45 Minutes with The Elder Scrolls (wall of text warning)

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k7avenger

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simmeh said:
ohnoitsabear said:
...Morrowind ...is very hard to get into ...takes a while before it starts becoming enjoyable ...and really isn't the game for everybody...
I'm sure if I had played Morrowind back when it was first released I may have had a better appreciation of it - or rather, have at least been able to give it more of a go than I did. My younger self had the time and patience to get involved in slower games. My current self doesn't have this. This is the reason why I have a pile of unfinished games that I will likely never touch again, because I can't bring myself to play something that isn't going to hook me right away.

I'm also very wary of the whole 'it gets better later' argument. It's not that I don't doubt that the game gets better after a few hours, it's that it seems to be a double standard. I remember the same was said of FFXIII, but it that case everyone took it as an excuse for a bad game rather than a reason to play a good one. I'm not defending FFXIII (never played it myself), and I certainly don't want to turn this topic into a discussion about the merits of JRPGs vs. WRPGs, so let's just leave it at 'I need a good hook'.
As far as the "it gets better later argument", the story really does get much more interesting in the last half of the game. Hell, the main villain's story blows Skyrim's story right out of the water, not to mention the lore around the Tribunal. Combat...well it takes a swing to the far other side where you suddenly become a god and can kill just about anything after about level 15-20. Yeah, combat wasn't Morrowind's greatest strength, but the story and setting have yet to be beaten by an ES game.
 

Kahunaburger

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simmeh said:
I'm also very wary of the whole 'it gets better later' argument. It's not that I don't doubt that the game gets better after a few hours, it's that it seems to be a double standard. I remember the same was said of FFXIII, but it that case everyone took it as an excuse for a bad game rather than a reason to play a good one. I'm not defending FFXIII (never played it myself), and I certainly don't want to turn this topic into a discussion about the merits of JRPGs vs. WRPGs, so let's just leave it at 'I need a good hook'.
I think Morrowind's less a case of "it gets better later" and more "once you get more experienced with how the game works, it can be fun to explore the limits of the world and the mechanics." The actual "game" part of the game isn't very good IMO.
 

Joby Baumann

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Morrowind is still my favorite, despite the fact that you need about 15 mods to make it the way it should be (those mods being the graphics extender, the one that fixes the combat system, one that fixes the 3rd person view, the one that adds a better quick travel, 3 to make people look less ugly, and 8 nude mods)

I like the amount of things there are to do in it, and the way it lets you break the game (unlike the others which leave the training wheels on)
 

bullet_sandw1ch

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Danyal said:
simmeh said:
Thank you all for taking the time to read my ramblings. Feel free to discuss your own experiences with the first 45 minutes of Elder Scrolls games.
Well written! You've put effort in it/you're experienced/you're just a natural talent :)

I haven't played Morrowind, but I've played the other two. Oblivion first on a crappy laptop that couldn't properly run it, then on my Xbox. I may have played for 1.5/2 hours, but that's it. I was wondering why I got bored of my Oblivion so fast while I was completely addicted to Skyrim but your post makes it clearer.

I didn't buy Oblivion at launch but I was quite hyped when I watched gameplay, and I was planning to spend a large part of my holiday with it. Well, that failed.
The Skyrim trailers didn't make me think that it was improved a lot, so I wasn't hyped, but when I bought it... It just felt so.. 'natural'? Like I had always played it.* I loved it.

*I've played Fallout 3 and Fallout New Vegas
maybe you quit oblivion after 2 hours because its an incredibly boring piece of shit. i think that might be the answer.

OT: i think skyrim is the best Elder scrolls game yet, but i still prefer fallout:NV. it feels so... immersive. something skyrim didnt have. when an open world game dosent have immersion, theres something wrong, and thats pretty much the only large qualm i have with skyrim, other than the fact you get NO cool gear for beating the game. such a downer.
 

Launcelot111

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I actually liked Skyrim's menus for the simplicity of being able to push a direction and getting to what I want fast. I'd never thought about the issue of comparing weapon stats (which is almost a non issue eventually because the sword you make will outclass anything you find), but I appreciated the subdivision of items and spells. My biggest issue was that your quests were essentially in a different menu.
 

bullet_sandw1ch

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sanquin said:
This is why I only ever buy TES games for the PC. The mods. The menu's really irked me as well, so I got a mod that turned it into morrowind/oblivion-like menu's. The opening scene I rush through as quickly as possible these days, though it was great the first two or three times. Side quests...I haven't done as many in other games as in Skyrim. They're totally to the side guild quests, but they really interest me as they all have a pretty decent story behind them in my opinion. Especially the thief and assassin's guild quests. Combat is the only real thing I hated about morrowind. Having to slash at a grub on the ground for several times before finally your weapon connects...ugh. Let alone indeed the hit boxes and such. Skyrim improved on this a ton as well, though depth perception could do a bit better still.

Overall Skyrim is just the best of the 3 games. It's nowhere near perfect, but the game is fun and about as good as it gets currently. (If you look at other recent rpg's that is.)
im sorry sir, but fallout new vegas is currently the best RPG in recent memory. all the references to fallout 1 and 2, plus it follows the lore well and coherently. and the characters are fricking AMAZING! the writing in that game is so appropriate for the setting and situation, it simply puts skyrim to shame.
 

Inzeost

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Dec 22, 2009
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Every single point you made is damned spot on and I've been a fan since Morrowind. The first few times I played I felt so lost that I eventually gave up altogether. Every time I made a new character I got a little further but it was still horribly irritating to start the game.

However, I think the one thing that made Morrowind so incredible for some (at least me) was the sense of achievement you got from it because it was fucking impossible to figure anything out at the beginning. The moment you do is the moment you want to yell, "HA! IN YOUR FACE GAME!!! I BEAT YOU WITH NO HELP WHATSOEVER!" Cause really, that's what these games are. They do not hold your hand. They give you your weapon, pat you on the bum and tell you to get to that saving the world business. That's what these games were for some of us; an impossible task for you to overcome.
 

ohnoitsabear

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Feb 15, 2011
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simmeh said:
ohnoitsabear said:
...Morrowind ...is very hard to get into ...takes a while before it starts becoming enjoyable ...and really isn't the game for everybody...
I'm sure if I had played Morrowind back when it was first released I may have had a better appreciation of it - or rather, have at least been able to give it more of a go than I did. My younger self had the time and patience to get involved in slower games. My current self doesn't have this. This is the reason why I have a pile of unfinished games that I will likely never touch again, because I can't bring myself to play something that isn't going to hook me right away.
That's fair. Morrowind is a game that I wouldn't recommend to somebody unless they had time to sink into it, or if they didn't have the patience to get a hang of the mechanics (which I'll be the first to admit is no small task).

Joby Baumann said:
Morrowind is still my favorite, despite the fact that you need about 15 mods to make it the way it should be (those mods being the graphics extender, the one that fixes the combat system, one that fixes the 3rd person view, the one that adds a better quick travel, 3 to make people look less ugly, and 8 nude mods)
Okay, this is somewhat off topic, but what combat mod are you using? I haven't really seen any that looked like it would improve the combat to any substantial degree, and I do kind of want one. Thanks.
 

Sangreal Gothcraft

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Morrowind is like..better than Skyrim and Oblivion in my Opinion, i like how it just plops you in the world and just pretty much says"Okay here you are, good luck! Here is your fist it is the only weapon you can use for now! what you want something better? like a compass or tutorial?! Hell no!" I had to draw my own map for this game...how awesome is that?!
 

sanquin

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bullet_sandw1ch said:
im sorry sir, but fallout new vegas is currently the best RPG in recent memory. all the references to fallout 1 and 2, plus it follows the lore well and coherently. and the characters are fricking AMAZING! the writing in that game is so appropriate for the setting and situation, it simply puts skyrim to shame.
I'm sorry, what? Where did I ever mention the fallout series? This was about the TES series. Stop bringing other rpg's into it. Also, just because YOU think the best rpg in recent history is F:NV, doesn't make it so. I personally see The Witcher 2 as such, even if it didn't appeal to as many people.
 

simmeh

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Jan 25, 2009
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TheNamlessGuy said:
...I agree with you on the menu system in Skyrim. If you care to give it another chance, I recommend modding it.
lotr rocks 0 said:
...If you're playing skyrim on the PC, might I recommend two mods for it: SkyUI and better sorting. They should fix most of your major inventory problems....
The_Lost_King said:
simmeh said:
If yo have Skyrim on pc there is a mod called SkyUI which improves the menus greatly.
I actually sought out the SkyUI mod on my own and installed it. I generally don't like modifying games my first time through, but this one seemed necessary. I do get an error message the first time I open my inventory when I load my game saying that my version of SKSE is out of date, but I've checked it numerous times and I do have the latest version of that.

I'll admit that the mod makes the game more playable, but it in no way justifies the way the menus were in the release version.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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simmeh said:
TheNamlessGuy said:
...I agree with you on the menu system in Skyrim. If you care to give it another chance, I recommend modding it.
lotr rocks 0 said:
...If you're playing skyrim on the PC, might I recommend two mods for it: SkyUI and better sorting. They should fix most of your major inventory problems....
The_Lost_King said:
simmeh said:
If yo have Skyrim on pc there is a mod called SkyUI which improves the menus greatly.
I actually sought out the SkyUI mod on my own and installed it. I generally don't like modifying games my first time through, but this one seemed necessary. I do get an error message the first time I open my inventory when I load my game saying that my version of SKSE is out of date, but I've checked it numerous times and I do have the latest version of that.

I'll admit that the mod makes the game more playable, but it in no way justifies the way the menus were in the release version.
Agreed that it should have been better at launch, but that's one of the great things about Bethesda games on PC: whatever bethesda screws up, chances are some nice modder will fix it.
 

Mylinkay Asdara

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Nov 28, 2010
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I find the introductions to most games these days a tedious experience. I'm not sure if it is because I've been playing games long enough to just figure the things out that are obvious to anyone with the amount of time with a controller in hand that I have or because of the whole movement towards wanting to recruit that broader audience everyone is always talking about making the introductory periods more laborious than they have been in the past.

Once you settle into a game, that's when the real test comes in and - I've said this before, about these types of open-world titles in particular - part of wether or not you are going to enjoy them is coming from your willingness to suspend disbelief and buy into what has been laid out for you. Yes, it is the publisher's job to make that as seamless and easily done as possible - but as possible are the key words there! In the end, we decide what we're going to get out of a game and how much we're willing to give to get it. That's part of the interactive quality of games. They aren't movies, they aren't books, they aren't there to provide an experience wholly, they are there to enable us to create our experience. I find this is especially true, and most apparently, in open-world games that count on players to provide some of the motivation to keep going through the game that's there to be played.
 

Techsmart07

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Mar 5, 2011
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Personally, I felt frustrated with the Skyrim sidequests. They were almost too easy and unrewarding. It felt like the game handwalked you through most of them, and it made story jumps way too fast. You made me head of the mage's college after only knowing me for a week and I can only cast mage's light? I'm sorry, but even if you did one very impressive thing, that's quite a leap. In Morrowind especially, when you were head of the mage's guild, you felt that you deserved it. You have to be able to cast spells, even if you didn't do it very often, and you had the support of most of the guild because you spent time with almost all of them.
The other issue I had with Skyrim sidequests is that it kept throwing them at you. In a casual walk through town... "QUEST!! Do guy's dirty laundry" (not literally, but some felt pretty trivial considering you were supposed to be this epic person)

I agree that morrowind's combat system can be quite frustrating, but not in the same way. Until I got my swordsmanship fairly high, I missed quite a lot. It gets pretty frustrating when you spend 20 minutes of "Miss, miss, miss, miss, hit - Yeah! I deal... one... point of damage." I prefer the setup now, where you hit, and weapon condition and skill only impact the actual damage output.

That said, I completely agree that morrowind was much more difficult to get into. It had, in my opinion, the best story of the three, but you had to pull the story out of the game though, it spoon-fed you nothing. I liked that, because it made the story more fulfilling when you got the next portion of it (nothing bad with not wanting to do that, just preference).

(odd coincidence, soon as I was about to hit post, my friend on steam started playing morrowind).
 

lacktheknack

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Jan 19, 2009
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Still all better than the first 45 minutes of Daggerfall. :D

The first thirty minutes consists of learning how to use the character creation screens, and working with pretty much no hints on how (Dis)Advantages work, or what any of the skills do. And while you might say "Skills are obvious, dude", tell me that when you're comparing "Daedric" to "Nymph" to "Medical" to "Thaumaturgy" with no feedback to what any of them do.

And then you start the game in a collapsed cave, and fight through a very unfair first dungeon (LIGHTING BOLTS EVERYWHERE!) using a combat system that appears to be designed to not work if you're starting a new character. Then, after accidentally finishing it (and it WILL be accidental, as there's no indication of where the exit is), you are promptly dropped on a map two times the size of Great Britain and told "aight, go do things and enjoy yourself, lulz".

You have to kill a week or so before the story will start.
 

lacktheknack

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bullet_sandw1ch said:
sanquin said:
bullet_sandw1ch said:
im sorry sir, but fallout new vegas is currently the best RPG in recent memory. all the references to fallout 1 and 2, plus it follows the lore well and coherently. and the characters are fricking AMAZING! the writing in that game is so appropriate for the setting and situation, it simply puts skyrim to shame.
I'm sorry, what? Where did I ever mention the fallout series? This was about the TES series. Stop bringing other rpg's into it. Also, just because YOU think the best rpg in recent history is F:NV, doesn't make it so. I personally see The Witcher 2 as such, even if it didn't appeal to as many people.
YOU didnt mention it, but the guy i was quoting said that skyrim was the best RPG so far, and i said that the best RPG so far was F:NV.
If you check your first post, you quoted the wrong guy.
 

sanquin

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bullet_sandw1ch said:
YOU didnt mention it, but the guy i was quoting said that skyrim was the best RPG so far, and i said that the best RPG so far was F:NV.
Read again...you quoted me. And I said "The best TES game out of the three." (morrowind/oblivion/skyrim) Hence my reply to your quote.

And also once again, you shouldn't state your opinion as fact. Fallout: NV isn't the best rpg so far. It's the best rpg so far in your opinion. Mine is The Witcher 2.