About Combat. The reasons you disliked Morrowind, and the reasons you liked Oblivion/Skyrim, are the reasons I adore Morrowind and dislike Oblivion/Skyrim. In Morrowind, you feel weak, you feel like an exhausted prisoner with no real skills left, and even a rat can kill you, but when you get better at the game, get more skills, higher level, there is a progression of skill, you can start killing undead, then start killing daedra, and (Spoilers) you can kill Gods in the end.
Oblivion/Skyrim, just straight up lets you kill humans with no real challenge, so you straight away feel powerful, stronger then the average person, so later on, (also with the lack of enemies) you are killing the same things, no real sense of progression. This really breaks the immersion for me.
Wall of text perhaps but it involved the Elder Scrolls games so definetly readable.
One thing that seems to pop up when I read alot of PC-players opinions of Skyrim is that the menus suck.
Now I don't know if there's any difference in menus from the 360 version but that's the one I play and I don't find any problem with it at all.
It's divided into Armor/weapons/Potions and all that, and unless you carry around every single piece of gear you find, is at least in my opinion easy to navigate.
Might be that you just have to use the thumbstick to check everything and that might be easier than a keyboard/mouse combo, I don't know.
I just wanted to say, this is not a wall of text. This appears to be a long, detailed, thought-out post, something which you should be proud of and not denigrate it by calling it a wall of text. Actually I haven't had time to read it yet, I just wanted you to know that. I'm going to bookmark it and come back later and read it.
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Be back after I finish a few things.
EDIT: Okay, back.
Having never played Morrowind myself, I can't really say much about your experience with it. One of these days, maybe I'll get around to it. Plenty of people say it's far superior to Oblivion, and I didn't care much for Oblivion. In fact, my problem with Oblivion is similar to your problem with Morrowind: it failed to make me care. It failed to be interesting in any way. It was just a boring, bland, generic fantasyland #1,000,001. Even with the mods I downloaded for it, I couldn't get into it. I never really felt I was even part of the world, come to think of it. I was just a wandering deus ex machina.
oth games have labyrinthine menus that are absurdly hard to navigate. I don't fault Morrowind too hard, because it seemed like it literally was just lifted off the PC version and the developers had no time to adjust it for consoles. Oblivion annoys me, but at least once you got used to where everything in the menus was located it simply became tedious rather than a frustrating game of Where's Waldo.
Hehe, I tended to forget where things were in Oblivion, leading to a never-ending game of Where's That Stat.
Rather than there being tabs and sortable lists and subheadings, items are just listed. Rather than being able to look at the list and see its attributes in nice neat columns so that you can compare it with others, the only way to compare items is to highlight one and then highlight another. Rather than being able to sort your items so that, say, you can look at all your helmets and pick the best one, they're simply listed alphabetically with every other piece of armour, helmet or not. These were features that were available in Oblivion, so why were they removed? Hell if I know.
I suppose since you've spent so little time with TES in general, you never noticed that the base stats for every piece of armor of a given type are the same. A steel sword is a steel sword is a steel sword and is always better than an iron sword and never better than a glass sword. With the removal of item degradation Skyrim really had no reason to display all this extra data. Skyrim did add a little triangle mark on items the game thinks are better than what you're using, however it's flawed and only considers base damage, not enchants or smithing improvements. There is however a mod to add it all back, lookup SkyUI at SkyrimNexus.
Skyrim, though, blows both of them out of the water. It personally invests you in the plot by putting you alongside principle characters. It's a rebellion. You're at the same execution party. Things go loopy. You're pulled into the rebellion. Go and see the leaders of the rebellion. There. Vested interest. Impetus. A reason to play. No hand-wavy 'go there and do things' bull. It makes me want to go and see these places, talk to these people, and fight alongside them.
Skyrim wins this department quite handily. The first sidequests I gathered happened to be either in the way of or only slightly off the path of the things on my main quest. This is how I like the bulk of my sidequests: they require extra effort, but not so much that you have to go hours out of your way to complete them. I've always felt that a game that tries too hard to pry you away from its main elements is a game that' hiding something.
Well y'know the whole civil war thing is an overgrown sidequest, right? The real quest is solving the dragon problem!
How far I actually go with Skyrim before I encounter something that pisses me off enough to make me want to quit remains to be seen, but for the time being I am content to continue playing.
Now you've done it. You've tempted fate. When you reach a certain point in the main quest, you will be hit by a bug which leaves you sitting there for hours unending waiting for people to talk. You'll know it when it happens. Of course, I'm pretty sure that to avoid that bug entirely, simply complete the civil war. Or do absolutely no civil war quests at all, which may or may not avoid the bug but has been shown to make that particular main quest section go more smoothly.
Seriously now, Morrowind is the game that has consumed most hours in a life that had plenty of gaming around. The world has SO much character, and it is a gritty place, where you can be put down rather easily if you simply wade into combat with recklessness.
But, it gives you an insane amount of customization, one of the best Magic and Enchanting systems ever in a game, a soundtrack that is beyond excellent (my favorite game music, ever, bar none), and a sense of really being there. The ash storms, the rain, the spectacular night sky... not to mention the moddability, which makes a great game the best title ever released, for me.
Oblivion, while gorgeous, was buggy for a good while, and had much less character than Morrowind. Still, it is a game I played with frivolous glee. It's the TES title that I played the least, so far.
Skyrim is a beautiful transition into a modern gameplay. It is MUCH more lenient towards newbies (now you don't need to play your whole gaming experience from level 1, otherwise you don't get the Attribute modifiers that make you viable), visually stunning and with lots of characters. The modding community is also great, and I've seen lots of nice mods I picked up. I am letting it stew for a bit, since I don't have a lot of time now, but I'll definitely mod and run it thoroughly at a point in the future.
Thanks for the impressions. They seemed honest and thought out.
my first 45 minutes with an elder scrolls games...skyrim and oblivion pretty sure it was close to 20 minutes to install, usually i am thinking geee its been out how many hours how many mods are out already? then sometimes i just start modding the games myself, new vegas i was porting mods over even before i started the game.
having played far more of skyrim i say its a good game overall, tho i have yet to actually finish it in any meaningful way.
Problem is the shine wears off, the main sidequests are bland and boring next to oblivion, the main quest seems better but not finished it, and there are still some head scratching bugs in game after so many patches.
Okay, this is somewhat off topic, but what combat mod are you using? I haven't really seen any that looked like it would improve the combat to any substantial degree, and I do kind of want one. Thanks.
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