5 crucial lessons learned from modern video games

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Torrasque

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<url=http://www.cracked.com/blog/5-crucial-lessons-learned-by-watching-kids-play-video-games_p2/?utm_source=facebook&utm_medium=fanpage&utm_campaign=new%2Barticle&wa_ibsrc=fanpage>I gotta say, this article does bring up a good point.

Give this article a read and let me know what you think.
I have to agree with what he says about grinding, but I still enjoy cinematics. But then again, I am not a kid, lol.
 
Dec 14, 2009
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Ah, to be in the age group where CGI cutscenes were considered a treat, rather than a mainstay.

Damn kids don't know how lucky they are.
 

jakko12345

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Agreed. I really despise people who skip cinematics. Case in point; I finally convinced my brother to play something other than Black ops so i lent him Mass effect 2. He skipped every cut scene and gave up after 20 minutes because, and i quote, "there was no multiplayer and there was no action". I swear, I almost seppuku'd him for insulting Bioware.
 

razelas

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Daystar Clarion said:
Ah, to be in the age group where CGI cutscenes were considered a treat, rather than a mainstay.

Damn kids don't know how lucky they are.
Yeah, now that you say it, that's exactly how I feel.

It's a shame, really, that kids today just aren't fully appreciating their games, intentionally or not. I sure as hell will make my kids appreciate their video games as the cornerstones of their childhoods.
 

Kahunaburger

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I didn't find this article particularly persuasive - it basically boils down to "kids don't have fun with some elements of age-inappropriate games for some mystifying reason."
 

Torrasque

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I fucking love playing through Fire Emblem to see Ike in his glorious gloriousness. I love beating Metroid Prime to watch the credits roll by as Samus takes odd her helmet and finally relax.

What gets me is that kids these days don't just skip cinematics, they skip everything! I'll be the first to admit that I skip through the wall of text quest givers in WoW and Borderlands, but when playing Fire Emblem, Ogre Battle, and Oblivion, I read every word, even when ever word is ALOT of reading.
Another thing that he brought up that was a good point was the fact that lives are practically meaningless these days. I really don't want to turn this into another fucking thread about regenerating health in FPS', but its true, in Halo, if you fuck up, its not the end of the world. If you fuck up in Oblivion, and don't want to go to your autosave that has you jumping perpetually into a lake of lava, you're hosed =|
 

Torrasque

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Kahunaburger said:
I didn't find this article particularly persuasive - it basically boils down to "kids don't have fun with some elements of age-inappropriate games for some mystifying reason."
Not really at all though. The entire point of the article wa "here are some lessons on gaming we can learn from kids" and the "we" could even extend to the gaming industry.
 

Stall

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jakko12345 said:
I swear, I almost seppuku'd him for insulting Bioware.
How can you seppuku him, given that seppuku is a form of suicide?

OT: Why would you discuss a Cracked article? It's a satire/humor site. It'd be like discussing a story on the Onion besides "Oh, that was really witty".
 
Jun 11, 2008
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Well I personally do skip cinematics/reading on a speed run or if it is maybe my 10th time through the game and I just want it for gameplay but I abhor it being done first time around.

Also I really do not see the problem with grinding it lets you to a degree set your own difficulty curve. Oblivion was atrocious for this. It either made every battle too easy or too epic and I think given the mods out there to jazz up combat and not make it it shit/fine tune the difficulty I can safely say I am not alone in this opinion.

All I am going to really say on easy games is that I want a bit of Nintendo hard. At least Megaman 2 is challenging CoD 4 or WaW is just irritating. It is only hard due to satellite guided grenades and you end up just going through certain parts again and again while walking through other parts.

So yeah not particularly funny or up to what cracked should be. At least he should make his points sound funny.
 

Kahunaburger

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Torrasque said:
Kahunaburger said:
I didn't find this article particularly persuasive - it basically boils down to "kids don't have fun with some elements of age-inappropriate games for some mystifying reason."
Not really at all though. The entire point of the article wa "here are some lessons on gaming we can learn from kids" and the "we" could even extend to the gaming industry.
But the point is that children are a very specific market. GTA 4 or FO:NV, for instance, isn't really designed for them. Moreover, this article is really only about the preferences of exactly one kid.
 

SonicKaos

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To me this article boils down to the fact that kids have no patience, and no desire for understanding. Instant gratification is all they want, and if they don't get it, they give up. Unfortunately this is how a lot of people are these days...

People (including myself unfortunately) are too scared to fail now.
 

LITE992

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My opinions in the dreaded wall of text:

5. Agreed. When I played the old Sonic games and Runescape, I was cautious about potentially dangerous things. In Sonic, I'd be cautious on the last stages because they usually had bottomless pits 95% of the time, and you had limited lives. Runescape had you lose items in your inventory, so I always practiced my strategy and kept a sufficient food supply so I wouldn't die. It's good that games put a risk element in them, because although losing is frustrating, it makes you a better player because you don't want to fail. Seems like most reviewers hate that and prefer a game that holds your hand the whole way. If you encounter a difficult part, you should practice or grind to get past that, not switch on beginner mode.

4. Grinding is a good thing, because it makes you appreciate what you earned from it. An recent example would be what I grinded for in Pokemon SoulSilver. I wanted to teach my Pokemon a move that would help it combat Pokemon who had an advantage against it. I could learn the ability from a person who wanted 64 Battle Points for it. To get BP, you participate in consecutive battles at the Battle Frontier; every 7 trainers you beat in a row gives you 3 BP. I spread out my grinding over a week so I could do other things to keep me from being bored. After I got that move I was aiming for, I was so overjoyed. Now imagine if I was given that stuff from the start, or for a very cheap price. No accompishment. While people don't like the time put in to grinding, we can agree that it all pays off (most of the time anyway).

3. I (almost) always read the wall of text I was presented, because I found it more immersible when you actually knew what was going on. Plus, I often found some tips they would give me to help me out. His WoW example is a good one, because you would have to read through the wall of text to find out where needed to go, plus some backstory on your quest. Today they still have that, but why read it when you can open the map and read the label "GO HERE"? With that stuff it makes it easier to find difficult things I agree, but now players go around killing stuff without knowing what the hell is going on. It wouldn't matter if they had the recover artifacts that hold the key to saving the world. It's kill this, take this, complete quest here, get weapons, repeat.

2. Pretty much the same opinions for 3 apply to 2.

1. I don't cheat when playing through the game the first time. I honestly see it as an insult to the developers by taking their creation and making it super easy. After I beat the game, I might do that thing where I turn on God Mode and kill everyone I see, or something else like that. Cheats make the game fun for a short while, like super slow-motion in CoD4, but it doesn't compare to playing clean.
 

Sniper Team 4

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The cutscenes in Final Fantasy VIII were the driving force behind me playing that game. Yes, I enjoyed the story and I liked the characters, but the cutscenes...Oh, the glorious cutscenes. That battle between the two Gardens, the opening, the attack on the beach. Everything was so pretty. I still love Final Fantasy's cutscenes (yes, even XIII's) when they are actual CGI cutscenes, and not ones used with the in-game engine.

Did anyone get from this article that basically kids these days are not as patient as we were?
 

RedEyesBlackGamer

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Jan 23, 2011
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Sniper Team 4 said:
The cutscenes in Final Fantasy VIII were the driving force behind me playing that game. Yes, I enjoyed the story and I liked the characters, but the cutscenes...Oh, the glorious cutscenes. That battle between the two Gardens, the opening, the attack on the beach. Everything was so pretty. I still love Final Fantasy's cutscenes (yes, even XIII's) when they are actual CGI cutscenes, and not ones used with the in-game engine.

Did anyone get from this article that basically kids these days are not as patient as we were?
I don't know if patient is the word that I'd use. We grew up as gaming evolved into a powerhouse entertainment medium. We have an appreciation for games that kids just don't have. We suffered through platforming hell, waited with excitement for the one to three actual pre-rendered cutscenes in the PS1 era, we appreciate the fact that games now have stories more complex than "go rescue the damsel in distress and beat the big bad". Kids are growing up with the 360/PS3/Wii being their first console. It isn't the same for them.
 

Torrasque

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Sniper Team 4 said:
Did anyone get from this article that basically kids these days are not as patient as we were?
Yeah, several people made that point, but it seems the point of this article is that our nostalgic notions of what a game should be like, are not neccesarily what games should be like at the present. I like his Portal example where he shows that story can be told during gameplay, and that you don't need to stop and read or watch something to understand what is going on.
 

Racecarlock

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Why should I have to appreciate story driven games? I like fun and I like having fun. I might enjoy a good story once in a while, but I don't think I should have to play a game just because it was written by bioware. Besides which, if those story games are so good, why aren't you playing them right now? The reason you don't any threads on here defending mechwarrior games is because the fanbase is too busy actually playing the game to care about criticism. Personally, I think a game is much better when the story and gameplay go hand in hand. Did portal have any cutscenes besides the ending one and text besides the optional subtitles? No, but it was still a damn good story. More importantly, I don't feel I should have to appreciate story alone. I can get a good story in a book. The interactivity is what truly adds something and when you bog down the game with lots of cutscenes it takes away from that unique interactivity that people came to the game for in the first place. I remember that one part in the half life 2 episode 2 xbox demo where Alyx was talking to the professor and I kept picking the chair up and shoving it into her face, although nobody talking noticed, which was pretty funny. That kind of fun is lost when you take away all player control so you can show off some pretty graphics and I might as well be watching a movie. But I'm not watching a movie, i'm playing a game, so let me fucking play it! Hell even having control over just the first person camera look is better then having no control whatsoever.
 

Torrasque

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RedEyesBlackGamer said:
Sniper Team 4 said:
Kids are growing up with the 360/PS3/Wii being their first console. It isn't the same for them.
I agree with this.
For us who played Final Fantasy 1, Mario Kart on SNES, or Diablo 1, THAT is our gaming foundation, and everything added to that is new, innovative, and exciting. For kids who's first FPS is Gears 2, first RPG is WoW in Cataclysm, first racing game is the newest Forza, their foundation is exciting at first, but they get the new "streamlined" versions of games we know well. We are amazed at new level design and character progression, while they are just "well thats just how it is". I don't want to get into the preachy "kids these days don't know what gaming was like when I was a kid", cuz they obviously don't. Its pointless to hold that against them.
 

Appleshampoo

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Stall said:
jakko12345 said:
I swear, I almost seppuku'd him for insulting Bioware.
How can you seppuku him, given that seppuku is a form of suicide?

OT: Why would you discuss a Cracked article? It's a satire/humor site. It'd be like discussing a story on the Onion besides "Oh, that was really witty".
Maybe in such a rage he'd commit Seppuku but make sure all his insides fell out on his friends head. Scar him for life ya know?

Also, it make be a satire sight, but I totally agree with the points made in the article. My little brother is exactly the same, skips through everything the complains when he doesn't know what's going on or anything.
 

Zeraiya

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I may be one of the 'kids' but I never skip a cutscene. The cutscene was put there for a reason, so you watch it! The cutscene serves a purpose, whether to give you some more character information, background, a break or a plot-twist of some sort it's there and was put there consciously.

I cannot stand cutscene skippers. It only proves how uninterested they are in the story of the game.