5 Game Endings that are worse than Mass Effect 3

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RJ 17

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DoPo said:
RJ 17 said:
DoPo said:
Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.
Hey now...I actually liked Blood Omen 2! Wasn't my favorite game out of the series but I still enjoyed it.
It's riddled with plotholes. Even if you take it isolated from the rest of the series, the guys who made BO2 didn't keep consistent with themselves. The rest of the plotholes are worse. The gameplay is tedious and boring. The fights are tedious and boring. Also, they don't make much sense - weapons break only when Kain holds them. If you think about the puzzles you'll realise they were designed by a complete lunatic (possess a person, pull a lever, lever and person blow up. WHO WOULD HAVE THAT?). Any suspension of disbelief goes out of the door when even the most ordinary peasant survives three consecutive stabs in the stomach. And by stab, I mean they were fully impaled on a broad sword UP TO THE HILT.

Like this

Three of those. You have to do this thing three times before the lowliest of mortals die. And you need them to die to drink their blood an increase the blood lore. And drinking blood becomes boring and tedious after the fifth time you do it. Too bad you have to do it another a thousand times until the game ends.

There is more. The only remotely good thing I can say about the game is that the stealth kills were satisfyingly brutal.

If they did keep the game not LoK, as it was initially intended, it would still have been a bad game, just not a disaster as it is now.

RJ 17 said:
Wonder if they ever intend to make another one. I know a voice actor or two died, but I wouldn't mind seeing a new LoK game.
Apparently, they are rebooting the series [http://au.games.ign.com/articles/122/1221161p1.html]. I'll have to wait and see how successful that comes out.
All that aside, I just love saying "Vae Victis!" with every kill. :3
 

DoPo

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Jan 30, 2012
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RJ 17 said:
DoPo said:
All that aside, I just love saying "Vae Victis!" with every kill. :3
You had to say it didn't you, you had to rub salt in the wound that is BO2. Kain never says "Vae Victis!" there. Simon Templeman uttering the words could have made the boring killing of innocents at least tolerable.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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DoPo said:
RJ 17 said:
DoPo said:
All that aside, I just love saying "Vae Victis!" with every kill. :3
You had to say it didn't you, you had to rub salt in the wound that is BO2. Kain never says "Vae Victis!" there. Simon Templeman uttering the words could have made the boring killing of innocents at least tolerable.
Hehehehe, that's right he doesn't have his famous battle cry in BO2.

Well congrats, you've officially convinced me that BO2 is indeed an insult to the LoK series.

At least every other one of Kane's lines in Defiance is Vae Victis....

...and I love when Raziel gets to say it to Kane! Followed by the translation: "Vae Victis!! Woe to the Conquered!"
 

him over there

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Dec 17, 2011
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Halo 2, time to finish the fight! ALL right time for the last Mission! Boss Fight! Something! And right then and there the credits roll.
 

yourbeliefs

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Jan 30, 2009
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I think any game when it isn't immediately obvious that you beat the game is guilty of a bad ending. For me, Rayman Origins was a good example of this. Maybe it was because I didn't reach 100% completion but for me, after going through hell and back in those final 3 stages (anyone who beat the game knows what I'm talking about) the ending was as satisfying as winning $1 in the Mega Millions lottery.
 

pilouuuu

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Aug 18, 2009
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Let's be honest. Most games have bad endings. It's like no thought was put into them. Sometimes just a CGI or some text alongside pictures. Games need to have better endings. Like a complete epilogue.

The one I remember now is Bioshock. The bad ending was really bad! And the good ending was touching, but underwhelming. If we include the final boss fight as part of the ending, then it was really, really underwhelming!

I hate cliffhangers too!
 

Sniper Team 4

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I'm trying to think of endings that I like less than Mass Effect 3's, and I really can't. There are ones that I don't like (Gears of War 3, Resistance 3, Resistance 2), but they all had at least a sense of closure (there's that word again, I'm sorry) or, if they were a cliff hanger I knew that the story would continue. So, while I don't like having to wait to see what happens to Gordon Freeman, the world of Sanctuary, Master Chief, or anyone from the Dragon Age universe, I know that I will eventually be told what happens.
Mass Effect 3 does not do that. I have no idea if the Krogan turn out to be a mistake, or if the Geth and Quarians do live in peace. On my second playthrough, everyone keeps telling me "Your actions will have dire consequences," but I keep shrugging my shoulders going, "No they won't because no one tells me what they are." The Dalatross' warning rings hollow to me because I don't see the outcome of my choice. I don't get to see if it was the right or wrong one. No sense of closure.
 

krazykidd

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Dragon age 2 has a terrible ending , quite anti-climactic too .
Deus ex:HR had a terrible ending , and is , in my opinion , a terrible game
Dark souls has a terrible anti-climactic and dissapointing ending ( 5 whole seconds), but it's an amazing game
Dead space 2: had a terrible ending , completly bat-shit non-sensical in my opinion .
Deadly premonition , had a terrible ending , but i cannot for the life of me tell if it was done on purpose with the theme of the game , of the developpers just said "fuck it" at the end of developpement.

Edit: Huh ... All these games start with the letter D ...
 

Marcus Kehoe

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Rage and ME3 are the most comparable, but their is 2 big differences.

1. Rage kinda sucked the big one as a whole, while mass effect was great through 1-3 except the last 8 minutes my favorite game series right next to metal gear.

2. Rage didn't have your own choices influence the game-play.

Fallout fixed it's shit ending with the dlc.

final fantasy whatever number after 12 was just boring, but to those who like it that was a dirty trick.

Don't know HIN MEGAMI TENSEI: DIGITAL DEVIL SAGA

Half-life isn't really done so, it has a chance at redemption.
 

Asita

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Actually, Half-Life 2's ending was thematically appropriate, and actually a valid stylistic choice which both mirrored the ending of the first installment of the series and bookended the events of Half-Life 2[footnote]You start off in stasis courtesy of the G-Man, you end in stasis courtesy of the G-Man). Additionally, it doesn't qualify as Deus ex Machina[footnote]though one could make an argument that what happened to the gravity gun was, as was the vortigaunts involvement in the first moments of Episode 1[/footnote] due to the G-Man's capabilities being very much alluded to over the course of both games. From a writing standpoint, it was actually a decent ending, albeit one that begged for a sequel.
 

tzimize

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Fawxy said:
endtherapture said:
Neverwinter Nights 2 ending is pretty bad.

Cave collapses on party. You all die.
Holy fuck, really? I had my vote all set for Borderlands, but that looks like it takes the cake.

Thanks for saving me the 100+ hours I would've eventually put into that game. Huh.
FFFFFFFFFUUUUUUCKING BOOOOOOORDEEEERLAAAAAAAAANDS!!!!!!!!!!

Gah! Thats one of the absolutely worst trainwrecks of an ending EVER. The ENTIRE story revolved around this stupid fucking vault and all the awesomeness that was inside it and....they end it....like that??!??! FFFFFFFFFFFFF#%¤&#( #/#&

I'm leaving this thread. I dont need this rage >:|
 

woodaba

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Asita said:
Actually, Half-Life 2's ending was thematically appropriate, and actually a valid stylistic choice which both mirrored the ending of the first installment of the series and bookended the events of Half-Life 2[footnote]You start off in stasis courtesy of the G-Man, you end in stasis courtesy of the G-Man). Additionally, it doesn't qualify as Deus ex Machina[footnote]though one could make an argument that what happened to the gravity gun was, as was the vortigaunts involvement in the first moments of Episode 1[/footnote] due to the G-Man's capabilities being very much alluded to over the course of both games. From a writing standpoint, it was actually a decent ending, albeit one that begged for a sequel.
Except it was done 100 times better in HL1. In Half Life 2 the game literally cuts out just before the climactic event of the story. In HL1, you at least got to kill the Nihilanth and appear to stop the alien invasion. HL2 ends without any knowledge about Alyx, Eli, Barney, or, hell any remote fucking CLUE what happens because the game literally freezes the second gameplay is finished. I know what its trying to say, like the G-Man put Gordon back in stasis the moment he was no longer needed, but Episode 1&2 showed that he WAS needed, which makes the whole thing incredibly bizarre and nonsensical.
 

woodaba

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TheKasp said:
woodaba said:
Shock! Horror! Blasphemy! How dare I criticize Half-Life? Well, before the massive Episode 1 retcon
What retcon? *honest interest*

And if I'm honest: Even back then I thought it closed the story that was to be told in HL2 and I found the Episodes rather... tacked on since the final piece is missing.
The retcon comes from the vortigaunts intervention before the G-Man places Gordon back in stasis. The original ending makes it perfectly clear that Gordon is back in stasis.
 

evilneko

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Jun 16, 2011
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Fallout 3's ending ain't got nuthin on ME3's. In fact, Fallout 3's is three times better than ME3's: you can let the damn thing blow up (with you in it), activate the thing and die of radiation poisoning, or poison the thing and die of radiation poisoning. Each one leads to a different outcome for the wasteland. ME3's choices....not so much. All the same.

Also, Fallout 3's isn't the capstone on half a decade of gaming and decisions.

I haven't even played the other four games on the list. >.>