Because no one has the money to fix all those problems? Sure realism in a fantasy game(heheheh)would be neat but I think the game is fine the way it is.
From that statement i take you're not german speaking. Because Gothic 1+2 make Skyrim look silly in terms of "authentic medieval setting" and those games are around 10-15 years older.omega 616 said:Change skyrim to any game ever.
Why are you attacking Skyrim, one of the most realistic medieval games ever! Sure there are a number of bugs and it's not like "woah! it looks so real!" but come on, give a game a break!
It packs content in like few other games do, there is only so much you can ask with current technology. In 20 or 30 years time we will look back on Skyrim the way we look back on pong, as lacking but at the moment it's still on top of the tree in my eyes.
It's not my favorite game but it's still pushing the amount of content you can get on a disk.
I'm pretty sure you at least get a direction and a name of location. Did you try? or do you just assume that you can't? I mean the whole point of turning the quest markers off seems to be that you have to do a little detective work. I think I remember one quest where I got really bad directions, and it was about some shitty staff in a lake. Of course if we are talking random generated quests, well that is kind of a different story, even that though, they usually have a name of the place. Once you have a name you can look at the map that followed with the game or read in game guides and books.DoPo said:You can, you just don't have any directions to go off on. You need a mod to give you directions you can, you know use and not rely on a giant floating arrow. What's hard to understand?valium said:You can turn off quest markers dude, it is fairly simple and requires no mod. I am sure there are mods that straight up give you no quest markers at all.
Nope.Jayemsal said:You dont kill the Emperor, you kill a double.Chris Tian said:I agree with everything, except this one:
Thats kind of a must have, for me, in a world like Skyrim where Dragons swoop down on everybody on a regular basis. I hate nothing more than to having to reload a Dragon fight X times because the Dragon wants to rather duke it out with some unarmed questgiver I need, than with me.Skipper3 said:3. No one dies
Are you an assasin with a personal agenda wanting to change the tide of battle towards the imperials favor? Well too bad because Ulfric Stormcloak and many others has this weeks issue of impenatrable plotarmor only to be removed when the plot calls for it. Sadly, this magical god-like enchant disappears whenever you equip the armor yourself.
Its also because the world doesnt react to anything you do, I mean you can kill the f*cking Emperor and absolutely nothing happens. So being able to kill Ulfric just to have nothing happen, and just being stuck on a major questline would be an equal buzzkill.
If you use a gameguide map wich has all the locations marked you are basically doing the same thing as with the markers, just more metagaming.DayDark said:I'm pretty sure you at least get a direction and a name of location. Did you try? or do you just assume that you can't? I mean the whole point of turning the quest markers off seems to be that you have to do a little detective work. I think I remember one quest where I got really bad directions, and it was about some shitty staff in a lake. Of course if we are talking random generated quests, well that is kind of a different story, even that though, they usually have a name of the place. Once you have a name you can look at the map that followed with the game or read in game guides and books.DoPo said:You can, you just don't have any directions to go off on. You need a mod to give you directions you can, you know use and not rely on a giant floating arrow. What's hard to understand?valium said:You can turn off quest markers dude, it is fairly simple and requires no mod. I am sure there are mods that straight up give you no quest markers at all.
There was a clairvoyance spell...teebeeohh said:quoted for truthBathorysGraveland2 said:Really? Morrowind and the Gothic games disagree with you. It is very possible to have a large, open game with directions that don't treat you like a moron.Doom972 said:1. I don't like quest markers much either, but in a big open world RPG it's necessary.
and even if you decide to go with quest arrows, fantasy games give you much better options to do this than random floating arrows, hand me a magic crystal that does basically the same but makes sense in the world
I can count up 100 in German ...Adeptus Aspartem said:From that statement i take you're not german speaking. Because Gothic 1+2 make Skyrim look silly in terms of "authentic medieval setting" and those games are around 10-15 years older.omega 616 said:Change skyrim to any game ever.
Why are you attacking Skyrim, one of the most realistic medieval games ever! Sure there are a number of bugs and it's not like "woah! it looks so real!" but come on, give a game a break!
It packs content in like few other games do, there is only so much you can ask with current technology. In 20 or 30 years time we will look back on Skyrim the way we look back on pong, as lacking but at the moment it's still on top of the tree in my eyes.
It's not my favorite game but it's still pushing the amount of content you can get on a disk.
Skyrim was good game. But only a mediocre rpg at best.
I honestly can't blame them for readily believing an explanation that would actually make sense if true, as opposed to a dumb random bark.DoPo said:If you're interested, the earliest mention of this is a GameFAQs joke thread [http://www.gamefaqs.com/boards/615803-/63592963] but somehow few months later everybody decided to go "Yup, legit".
I'm not talking about a gameguide map, there followed a map with the game, as in a papermap, and there are maps and books in the game that will update your ingame menu map. I also think it would be nice, but as far as I can see this is the case, the location is marked on the map, and then you get some general directions to follow.Chris Tian said:If you use a gameguide map wich has all the locations marked you are basically doing the same thing as with the markers, just more metagaming.DayDark said:I'm pretty sure you at least get a direction and a name of location. Did you try? or do you just assume that you can't? I mean the whole point of turning the quest markers off seems to be that you have to do a little detective work. I think I remember one quest where I got really bad directions, and it was about some shitty staff in a lake. Of course if we are talking random generated quests, well that is kind of a different story, even that though, they usually have a name of the place. Once you have a name you can look at the map that followed with the game or read in game guides and books.
What would have been nice is, if you journal would provide you with some directions you could follow even without the markers or a map that has the location marked. So you'd have to search a general area.
I did the same thing in Skyrim and Dishonored. The language in the game gives no real hint as to where you're going. In Dishonored Havlocke and Pendleton would tell me to talk to someone else around the bar, but they wouldn't tell me where they were as the game was made with the quest marker in mind. Same happens in Skyrim. "Kill the bandit leader attacking whiterun." Sure thing. Where is he?valium said:You can turn off quest markers dude, it is fairly simple and requires no mod. I am sure there are mods that straight up give you no quest markers at all.
But they often do that. There have been plenty of times when the npc says here let me mark that on your map or something similar.piinyouri said:I think the core problem with quest way points is they have become literally part of the game worlds they are used in. All you need is to add a bit of text from the quest giver to say "Follow that floating odd, unexplainable shape floating over there to get to where you need to go. Instead of being a nice helping hand that doesnt directly interfere with the game world, it's become almost sentient. A character unto itself as far as the game in question's universe is concerned.
I think it'd be a great deal more balanced if you had an NPC describe or tell you where to go on their own, and then have the quest markers as an option, thereby only appearing when you yourself actually need the help.
But then again, try to make everyone happy and you'll make no one happy so what do I know.
i think you may have messed up the quotes a little bit there mate, never said anything like thatUlvenkai said:This has been my personal gripe with Bethesda "RPGs" since the early days of The Elder Scrolls and the problem continued straight through to Oblivion, Fallout 3 and Skyrim. Needless to say, the trend is unlikely to let up in their future games.spartandude said:4. No one cares
You killed the evil world ender; Alduin! Guess what? No one gives two major shits. But they will tell you this..."I WORK FOR BELATHOR, AT THE GENERAL GOODS STORE!"
Bethesda make great worlds but then they just plop a bunch of NPCs, buildings and environments down and loosely link some NPCs together to form quests and spend the rest of their insane budget on celebrity voice actors to lull the fanbois and press in.
I dunno, did you read?DayDark said:I'm pretty sure you at least get a direction and a name of location. Did you try? or do you just assume that you can't?DoPo said:You can, you just don't have any directions to go off on. You need a mod to give you directions you can, you know use and not rely on a giant floating arrow. What's hard to understand?valium said:You can turn off quest markers dude, it is fairly simple and requires no mod. I am sure there are mods that straight up give you no quest markers at all.
But maybe I'm still making it up and nobody else has experienced it [http://gaming.stackexchange.com/questions/35710/how-can-i-get-more-information-on-miscellaneous-quests-in-skryim-once-they-are-i]. I mean, if what I was saying is true there may have been attempts [http://skyrim.nexusmods.com/mods/11135/?] to fix it with mods [http://skyrim.nexusmods.com/mods/32695//?]. But no you caught me - I lied.DoPo said:the NPCs don't often tell you where to go, you just get them "OH, would you deliver this to my son" or "I lost my thingie, would you go fetch it" and similar without saying where to go. And the quest log most commonly says "I was told to go to X" with no indication in which part of the map to even find it.
And that's good and all butDayDark said:Once you have a name you can look at the map that followed with the game or read in game guides and books.
I have a lot of stuff on my map, going manually over each and every one is a chore, not interesting. Not to mention you're not even sure if the thing IS marked on the map or not. It'll be fine if it went "Go to which is and it can be found <general compass direction from a larger landmark, say, a city>" but it doesn't. If it at least told me which part of the map it was in, I'd be able to look it up easier.DoPo said:no indication in which part of the map to even find it.
Think that's bad? After the end of Dawnguard I was carrying three of the Elder Scrolls around. Eventually found a place, no thanks to the game, where I could sell two of them on, but still. Three indescribably precious items, all fairly heavy, and one dude is lugging three of them around in a backpack while randomly entering caverns to battle bandits. Lil' bit silly.Thedutchjelle said:Oh yes, how could I forget about the 20 gemboxes that I can't get rid off because I don't want to join the thieves guild. I had to install a mod for that -.-
Okay I probably misunderstood you, that happens to me in english every now and again.DayDark said:I'm not talking about a gameguide map, there followed a map with the game, as in a papermap, and there are maps and books in the game that will update your ingame menu map. I also think it would be nice, but as far as I can see this is the case, the location is marked on the map, and then you get some general directions to follow.
Torches in the dungeons are, according to the lore, still lit because the Druger perform basic upkeep and maintenance. In caves, most of the notable lighting comes from various reasonable sources of luminescence (that glowing brand of mushroom for example). That said, even with all such light sources removed, these locations would still be remarkably bright but this is a problem Bethesda has struggled with since Morrowind. A reasonable level of darkness makes the game unplayable without a light source. The current level makes it utterly unnecessary to every use a lamp, torch, or spell; it is lit better than a full moon at perigee!Jadedvet said:The caves... yea... Dark caves would be annoying but there has to be a better way. Wearable lanterns in vanilla, better magelight, magical torches lit by souls of the dead, just don't tell me a standard torch has been burning for millennia.
I totally agree with you, I've tried to play the game without any quest markers. Shor's Bones I've tried. In the end I had to put them back on, because every randomised quest and virtually every side quest I hadn't already completed was completely impossible.DoPo said:I dunno, did you read?DayDark said:I'm pretty sure you at least get a direction and a name of location. Did you try? or do you just assume that you can't?DoPo said:You can, you just don't have any directions to go off on. You need a mod to give you directions you can, you know use and not rely on a giant floating arrow. What's hard to understand?valium said:You can turn off quest markers dude, it is fairly simple and requires no mod. I am sure there are mods that straight up give you no quest markers at all.
But maybe I'm still making it up and nobody else has experienced it [http://gaming.stackexchange.com/questions/35710/how-can-i-get-more-information-on-miscellaneous-quests-in-skryim-once-they-are-i]. I mean, if what I was saying is true there may have been attempts [http://skyrim.nexusmods.com/mods/11135/?] to fix it with mods [http://skyrim.nexusmods.com/mods/32695//?]. But no you caught me - I lied.DoPo said:the NPCs don't often tell you where to go, you just get them "OH, would you deliver this to my son" or "I lost my thingie, would you go fetch it" and similar without saying where to go. And the quest log most commonly says "I was told to go to X" with no indication in which part of the map to even find it.
I have and exploration was one of the things that dew me in the game. Well, you do get the occasional directions that go like "Go follow this footpath then turn right at the crow's call, keep going until you see a rock shaped like a guar's left testicle, there do a rain dance and head for the direction of the thunder. You should be near at that point", though I don't hold it against the game - some confusing directions are to be expected.valium said:Did you play Morrowind? That had no quest markers and you initially had no idea where you were supposed to go, you were forced to talk to NPCs for a general location of things.
And you're wrong - you just can't ask people where stuff is, for one, nor do they bother to tell you. Even then, as I referred to above, you get the amazingly descriptive quest entries that say "Go talk to X" an that's the entire quest, so unless you know where each NPC is lockated (hint: in the beginning of the game a player wouldn't), then no exploration for you - they could be in one of the holds (whether or not they have a house to their name is another issue, too) or maybe just outside, or indeed they may be away from a hold.valium said:Turning off quest markers in Skyrim would be no different I think.