You know, its really interesting to look at the mindset of people here.
People are complaining that they only get 10-20 hours of enjoyment out of a $60 title. This seems really weird to me because if you compare what you can spend $60 and then looks at the amount of fun time you get out of that, games are a REALLY good value.
So, let's look at some averages of the upper levels of what people are willing to pay. This is based on buying it new and enjoying it once, replay value is another topic.
Video Game
$60 / 15 hours = $4 per hour
Epic Video Game
$60 / 100 hours = $0.60 per hour
-Edit- I added this in for further comparison
Poor Video Game
$60 / 5 hours = $12 per hour
Night out
$100 / 6 Hours = $16.67 per hour
Blu-Ray Movie
$30 / 1.75 hours = $17.14 Per hour
Movie at the Theatre
$12 / 1.75 hours = $6.88 Per hour
Music Album
$20 / 1 hour = $20 Per hour
-Edit- I took this out because it can't be simplifed like this
Novel
$15 / 5 Hours = $3 per hour
(Cost Reference - http://www.chapters.indigo.ca/books/top-50-books/
I've also spent myself upto $35 for a book that I REALLY wanted)
As you can see, on a cost per hour of enjoyment, even short video games are one of the best bangs for your buck.
So... Why the hate for the $60 tag? I must be missing something...
--Update--
So after all the feedback from people I have a hypothetical conclusion that sums up the $60 hate.
And I'll use cars as an easy example
Let's take two cars;
Mercedes-Benz SLK 55 AMG, $59,900
Nissan Versa 1.6, $10,740
If someone sold you a Nissan Versa for $59,900, you'd be really pissed off because you could have gotten a better car for the same price.
So when you buy a $60 game and only have as much fun with it as other $10 games in your library you feel jipped.
Regardless of the cost, its not a competitive price point. I think games are getting away with this because people have to buy it first to find out the value and you can't return it for 100% of your money back.
But now we're left with the problem as to how to fix this.
I say, especially to publishers, lower the price on crappy games and raise the price on good games to balance it out. Have reviewers play the game before it hits the shelves to help determind its worth.
If Kane and Lynch 2, brand new, was $30-$35 tops, it would take that edge off a bit.
But when you know that games are going to be good, they're going to be worth gold.
Here are some examples of games that I think would easily sell at a $70-$80 price point.
Skyrim
Mass Effect 3
Diablo 3
That way, your bottom line doesn't/shouldn't move and you end up with more happy, satisfied customers and happier customers buy more.
With that extra cash from that, publishers can then fund more AAA projects that are polished and immersive that are worth the higher price point resulting in more money.
This way, publishers have the ability to test out new concepts with that stream of cash, and if they strike gold (Like Portal) keep making money.
On the consumer side we see games like the 3 above that are pricy but worth it, but have new and unique titles for $20-$30 brand new. Giving us a rich and diverse artform to enjoy at any level we choose just like buying just about anything else. If people were not willing to break the bank for higher value items, then things like high end cars, diamonds, or $5,000 burgers wouldn't exist!
http://www.lasvegasvegas.com/content/5000-fleurburger-vs-499-n-out-burger
I'm just thinking out loud though. I know I'm probably missing something so please correct me!
People are complaining that they only get 10-20 hours of enjoyment out of a $60 title. This seems really weird to me because if you compare what you can spend $60 and then looks at the amount of fun time you get out of that, games are a REALLY good value.
So, let's look at some averages of the upper levels of what people are willing to pay. This is based on buying it new and enjoying it once, replay value is another topic.
Video Game
$60 / 15 hours = $4 per hour
Epic Video Game
$60 / 100 hours = $0.60 per hour
-Edit- I added this in for further comparison
Poor Video Game
$60 / 5 hours = $12 per hour
Night out
$100 / 6 Hours = $16.67 per hour
Blu-Ray Movie
$30 / 1.75 hours = $17.14 Per hour
Movie at the Theatre
$12 / 1.75 hours = $6.88 Per hour
$20 / 1 hour = $20 Per hour
-Edit- I took this out because it can't be simplifed like this
Novel
$15 / 5 Hours = $3 per hour
(Cost Reference - http://www.chapters.indigo.ca/books/top-50-books/
I've also spent myself upto $35 for a book that I REALLY wanted)
As you can see, on a cost per hour of enjoyment, even short video games are one of the best bangs for your buck.
So... Why the hate for the $60 tag? I must be missing something...
--Update--
So after all the feedback from people I have a hypothetical conclusion that sums up the $60 hate.
And I'll use cars as an easy example
Let's take two cars;
Mercedes-Benz SLK 55 AMG, $59,900
Nissan Versa 1.6, $10,740
If someone sold you a Nissan Versa for $59,900, you'd be really pissed off because you could have gotten a better car for the same price.
So when you buy a $60 game and only have as much fun with it as other $10 games in your library you feel jipped.
Regardless of the cost, its not a competitive price point. I think games are getting away with this because people have to buy it first to find out the value and you can't return it for 100% of your money back.
But now we're left with the problem as to how to fix this.
I say, especially to publishers, lower the price on crappy games and raise the price on good games to balance it out. Have reviewers play the game before it hits the shelves to help determind its worth.
If Kane and Lynch 2, brand new, was $30-$35 tops, it would take that edge off a bit.
But when you know that games are going to be good, they're going to be worth gold.
Here are some examples of games that I think would easily sell at a $70-$80 price point.
Skyrim
Mass Effect 3
Diablo 3
That way, your bottom line doesn't/shouldn't move and you end up with more happy, satisfied customers and happier customers buy more.
With that extra cash from that, publishers can then fund more AAA projects that are polished and immersive that are worth the higher price point resulting in more money.
This way, publishers have the ability to test out new concepts with that stream of cash, and if they strike gold (Like Portal) keep making money.
On the consumer side we see games like the 3 above that are pricy but worth it, but have new and unique titles for $20-$30 brand new. Giving us a rich and diverse artform to enjoy at any level we choose just like buying just about anything else. If people were not willing to break the bank for higher value items, then things like high end cars, diamonds, or $5,000 burgers wouldn't exist!
http://www.lasvegasvegas.com/content/5000-fleurburger-vs-499-n-out-burger
I'm just thinking out loud though. I know I'm probably missing something so please correct me!