oh yay, this again.

I thought two other games released that year had far worse endings (Assassin's Creed III and Transformers: Fall of Cybertron) that were completely overshadowed because people were too intently focused on Mass Effect.
The reason those endings were not as controversial was because nobody gives a f*ck about Assassin's Creeds Story. Especially not about the future timeline of the games. People play the game because of their gameplay and often much better historical storylines.
But people cared about ME 3's story and an ending that sucks pisses them of way more.
Quite a few people were invested in Assassin's Creed's story. Hell, I had a small amount of interest in seeing how they were going to wrap it all up, and I couldn't sit through Brotherhood or Revelations. III was supposed to be the definitive end of the whole saga they had begun with the first game. It was supposed to resolve... well, something at least. The way the franchise has continued since then makes it seem like the whole thing was just some sort of weird alternate reality space-time warp.

RJ 17 said:
shrekfan246 said:
Guess I'll be the odd man out and say I didn't mind it at all.
Damnit, and here I was hoping I'd be the first one in this topic to say "You know, I actually didn't have a problem with it..." :p
There's always somebody...

tippy2k2 said:
I've NEVER felt that the game was about your choice; the game is about fulfilling ones destiny.
It is interesting how many people were mostly upset at the ending because it didn't take into account literally everything Shepard has done ever.

Setting aside for the moment the actual problems with it which have been run into the dirt by this point, it's not exactly as though the ending of Mass Effect or 2 ever actually was different based on the things you did. You had different crew members still with you, and that was basically it. It's cheap and lazy to rationalize those as being different just because they're not the "end" of the story; they still largely stand as complete games in their own right. Insofar as things from Mass Effect impact the second game, 3 did that just as well in my opinion. That is what mattered to me. Seeing how the game referred to my actions and made little call-backs from bit characters in the previous games made the game world feel more like Shepard actually had an impact on things.

Now, admittedly, here is where I'll state that I'd tempered my expectations for the ending before the game even came out. I figured there was absolutely no way they would be able to handily and effectively resolve everything that had been going on in the universe they'd built because they had basically written themselves into the same corner that Star Trek did with the Borg.
 

WanderingFool

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Meh... the ending sucked. Period. End of story... literally...

To this day, I still feel that the ending wasnt so much a, "okay, lets do this guys!" and more of a, "know what? fuck it. Lets slap this in and be done with it..."

At this point though, I just dont give a fuck anymore. Whats done is done... now I just wait for ME4.
 

Casual Shinji

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Just like God of War 3 they suddenly felt the urge to get all philosophical and introspective right at the end. Because it's a big epic franchise that should obviously amount to more than just 'Good Guy saves the Universe', right? When that was all the series ever was and all we ever wanted from it.

The whole endless cycle of the Reapers harvesting all intelligent life in the universe just boiling down to 'Organics and synthetics are gonna keep killing eachother, cuz waaaah' destroyed all the threat that the Reaper Cometh once had.

The Extended Cut simply expounded on the stupid.

But whatever, it's in the past. Luckily I was never that invested in the series.
 

Darth Rosenberg

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Gethsemani said:
Because it contributes absolutely nothing to the actual ending and, just like the proper ending, violates the tone and mood of the entire game leading up to it? I don't know, but those are the reasons I don't like it.
Re the underlined: erm... how? Also: what?

I rather liked the original ending, and I liked the new cut even more. It wasn't perfect, sure. But then again, what is? To me, the series was always about hard[-ish] choices. And ME3 ended with perhaps the hardest choice of them all. To me, it was perfectly in keeping with the whole series. I also felt the last 15mins gave context and depth to the Reapers and the idea of a cycle in a way that genuinely surprised me. It's hard to be surprised by any resolution to an epic yarn, but BioWare managed it with ME3, so kudos.

Also, the original cut didn't confound or berfuddle me, like it seemed to do with others. When the EC came out, it just confirmed everything I'd extrapolated anyway. I also think it's downright bizarre bordering on being wilfully perverse that anyone can suggest a finale to a game series ruined or spoiled the whole thing. But, each to their own.

tippy2k2 said:
What kind of space voodoo is this?!?! TWO people who have liked (or at least didn't hate with the burning passion of a thousand suns) in the thread? I'm....I'm so used to being alone that I don't know how to act human anymore....

Well chalk another one up for "I liked the ending" here (I haven't even played the Extended Cut). I thought that the themes and how the ending went down played perfectly with what I felt about the entire series.
No, there's a few who don't mind or actually like the endings. No one on teh internetz is ever alone with an opinion, not by a long shot.
 

Foehunter82

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DementedSheep said:
I more disappointed that they did nothing really compelling with indoctrination or Cerberus. I also wished they kept Kia Leng out of the games.
I agree there. Especially since it was clear that other species had more or less developed their own form of Indoctrination. The Leviathans did it. The Thorian Creeper did it. The Rachni did it. I think it would have resulted in a better ending if the various alien cultures around the galaxy had developed a means to harness and focus the mental abilities of everyone to use as a weapon against the Reapers.
They should have done something with that Dark Energy buildup in Mass Effect 2, also.

RJ 17 said:
Paragon Ending: Enslave the Reapers. Many people think this is the Renegade ending because it was the Illusive Man's plan, but in truth it is the Paragon ending. For starters, like with everything in the ME universe, it's color-coordinated: Blue light on the ramp and a blue beam/shockwave released by the Citadel, and as we all know: blue = Paragon. But furthermore, think about what the outcome would be. Yes, the relays are destroyed, but the Reapers still exist. Now, though, they are controlled by Paragon Shepard's benevolent will. As such, it really isn't that far of a stretch to believe that Shepard will turn the Reapers from being the terrifying destroyers of the galaxy to being instrumental in its construction. Given that the Reapers were the ones that built the relays in the first place, they could just as easily do so again.

Renegade Ending: Destorying All Synthetics. Again, contrary to popular belief, this is the Renegade ending (red light, red beam/shockwave, etc). This offers the bleakest outlook for the future as Shepard wipes out an entire race (the Geth) and a close, personal friend (EDI) in order to assure the absolute destruction of the Reapers. With the Reapers destroyed, the secrets to building the relays will be lost. However, the Protheans managed to build the conduit, so it is possible that society could still rebuild the relays, it'll just take a much longer time.

They Lived Happily Ever After Ending: Synthesis. I'd imagine this is the "and the galaxy became a utopian ideal "world" filled with peace from then on out" ending. All life - synthetic and organic - now share the same DNA. I can only imagine that this would lead to advances in technology and the possibility to rebuild society, coexisting with the now pacified Reapers.
I disagree with this part, actually. Throughout the series, there were character second-guessing you and insisting that what you were doing was the wrong choice. Hell, they were still doing it right up until the end. The premise behind being a Paragon, in my opinion, was "would you stop doing what you've always done if the stakes were high enough?" I played a pure Paragon through the first Mass Effect, but during the second Mass Effect, I started to steer Shepard in a slightly more Renegade direction, especially since I started to see that some harsher actions would probably be necessary ("Doing bad things for good reasons," as it were). Of course, the two-sided morality thing didn't really help.
RJ 17 said:
Just purely touching on your issue with Star Child's philosophy: that's kinda the entire point. They went with the "AI takes it's programming to a deadly extreme" angle. Star Child was created by the Leviathan to solve a problem: prevent organic life from destroying itself by giving birth to synthetic life. Why? The Leviathan were tended to by the lesser species and the Leviathan didn't want to lose their servants. After looking at the situation - and how the evolution and progression of organic life is hard to determine/control - Star Child came up with a solution: "preserve" all organic life in Reaper form. He straight-up tells you that if there was another alternative he would have gone with it. But to him, this was the best solution available to fulfill his programming. It's like if mankind created an AI that was programmed to "stop pollution", the AI could look at the situation and determine "Well humans are the cause of pollution, so I just need to kill off all the humans to fulfill my programming." Yes, it would "technically" be completing its assigned task, but in a manner that we would strongly disagree with.

So yes, Star Child's philosophy is meant to be flawed from our perspective because we'd prefer to not be preserved by having our civilization melted down and turned into a collective consciousness known as a Reaper. But from his perspective he's just doing what he was programmed to do.
I don't think you're going far enough with this, but yeah I agree with it. The whole thing reminded me of I, Robot (the film). In fact, EDI touches on it, as well. It's based on a notion of machines taking extreme measures based on their programming because free will isn't in play. As EDI discusses with Shepard, she was originally a shackled AI. After Joker removed the shackles, EDI was able to act according to her own free will, even being able to disobey orders if necessary. The failing of the Leviathans was in the development of AI in their time. They didn't bother to give the Catalyst free will, but just a mandate: to prevent organic life from destroying itself with synthetic life. The end result, of course, being that the Catalyst did the very thing it was supposed to prevent. Why? Because it was unable to choose a different path. The Catalyst saying "If there were a better option, I'd have used it" is based solely on it's very specific, narrow programming parameters. What he is really saying is "If there were an option that would have fit within the parameters I was given by my creators, I would have used it."
I chalk this up to one of the many tropes that Bioware throws around (and has for ages), hoping that their take on it is actually new, when it's really not.
008Zulu said:
And the best part? Mass effect 4 won't factor in the ending of Mass Effect 3 at all!
And that will last right up until Mass Effect 5 when they start making references to Relays that don't work and start inserting Mass Effect 1-3's characters as cameos/team mates. I'm not holding on to their promise that they won't link the first three games to Mass Effect 4. It may not happen immediately, but around 5 or 6, they'll start making references to the previous trilogy.

Actually, I held out on playing Mass Effect 3 for ages. I didn't buy it (until a couple of weeks ago) and play it immediately. Now that I've played through it, I think the main thing that makes the ending bad is that is combines two tropes together (machines without free will plus a Deus Ex Machina) in the hopes that someone will just accept it.
Even with the Leviathan DLC and the EC, it still doesn't provide closure, really. Some of the things they promised would be in the game are not there. The game is too streamlined, frankly. In fact, if it were any more streamlined, Shepard could just pay in-game credits to have missions autocomplete. The game itself just seems.....emptier than the previous two.

Darth Rosenberg said:
Gethsemani said:
Because it contributes absolutely nothing to the actual ending and, just like the proper ending, violates the tone and mood of the entire game leading up to it? I don't know, but those are the reasons I don't like it.
Re the underlined: erm... how? Also: what?

I rather liked the original ending, and I liked the new cut even more. It wasn't perfect, sure. But then again, what is? To me, the series was always about hard[-ish] choices. And ME3 ended with perhaps the hardest choice of them all. To me, it was perfectly in keeping with the whole series. I also felt the last 15mins gave context and depth to the Reapers and the idea of a cycle in a way that genuinely surprised me. It's hard to be surprised by any resolution to an epic yarn, but BioWare managed it with ME3, so kudos.

Also, the original cut didn't confound or berfuddle me, like it seemed to do with others. When the EC came out, it just confirmed everything I'd extrapolated anyway. I also think it's downright bizarre bordering on being wilfully perverse that anyone can suggest a finale to a game series ruined or spoiled the whole thing. But, each to their own.
There's a battle being waged outside the Citadel, and the Catalyst and Shepard decide to debate philosophy right in the middle of it. That's how it ruins the tone.

For me, I'm in agreement that the conversation with the Catalyst seemed disconnected from the rest of the game itself. In fact, I saw it as more disconnected than the Citadel DLC that a lot of fans complain about.
 

Hades

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I still find the ending to be the worst thing that has happened to the mass effect series. The Reapers have lost all credibility as villains in those last ten minutes. Knowing that they are driven by such faulty logic I just can't find it in me to find them threatening and it was exactly the dread they inspired that gave the story its strength.

The revelation about the Reapers does hamper my enthusiasm of replaying the mass effect games. Saren, Sovereign, Harbringer and TIM are all brought down by the ''logic'' that lies behind their actions and should the new mass effect villain have any connection to the reapers then they will be tarnished as well. A worthless villain is a grave weakness of every narrative driven game and the mass effect villains are no longer fit to carry a story forward.

I really do not understand what they were going with by giving the Reapers such a stupid motivation. The Reapers were to vile and to self absorbed to have a well intentioned motive. The Reapers HATE the galactic races, they have no reason to preserve life in the galaxy. I'm not buying the that the stupidity is the result of an AI just taking its programming to the extreme either. Nowhere in the ending did they present the situation as a tragedy brought about by a misunderstanding, we really are supposed to believe that the Reapers and starchild are correct in their idea that organics and synthetics are always going to fight each other without their solution.
 

Foehunter82

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Hades said:
I still find the ending to be the worst thing that has happened to the mass effect series. The Reapers have lost all credibility as villains in those last ten minutes. Knowing that they are driven by such faulty logic I just can't find it in me to find them threatening and it was exactly the dread they inspired that gave the story its strength.

The revelation about the Reapers does hamper my enthusiasm of replaying the mass effect games. Saren, Sovereign, Harbringer and TIM are all brought down by the ''logic'' that lies behind their actions and should the new mass effect villain have any connection to the reapers then they will be tarnished as well. A worthless villain is a grave weakness of every narrative driven game and the mass effect villains are no longer fit to carry a story forward.

I really do not understand what they were going with by giving the Reapers such a stupid motivation. The Reapers were to vile and to self absorbed to have a well intentioned motive. The Reapers HATE the galactic races, they have no reason to preserve life in the galaxy. I'm not buying the that the stupidity is the result of an AI just taking its programming to the extreme either. Nowhere in the ending did they present the situation as a tragedy brought about by a misunderstanding, we really are supposed to believe that the Reapers and starchild are correct in their idea that organics and synthetics are always going to fight each other without their solution.
Seriously, they just ripped off a key plot point of I, Robot. It's really nothing new. In fact, Mass Effect is pretty much a large compilation of every sci-fi and action movie trope one can think of. Most of them are thinly veiled. Hell, you can play through the Citadel DLC (if you haven't already) and it pretty much plays out like a combination of Die Hard, Air Force One, The Bourne films, and all those evil twin tropes of the 80s.

Jack, herself, is almost a direct ripoff of the Riddick films.

Frankly, all Mass Effect 3 did was reveal that Bioware isn't even bothering to try to hide or remix the tropes any more.
 

Doom972

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tippy2k2 said:
What kind of space voodoo is this?!?! TWO people who have liked (or at least didn't hate with the burning passion of a thousand suns) in the thread? I'm....I'm so used to being alone that I don't know how to act human anymore....

Well chalk another one up for "I liked the ending" here (I haven't even played the Extended Cut). I thought that the themes and how the ending went down played perfectly with what I felt about the entire series. I've NEVER felt that the game was about your choice; the game is about fulfilling ones destiny. The game "railroading" you into the three choices fits perfectly with the theme of destiny.

This is one of those things where I hear there were a ton of plot holes and whatnot but I never noticed them while playing. Would I notice them if I played through the three games again (I don't really replay games ever)? Possibly. Would that make me join the "Mass Effect 3 is the worst thing since Hitler!!!" crowd? Possibly. But for the time being, I'm perfectly happy with what I got. Maybe one day all that Mass Effect DLC will go on sale and I'll replay everything but until that day, I'm happy with what I saw.
I think you can make that 3. I liked the EC version of the destruction and control endings. The refusal ending was also a nice addition which I really wanted to see. I don't like the synthesis ending even after the EC but it's easy to ignore.
I like the fact that they didn't just go for a happy ending.
 

Willinium

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/Perhaps it is just me but I never truly had a problem with the ending persay but rather the voice telling it. . The Star child. I would have alright with the Star Child if it had chosen a different form say. . . . those left at Virmire. At the same time instead of the random dead boy appearing to Shepard in his nightmares have it be whoever was lost at Virmire and as the dreams go on more of those left behind or lost. I honestly feel that if they had done this that all of these sequences would have had a straonger emotional impact.

On the other hand I do sort of wish that they had gone with the Dark Energy plot, or at least incorporated it into what they have now. Instead of " saving " us through our destruction it would have added a much stronger needed motivation for the Reapers.

I wonder if they do a re-release on the Xbox One if they'll retcon some of this. It's a thought.

Say anything you like about Mass Effect 3, but I feel that they gave us one of the best DLC to have ever been made. All Bioware games should have their own /Citadel/.
 

EscapeGoat_v1legacy

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I didn't mind it to be honest. By the time I played Mass Effect 3 the furore over it had been and gone so going into the game I was aware of the collective dislike of the ending and I went in expecting something monumentally bad. In the end I found the ending alright. The whole conversation-explanation with the Starchild I thought was pretty typical Bioware fare (that is to say, like what Oblivion do but not quite as well put together) although I get the complaints of it condensing all of the plot into one conversation. As for the actual endings, yeah they are kind of all the same and the colour-coded choices seem to be a little bit off but I couldn't muster up the same level of vitriol as some people. I didn't much see the point of getting so angry over it ultimately - the game was fantastic, very well written up until that point and a whole lot of fun to play and one poorly put together ending didn't and couldn't have spoiled the game for me.
 

MCerberus

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The Normandy still drops out from orbit for ill-defined reasons and still has the big bad reaper from ME2 ignore it for reasons.

The Cerberus trainwreck is still a trainwreck

The Starchild was never a good idea, and the rage about it just turns into questioning what Bioware was thinking for the entire concept. Is that an improvement?

Ending-o-matic

Oh look, they rewrote who your LI was, think of Liara instead.

The small variations in the ending only involve filling a bar and sometimes an epilogue. Which often don't make sense with what was shown.

Only now we know the source of what went wrong. It was either Dark Energy was leaked so it was changed or the last 20% was written without input from the wider staff, making it an exercise of enjoying your fart smell.


So at best it's still as bad... except if you know the source of the stupidity it could make you feel worse
 

jab136

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ending still bad, still never buying anything EA ever again
starbrat sucked
pick a color sucked
this still happened

Citadel was good, but didn't make up for trainwreck that was the rest of the game (buggy as fuck, ending etc.)
somehow three years later anyone bringing up ME3 is still enough to piss me off really quickly, congratulations EAware
 

Ishal

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I look back on it now and just reflect on how much my tastes changed as a gamer. I used to guzzle the koolaid. I used to think Videogames were a fantastic medium for telling stories. I was sucked into the narrative of Bioware games, and I was absolutely thrilled when Mass Effect 2 came out.

Then, something happened. I just didn't have the same desire anymore. Maybe it was the way the industry was moving. Maybe it was the cynicism of being a more avid, and well-read consumer. Something changed, and I didn't care for stories in games anymore.

With Mass Effect 3, for me, it all came crashing down. Not only did the game itself fall short of the previous ones, but the original endings invalidated so many of the choices you made early on.

Mass Effect was a complete and utter failure of game narrative. It crashed and burned in the third act so hard that it sent ripples through all of gaming. And, as evidenced by this thread, we're still feeling it even to this day.

ME aped aspects and techniques from other media to tell it's story, and present an illusion of choice. An illusion that would be shattered when they failed to deliver in ME 3. The entire point of Bioware's games, and by extension ME, was that "your choices matter" except they don't, and never did. ME3 engaged in one of the worst things you could ever do to players in a game, and that is called "Railroading." Forcing the players into three endings regardless of choice in the previous two games. The backlash that followed was natural, and a wakeup call to game writers everywhere. That is not how to write in games, ME is nothing but a cautionary tale to developers who think they can implement choice so cleverly.

The takeaway is bigger than just the ME3 ending. It applies to games as a whole. ME is not the way to tell a story in games. Several of my friends had conflicting opinions on the ending. We talked endlessly about it when we were done with our classes. We would go to lunch and talk about nothing but the ending for what seemed like a solid month. After such time, and more time to reflect, I realized some key things. The one aspect we most agreed on was that people played the game for the story and characters, and not the game itself. The game was merely tacked on, and that was even more apparent by the third one. People were playing to get to the next cutscene and story sections. However, playing the game and having agency gave that all important investment. The thing that made players care about anything happening in the game at all. And yet, it all meant nothing when the choice was taken away and forced into the three original endings.

I've thought about this, and when I see what people loved about ME, the solution becomes clear. They story and characters are what they care about. So, the best way to save the ME story from the catastrophe of the third act, is to not have it be a game at all. Not a game, free of the burden of choice, it's problems would disappear. Or at the very least, be severely diminished.
 

Aerosteam

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Mass Effect 3 was a train wreck from a directing standpoint all the way through. The ending was like shitting on a pile of puke.
 

vledleR

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Yeah, I bought ME3 at launch and was so confused by the ending. It was one of the most contrived endings I've seen in a game. I was pretty pissed, so much that I bought into the indoctrination theory for a while, and convinced that Bioware would release the actual ending after the "destroy" option. As we all know, that didn't happen.

Overall, I think ME3 had the weakest story in the series. I didn't like what they did with Cerberus. They took an enigmatic group that operates in a secretive way, and made them into some kind of amoral evil within the first hour.
 

RaikuFA

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What was so bad about this ending? I believe it's bad but I cannot even get past the first game with how bad it was to me.
 

RedDeadFred

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Honestly, I think the ending is fine and the EC makes it better.

I'm not sure why everyone hates the Reapers' motivations so much. They're basically gods who are maintaining a cycle of life or death. They preserve the histories of each race they extinguish by putting them into a new Reaper.


At first I was really pissed off. Especially considering I myself had just made peace with the Geth. Then again, maybe organics in the past had made peace with their synthetics too. That peace may not have lasted. The fact that the Reapers see no hope for that outcome after millions of years kind of implies that peace is incredibly unlikely.

Also, I know people like to use the Yo Dawg meme, but the fundamental difference between the Reapers and other synthetics is that the Reapers really are preserving organics has a whole. The fact that this cycle exists at all suggests that other synthetics would eventually exterminate ALL organics rather than just the most advanced ones like the Reapers. This preservation is fundamentally core to the Reapers and completely irrelevant to other organics.

The only real issue I have with the ending after all this time is that it was tonally off from the rest of the story. The EC fixed a lot of the issues I had with closure and I never really expected all of the choices I made throughout the games to matter. That would have been a monumental task that I did not believe them to be capable of.

Also, while these aren't tied directly to the main ending, the endings to the other core stories (Geth and Krogan) were done very well IMO. They made me weep like a child.
 

Bergthor86

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I hated the ending when the game came out, and I still hate it to this day. On the whole I still really like the game, and have played through it more than 10 times, but I just can't bring myself to like the ending. And it's got nothing to do with closure, or happily ever after, or whatever else.

The main point of contention for me is that it's thematically incoherent with the rest of the game. If there is one theme that permeates the entire game (and trilogy for that matter), it is overcoming the impossible through cooperation - cooperation between humans and aliens, turians and krogan, synthetics and organics - and then at the very end we are told that such cooperation is out of the question, that synthetics and organics cannot live in peace. For the same game to allow me to bring peace between the geth and the quarians and then turn around and tell me that there can't be peace is just utter bullshit.

There are a lot of other things about the ending that don't really make sense either, which cumulatively have made me a staunch proponent of the Indoctrination Theory (not in the way that I think that is what BioWare intended, just that that is the only way the endings make any logical sense to me, even after the Extended Cut), but that thematic dissonance really is the primary problem.

RedDeadFred said:
HAlso, while these aren't tied directly to the main ending, the endings to the other core stories (Geth and Krogan) were done very well IMO. They made me weep like a child.
The ending to the Krogan story I agree is great, but the ending to the geth story, while emotionally satisfying, is also one of my main gripes with the game. Legion going from saying the geth would not accept someone else's future and commending Shepard for declining to use Reaper tech (Collector Base) to thinking that Reaper upgrades are a good idea just doesn't work, even with the excuse of a threat to their survival.
 

Silentpony_v1legacy

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I remember reading on the Bioware forums from an Admin that the original ending script was leaked at some point during writing, and that it involved Dark Energy. Remember Tali's recruitment mission in ME2 on Haestrom? And the sun that was dying abnormally fast? Apparently that was supposed to play into how you beat the Reapers.
But because of the time-crunch to get the script finished, only one writer wrote a new ending and there was no time for it to be proof-read by the other writers. It was just sent to corporate, approved and rushed into development. That it was a literal first draft written in a hurry.

That at least was what the Admin said when people first started getting upset.