3D Zombie MMORPG, would it work?

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tim98042

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Mar 17, 2010
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its a good idea, but i doubt i would play it though, but i think its worth a go by some developer
 

Angus565

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Hell, I would be thrilled by a freeroaming zombie game, it doesnt even have to be online.
 

reg42

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There's a 2D MMO called Dead Frontier which is still in beta (and free), but it's meant to be 3D by it's release. Whether it actually will be, I can't say.
 

Randomologist

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MMORPGs invariably have some sort of grind element to lengthen gameplay. So you could probably run round shooting zombies, or be sent on some sort of quest to collect 10 brains or something.

I can't think of much in the way of MMORPG setups, i.e continuous stream of new and original content, but single stories like L4D or like the plots of a good zombie flick might work. But then, I'm not terribly imaginative, having had my brains eaten out.
Braaaiiins!!!
 

blackjaw1

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http://en.wikipedia.org/wiki/The_Secret_World

I believe this game features zombies quite heavily, so I think this would count wouldn't it?
 

RelexCryo

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Furburt said:
Yes, I believe it could, but it would have to have very good shooting mechanics. Most of what makes zombie games great is the cathartic glee of blowing a deadheads guts out with the biggest gun you can find.

However, make the game hard, don't make it so there's ammo everywhere, make it so you have to scavenge and loot and improvise.
Make that the best gun you can find. Some people like revolver magnums or desert eagles over Medium machine guns, just because of personal taste.
 

BonsaiK

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Nov 14, 2007
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kevin_kaya said:
Would it work?

Would you play it?

What would you want to see in it?

What WOULDN'T you want to see in it?

I know there's that flash one, but I'm talking proper 3D MMORPG, on a scale similiar to WOW..
It will never work. Sure, Zombie MMOs may well be made, but they will never, ever work well. The reason why is obvious: MMOs are designed around a static set of circumstances that do not change significantly no matter what the player accomplishes, allowing the game to be played infintely. Without this, you literally cannot have an MMO. On the other hand, any story, film or game involving zombies is necessarily designed around a finite outcome - you either win against the zombies or lose against the zombies (with the option of infinite struggle being functionally exactly the same as loss, because if you can't ever beat the zombies what's the point of trying). Once this finite outcome is reached, that's it - end of game. This is an incompatible state of affairs with MMOs in general.

I would not play such a game even if it existed. Zombies are ultra-trendy right now and thus boring me a little at the moment. I'm kinda craving something different in games right now, not the same old same old.
 

kevin_kaya

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BonsaiK said:
kevin_kaya said:
Would it work?

Would you play it?

What would you want to see in it?

What WOULDN'T you want to see in it?

I know there's that flash one, but I'm talking proper 3D MMORPG, on a scale similiar to WOW..
It will never work. Sure, Zombie MMOs may well be made, but they will never, ever work well. The reason why is obvious: MMOs are designed around a static set of circumstances that do not change significantly no matter what the player accomplishes, allowing the game to be played infintely. Without this, you literally cannot have an MMO. On the other hand, any story, film or game involving zombies is necessarily designed around a finite outcome - you either win against the zombies or lose against the zombies (with the option of infinite struggle being functionally exactly the same as loss, because if you can't ever beat the zombies what's the point of trying). Once this finite outcome is reached, that's it - end of game. This is an incompatible state of affairs with MMOs in general.

I would not play such a game even if it existed. Zombies are ultra-trendy right now and thus boring me a little at the moment. I'm kinda craving something different in games right now, not the same old same old.
I disagree. What's the 'point' of any fantasy MMORPG? `There isn't one, it's just get stronger, collect items, meet people, complete quests. Why couldn't it work for Zombies? Seeing as the world is over run by zombies, weapons will be scarce so finding decent weapons will be a hard task, missions can revolve around helping people, i.e "Travel to this place and find Dr. Yeang, he has been working on xxx and we need a sample of it" etc. etc. There could be a huge world to explore, loads of things.. just think about it :p

OriginalError said:
"Hmm dunno.. I just don't see that working... Zombies are meant to die after a few shots.. how can a zombie compete with a person with weapons.."

Respawn timers.

The respawn timer on a human would be 1-2 minutes, whereas Zombies get an instantaneous respawn. Alternatively, as zombies leveled up they could garner special abilities like in L4D such as spitting acid, or using their Gene Simmons like tongues to eviscerate foes...

Now I'm getting kind of excited about this, whens the beta?
//J.
Hm.. that kinda ruins the whole point of an MMO, I don't think Zombies should be playable.. whilst it sounds good in theory.. it just wouldn't work that well..

Hopefully within a year ;)
 

BonsaiK

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kevin_kaya said:
BonsaiK said:
It will never work. Sure, Zombie MMOs may well be made, but they will never, ever work well. The reason why is obvious: MMOs are designed around a static set of circumstances that do not change significantly no matter what the player accomplishes, allowing the game to be played infintely. Without this, you literally cannot have an MMO. On the other hand, any story, film or game involving zombies is necessarily designed around a finite outcome - you either win against the zombies or lose against the zombies (with the option of infinite struggle being functionally exactly the same as loss, because if you can't ever beat the zombies what's the point of trying). Once this finite outcome is reached, that's it - end of game. This is an incompatible state of affairs with MMOs in general.

I would not play such a game even if it existed. Zombies are ultra-trendy right now and thus boring me a little at the moment. I'm kinda craving something different in games right now, not the same old same old.
I disagree. What's the 'point' of any fantasy MMORPG? `There isn't one, it's just get stronger, collect items, meet people, complete quests. Why couldn't it work for Zombies? Seeing as the world is over run by zombies, weapons will be scarce so finding decent weapons will be a hard task, missions can revolve around helping people, i.e "Travel to this place and find Dr. Yeang, he has been working on xxx and we need a sample of it" etc. etc. There could be a huge world to explore, loads of things.. just think about it :p
It could work for Zombies.

It won't work well for Zombies. Zombies is one of those very specific types of storytelling that is completely incompatible with the MMO format for the reason I've already stated. If you don't believe me, wait and see. The "kick-ass WOW-beating zombie MMORPG" will not be made within our lifetimes.
 

josemlopes

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Maybe if the NPC's were the zombies and the servers were limited to 50-100 players, and if you died you would be "banned" from that server with that character for 30 days, you could go to other servers. Of course there would be a lot of servers and this would be just to punish death in a game were survival is its key. In each server the community would get to know each others and when someone died he would really die for the other people of the server, not just die and spawn.
 

Kagim

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I would rather an open ended sand box zombie game with multiple story archs and endings.

A huge, desolate open ended world where you can go it alone. Start a survival raiding colony, or try and revive your dying world. Or burn it all to hell.

Where you can go online and have friends jump in either online or on the couch.

A game about survival. While gut busting will still be a vital part of the game survive would be the main focus.

Hell yeah.
 

YouCallMeNighthawk

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yeah it could work but .... i duno there's just something which i can't explain which would hold up such a game being made.
 

josemlopes

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BonsaiK said:
kevin_kaya said:
BonsaiK said:
It will never work. Sure, Zombie MMOs may well be made, but they will never, ever work well. The reason why is obvious: MMOs are designed around a static set of circumstances that do not change significantly no matter what the player accomplishes, allowing the game to be played infintely. Without this, you literally cannot have an MMO. On the other hand, any story, film or game involving zombies is necessarily designed around a finite outcome - you either win against the zombies or lose against the zombies (with the option of infinite struggle being functionally exactly the same as loss, because if you can't ever beat the zombies what's the point of trying). Once this finite outcome is reached, that's it - end of game. This is an incompatible state of affairs with MMOs in general.

I would not play such a game even if it existed. Zombies are ultra-trendy right now and thus boring me a little at the moment. I'm kinda craving something different in games right now, not the same old same old.
I disagree. What's the 'point' of any fantasy MMORPG? `There isn't one, it's just get stronger, collect items, meet people, complete quests. Why couldn't it work for Zombies? Seeing as the world is over run by zombies, weapons will be scarce so finding decent weapons will be a hard task, missions can revolve around helping people, i.e "Travel to this place and find Dr. Yeang, he has been working on xxx and we need a sample of it" etc. etc. There could be a huge world to explore, loads of things.. just think about it :p
It could work for Zombies.

It won't work well for Zombies. Zombies is one of those very specific types of storytelling that is completely incompatible with the MMO format for the reason I've already stated. If you don't believe me, wait and see. The "kick-ass WOW-beating zombie MMORPG" will not be made within our lifetimes.
Make one that is finite then, in each server its a different story, some servers may be winning while others are loosing, when one of them ends he will restart, the players can play from the start or go to another server. The transation could be the player arriving to a new city that is still infected. While the city is still infected they cant leave. Each server is a city, and each character are forced to switch server (city) when they die and they can choose to switch when the city is clear.
 

baed

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Mar 28, 2010
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why not have npc characters that have established "safe zones?" they could've barricaded a mall or have built walls around an block and barricaded it. this would allow each safe zone to be a different faction and each faction could be fighting or trading with the others for supplies like food or ammo. the players could act as guards for caravans or raiders or just scavengers. the actions of the players could influence how each faction reacts to the others. that way the game wouldn't ever end but you could become stronger and more infuentual with the factions.

as for having more content being added in, you could add different places like a new city or a military base or something. you could also have different places with either harder to kill zombies (ones with body armor or something) or just more zombies in each area or a combination of both. that way at a lower level you would be influenced to stay around the safe zones and gather the limited supplies and at higher levels you could gather a group and go farther out and attack higher value targets (like an infested mall or even another faction).
 

Therumancer

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Nov 28, 2007
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In general an apocolyptic horror MMO would work, with say the world decimated by the return of the supernatural as opposed to a war or whatever. The problem with a game specifically based around Zombies would be that the bestiary wouldn't be very big, and it would get boring.

Having a limited number of opponents works fairly well for a run and gun game, but for an MMO that is supposed to be set up for long term play, the whole zombie-apocolypse idea is kind of limited. Add more monsters besides Zombies though and you wind up with some potential.