Dark Souls 1:
1.do some actual (weapon) balancing: way too many weapons/armors are fucking useless or just outclassed by other versions. magic is either lame or useless, there are barely any good, fun spells. make pyromancy/elemental weapons scale.
2.nerf backstabs.
3.expand the part after Anor londo, especially Izalith. was way too rushed/cut.
4.Fix multiplayer: no more boss-must-be-alive shit. no more shit ass netcode. find a way to punish cheaters.
5.Give covenants some love: way of white/princess guard is fucking useless, gravelord only works in NG+ and gives absolutely no feedback about infested worlds, chaos covenant feels halfassed covenant-items/spells are inconsistent: some work fine if you leave the covenant, some dont, some are weaker. overall they could need better rewards/more levels/goals.
a lot of dark souls' (and dark souls 2's) problems (at least when it comes to multiplayer) could be fixed by letting from soft only do the design stuff and leave balance and coding to people who actually know what theyre doing.
i'd also add 'actually explain game mechanics. it's retarded that so many parts of the mechanics are hidden and have only been revealed by accident', but since i know them now, it's not an issue anymore. wouldve been great for my first playthrough tho.
1.do some actual (weapon) balancing: way too many weapons/armors are fucking useless or just outclassed by other versions. magic is either lame or useless, there are barely any good, fun spells. make pyromancy/elemental weapons scale.
2.nerf backstabs.
3.expand the part after Anor londo, especially Izalith. was way too rushed/cut.
4.Fix multiplayer: no more boss-must-be-alive shit. no more shit ass netcode. find a way to punish cheaters.
5.Give covenants some love: way of white/princess guard is fucking useless, gravelord only works in NG+ and gives absolutely no feedback about infested worlds, chaos covenant feels halfassed covenant-items/spells are inconsistent: some work fine if you leave the covenant, some dont, some are weaker. overall they could need better rewards/more levels/goals.
a lot of dark souls' (and dark souls 2's) problems (at least when it comes to multiplayer) could be fixed by letting from soft only do the design stuff and leave balance and coding to people who actually know what theyre doing.
i'd also add 'actually explain game mechanics. it's retarded that so many parts of the mechanics are hidden and have only been revealed by accident', but since i know them now, it's not an issue anymore. wouldve been great for my first playthrough tho.