Eggbert said:
... You have said everything I wanted to, only better. And there's points for this theme all over the place: nobody ever explains what happened to you. Why? It doesn't matter how little you know, only that you get the job done. And once the job's done, you don't need to hang around, so why waste time/risk losing an asset? Back into stasis.
Exactly. He didn't do anything throughout the entire game save for appear in the distance if you were
really looking for him, but when he shows up at the end? It's a stark reminder of your status as his puppet. He shuffled reality like a deck of cards to move you through space and time, and then once your job was over, and I mean
exactly once your job was complete, he reemerged to collect his weapon for deployment at another time.
Eggbert said:
FO3, on the other hand, is the point where I get to link everyone who likes the main plot to
Spoiler Warning. Watch the Fallout 3 season, then tell me the plot makes sense (don't actually, I don't want an inbox full of sarcastic comments in 10-12 hours).
Ah, good 'ole Shamus. I miss Stolen Pixels.
But at any rate, I know what you're getting at by linking to Spoiler Warning. Fallout 3, even outside of the main quest, was rife with terrible plot holes, the worst kind of railroading, and some straightforward stupid writing.
For instance, Tenpenny Tower. Roy the ghoul wanted to move in, but the residents don't like ghouls and won't let him have a room. Apparently, doing something because you're racist automatically makes that choice wrong, no matter how much it flies in the face of logic. Feral ghouls aside, so what if they don't like him because he's a ghoul? I didn't like him because he vowed to murder everyone in the tower because they wouldn't let him buy an apartment,
and then tried to get me to help him do it. I don't care if someone's an asshole, or even a racist. That doesn't give you the right to murder dozens of people in the most nightmarish way possible.
What cinched it for me was Dashwood. If the previous reasons weren't enough to not side with Roy, Dashwood was more than enough. He was the one good man worth protecting, and I sure as hell wasn't going to murder him for some sadistic monster's petty revenge. And the "good" option is even worse, because it involves convincing the residents to let Roy have an apartment by appealing to their better senses. NO. He's a hair-trigger psychotic. I don't care if he's a ghoul or not. Putting him down was a credit to society, and Three-Dog had the nerve to call me a murderer for it.