Problem being that a)AAA developers aim for the mass consumption, which leads to writing/gameplay/etc being simple enough for 15-year-olds to understand and b) license to use the IP costs money, which can be major deterrent for D&D as an example, since it's one of the best-known as of now.It would be nice to see something like Arcanum: Of Steamworks and Magick Obscura or Vampire: The Masquerade - Bloodlines again though.
I recommend that you look into the Armored Core series.Ruhsey said:5) Giant Robot Sim Games: You want to know why everyone is creaming their pants over some silly casual game like Titian Fall (just kidding you pre-Titan Fall fanboys), because Giant Mechs you pilot are freaking awesome and we haven't seen this in gaming for a long long time. MechWarrior Online is becoming a pile of garbage, and the battlefield is pretty bare here. I miss the days of MechWarrior II, and EarthSiege, and I'm far from the only one. Their is a massive underground fan-base, so many in fact they build their own Mech mods out of various different game engines. Is this not giving developers a clue? Someone made a mistake a long time ago and assumed the Giant Robot Sim Games where dead, because they had a few bad releases. It has since been one of the largest pieces of false gaming industry wisdom.
I can; I was just thinking: what about the tactical FPS? I really miss Rainbow Six (old Rainbow Six that is), with the planning phase and weapon load-outs. I miss the delicacy of hostage crisis scenarios, and dividing my team up to attack the building from several different sides. I miss the careful precision, and feeling of success when you didn't lose a man. The new X-COM (as does Frozen Synapse) kind of fulfills this for me, but not in the same way. I think that should be my honorable mention. I can't think of any tactical FPS left... really... anyone... anyone... Ferris?Rebel_Raven said:I can't think of much else at the moment.
Good call, and I agree with you. There's not many FPSes that require tactics, and finesse, and maybe a slower, more deliberate pace.Ruhsey said:I can; I was just thinking: what about the tactical FPS? I really miss Rainbow Six (old Rainbow Six that is), with the planning phase and weapon load-outs. I miss the delicacy of hostage crisis scenarios, and dividing my team up to attack the building from several different sides. I miss the careful precision, and feeling of success when you didn't lose a man. The new X-COM (as does Frozen Synapse) kind of fulfills this for me, but not in the same way. I think that should be my honorable mention. I can't think of any tactical FPS left... really... anyone... anyone... Ferris?Rebel_Raven said:I can't think of much else at the moment.
Arena Shooters? I can think of two that came out recently. Serious Sam 3: BFE and Painkiller: Hell and Damnation. Granted, the latter is still a port, but the original game came out in 2005, so it's not that old.Ruhsey said:3) Arena FPS: AKA what happened to Unreal Tournament? Was it really that bad Epic Games? Do you really like making Gears of War, in astronomically boring shades of gray, following a strange race of refrigerator sized steroid popping humanoids? Yeah so maybe the whole E-sports thing we tried didn't really work out as well as you thought, but does that mean you have to abandon your glorious PC gaming flagship? Unreal Tournament 3 wasn't a flop because people stopped playing area shooters, it was a flop because you made it way less arena-ish and way less awesome than UT: 2004. Imagine the hype you'd cause if you could release a UT:4 with today's technology! No story, just guns! And to any other developer, people need a new Arena go-to; something to match the epicness of UT in a more modern climate.
Now I am not trying to be Mr. Negative, but I really feel folks are jumping the gun at calling it a success. Its a crowdfunding success but the actual game itself has yet to be revealed other than in screenshots. We've no way of knowing if the game itself will live up to the hype or expectations of the interest surrounding it. I'm hopeful for it's success but I'm not going to allow myself to think it will change the industry until it actually happens. Or doesn't.Pohaturon said:They are. It's called Star Citizen, AKA "Chris Robert's personal Fuck You to the AAA industry".GabeZhul said:new Wing Commander game
It's success (it ain't even out yet, but taking one look at the funding will tell you all you need to know) will inevitably spawn a few more forays into the genre after it's release.
I miss bouncing flashbangs off hostage's heads.Ruhsey said:I miss the delicacy of hostage crisis scenarios
Well, upcoming Thief 4... we all can disagree or agree of its approach to stealth (and especially combat). RPGs I already touched on.dylanmc12 said:Tactical shooters! Who wants Raimbow Six, who wants Mass Effect?
Stealth games! (ie, not Hitman, which needs CPR at the moment)
RPGs! (As in, not a crappy COD knock-off where you level up every few shots, even if the level does nothing ever than letting you put stickers on your gun.. actually, that's quite a good idea. But not that.)
Management games that aren't Dwarf Fortress, the Sims, or Bioware crap that isn't really management at all! (Only 10% of Dwarf Fortress players actually know what they're doing, what that thingy is, and why they're controlling circles with beards)
Romance games. I don't think a not-completely-weird-and-disgusting-and-stupid visual novel would miss the target. That is, it is wasn't cheasy, wasn't annoying, and didn't have a bajillion unintentionally awkward sex scenes on every route.
Well, there is the hangar module. While it can't be called proper gameplay per se, but it's more than screenshots. Also, we've had the gameplay vids (though after colonial marines, not exactly proof either). Actual gameplay, in the form of pvp dogfighting module will be coming sometime december, so we'll see. Chris' name carries some weight in the industry, and with reason. If nothing else, we know the "flying around in a spaceship" part of it will be good, which is the important part of the game (there will be planetside FPS parts, and rpg-ish player interaction)amaranth_dru said:Now I am not trying to be Mr. Negative, but I really feel folks are jumping the gun at calling it a success. Its a crowdfunding success but the actual game itself has yet to be revealed other than in screenshots. We've no way of knowing if the game itself will live up to the hype or expectations of the interest surrounding it. I'm hopeful for it's success but I'm not going to allow myself to think it will change the industry until it actually happens. Or doesn't.Pohaturon said:They are. It's called Star Citizen, AKA "Chris Robert's personal Fuck You to the AAA industry".GabeZhul said:new Wing Commander game
It's success (it ain't even out yet, but taking one look at the funding will tell you all you need to know) will inevitably spawn a few more forays into the genre after it's release.
Too many times we've been burned by "genre-changing" games, and while its a noble pursuit, Chris Roberts hasn't done much of note since the WC series, so we will see what happens.
Im kind of surprised that you didnt bring up Plannetary Annihilation. And Gearbox is said to be working on a new Homeworld game.Ruhsey said:Where is the modern equivalent of Homeworld, Total Annihilation, or Warcraft III RPG blends? A gold mine untapped, as I see it.
I love Planetary Annihilations ambition! I think we are seeing a shift; it's just most of these games aren't really "out" yet. So, we don't know if they'll be successful or not. Therefor I can't really judge them. (I don't believe in calling final judgement on a game in Alpha or Beta phase) Keep your fingers crossed though, the CPR might come soon.gigastar said:Im kind of surprised that you didnt bring up Plannetary Annihilation. And Gearbox is said to be working on a new Homeworld game.Ruhsey said:Where is the modern equivalent of Homeworld, Total Annihilation, or Warcraft III RPG blends? A gold mine untapped, as I see it.
Have you played any of the recent, or maybe not so recent Burnout games. I don't think they've all (or any) have come out for PC, but they usually feature a game mode that is pretty much the same as this, in which you attempt to wreck an intersection, watch like a 10 car pile up, and get paid for the amount of damage you did for some reason. They also have better graphics.Racecarlock said:I don't know what genre Hot Wheels Crash falls into, but we need another car game where the objective is to create as much rube goldberg style mayhem as possible with so many explosions that even michael bay would go insane.
Seriously, I want more of this.
Actually I do have Burnout 3 and revenge, both of which were excellent. They both had good crash modes, but burnout paradise went with showtime and got rid of crashbreakers, which sucks. Also I think they toned the car deformation down for reasons which I still have yet to find because turning down the car deformation in burnout is like turning down the blood in mortal combat. It makes no sense.Ruhsey said:Have you played any of the recent, or maybe not so recent Burnout games. I don't think they've all (or any) have come out for PC, but they usually feature a game mode that is pretty much the same as this, in which you attempt to wreck an intersection, watch like a 10 car pile up, and get paid for the amount of damage you did for some reason. They also have better graphics.Racecarlock said:I don't know what genre Hot Wheels Crash falls into, but we need another car game where the objective is to create as much rube goldberg style mayhem as possible with so many explosions that even michael bay would go insane.
Seriously, I want more of this.
http://www.youtube.com/watch?v=si3Z99YwjRk