8 of the Most Addictive Videogames Ever Made

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Timmibal

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Just saying 'TES' is a bit of a cop-out, don't you think? There are Elder scrolls games I've sunken days into, and there are elder scrolls games that can't keep my interest past the initial tutorial, Think you might have cast the net a bit wide there.

The worst part is that even though it's over ten years old, almost everyone who's ever played it still considers going back whenever there's a new expansion.
N-No I don't! I swear I didn't see a copy at the shop the other day and spend at least a minute looking at it going 'Mmmmaybe just a couple of weeks...'

Alright it's true, it's all true. I will say though that since every MMO seems to default to 'Raid Grind' as it's end-game content, it's much easier to remember why I trashed them all in the first place.

And No Master of Orion or Elite? Dissapointing...
 

Sigmund Av Volsung

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Dec 11, 2009
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I'll agree with most of them, though as a personal sidenote, only Civ and Counter Strike approach "addictive". Closer to "exhausting but compelling" since I tire the fuck out after playing either.

Everything else on that list I find mind-numbingly boring, though I realise others do like to snort it off their kitchen tables.
 

RandV80

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Zontar said:
lacktheknack said:
Zontar said:
You post Civilization but then post a picture of the most casual, least addictive game in the series? Should have used 4.
But V is the BEST of the series, by a large margin. Big difference. And saying it's the least addictive is like saying that Lake Ontario is the "least wet" great lake.


Civilization V is what happens when you take Civilization and make it casual, simply to a counter-intuitive degree and 'streamlined' into oblivion. If someone made a chart of the quality of the games in the series, it would reach its peak in Civ 4 and then take a very sudden dive at Civ 5, being the worst since the original after its release and having that title only usurped by the release of Beyond Earth, if one considers Beyond Earth a proper Civilization game and not a spin off.

Civ V is a boring, steaming pile that is to the Civilization series what Supreme Commander 2 was to the Supreme Commander series, with the only difference between the two being that somehow it didn't kill the IP.
Did someone never play Civ V beyond the vanilla release? At launch Civ V was far less compelling than Civ IV was when it released, the hexes were nice but overall it was a bit too simplistic. But by the time Brave New World came out they increased the complexity enough so it was compelling again. Then add in the ease at which you can add a ton of mods to your game (the Steam Workshop integration can be sketchy and has a 50 mod limit) and you can get addicted all over again.

Yes I was disappointed with a few things going from Civ IV to Civ V, I mean just from the opening your going from the opening Babu Yetu theme and Leonard Nimoy narration in IV to something completely bland and generic in V. But I still have 900 hours of Civ V on Steam, more than any other game, and 5 years after release it remains consistently in Steams top 10 player count day after day. At this moment it sits at #8 with 37,687 current players. No amount of personal opinion can counteract that.
 

Neurotic Void Melody

Bound to escape
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Imperioratorex Caprae said:
Xsjadoblayde said:
Who do I have to bugger to get Rocket League in here? It cannot be too late, I accept nothing!
Probably because it hasn't been around long enough to call it addictive. If 2 years from now people are STILL playing it, then you can call it addictive.
Hence my query of buggery... ;)

Captcha: forbidden fruit. Oh that is even funnier! Cappy, Can I keep you?
 

Zontar

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RandV80 said:
I've played Civ V with Brave New World and I'm still not impressed, the game is certainly not nearly as fun, interesting, engaging or enjoyable then Beyond the Sword was, and with the exception of the graphics still remains a downgrade. I fear we'll never see a real Civ game made again though, since V was the most popular of the bunch since this is the gaming industry and quality does not translate to success.
Zeconte said:
lacktheknack said:
Zontar said:
You post Civilization but then post a picture of the most casual, least addictive game in the series? Should have used 4.
But V is the BEST of the series, by a large margin. Big difference. And saying it's the least addictive is like saying that Lake Ontario is the "least wet" great lake.
Indeed, Civ V > Civ II > Civ I >>>>>>>>>>>>>>>>>>>>>>>>>> Civ IV. I played Civ IV once, hated it and went back to playing Civ II until Civ V came out and fixed everything they got wrong with Civ IV.
Civ V took everything Civ IV improved upon the series, as well as many things which where part of the core gameplay mechanic, and butchered the thing to the point where if it hadn't come with the Civilization title on it people wouldn't even mistake it for a Civ rifoff. Until Beyond Earth came out V was the worst Civ game of the past 20 years.
 

Denamic

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I can forgive not including Disgaea, since it's pretty niche here in the west. But no Mount & Blade? Now that's just wrong.
 

Johnny Novgorod

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Denamic said:
I can forgive not including Disgaea, since it's pretty niche here in the west. But no Mount & Blade? Now that's just wrong.
Disgaea would've been great for the list! The Item World alone makes it worthy.
 

Shamanic Rhythm

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RandV80 said:
Did someone never play Civ V beyond the vanilla release? At launch Civ V was far less compelling than Civ IV was when it released, the hexes were nice but overall it was a bit too simplistic. But by the time Brave New World came out they increased the complexity enough so it was compelling again. Then add in the ease at which you can add a ton of mods to your game (the Steam Workshop integration can be sketchy and has a 50 mod limit) and you can get addicted all over again.

Yes I was disappointed with a few things going from Civ IV to Civ V, I mean just from the opening your going from the opening Babu Yetu theme and Leonard Nimoy narration in IV to something completely bland and generic in V. But I still have 900 hours of Civ V on Steam, more than any other game, and 5 years after release it remains consistently in Steams top 10 player count day after day. At this moment it sits at #8 with 37,687 current players. No amount of personal opinion can counteract that.
It's worth understanding that there are some Civ fans who just hate everything about Civ V. No amount of objective evidence can counteract that bile.

I don't really agree with the hate, having sunk 300 hours into Civ V; but I do understand where it comes from. A lot of the changes that were made did seem to make the game appear a bit more 'gamey', as opposed to a historical simulation. The civics is the best example: where they once correlated to government styles they now resemble tech trees in Civ V, with no reason to switch and no real penalties for picking options other than opportunity cost. Also, some people hate the new military system of one unit per tile: as someone who never liked stacks of doom I don't share the feeling.

OT: No Diablo 2? Really?
 

Kwak

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The Trials series. Once you get a handle on the genius of the physics system, you have access to thousands of user-generated tracks daily to conquer, plus beating fractions of a second to get platinums (though for some tracks the pain is just not worth it and gold will have to suffice).
Super Meat Boy.
 

RandV80

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Shamanic Rhythm said:
It's worth understanding that there are some Civ fans who just hate everything about Civ V. No amount of objective evidence can counteract that bile.

I don't really agree with the hate, having sunk 300 hours into Civ V; but I do understand where it comes from. A lot of the changes that were made did seem to make the game appear a bit more 'gamey', as opposed to a historical simulation. The civics is the best example: where they once correlated to government styles they now resemble tech trees in Civ V, with no reason to switch and no real penalties for picking options other than opportunity cost. Also, some people hate the new military system of one unit per tile: as someone who never liked stacks of doom I don't share the feeling.
Haha yes and that's pretty much true of all the Civ games, you'll probably find people who feel Civ II is the ultimate version and the rest are crap! I started with III myself, and while I have all them on Steam now I've been sticking to V... heavily modded of course. Complain about the 1 unit per tile if you want but there are mods that can fix that.

Personally what I miss most from the previous two:

IV: more complex tile improvement and resource yields
III and IV: culture flipping cities
III: industrial era+ treaties that almost always leads an actual World War... twice!

In my opinion the biggest sin of Civ V are the broken and inefficient Defense Pacts as the only option for any sort of military allience. Civ IV dropped the ball here too but not as badly.
 

Shamanic Rhythm

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RandV80 said:
Haha yes and that's pretty much true of all the Civ games, you'll probably find people who feel Civ II is the ultimate version and the rest are crap! I started with III myself, and while I have all them on Steam now I've been sticking to V... heavily modded of course. Complain about the 1 unit per tile if you want but there are mods that can fix that.
I have a friend who still plays a heavily modded version of Civ 3 and refuses to touch anything newer. We Civ folk are a batty bunch.

Personally what I miss most from the previous two:

IV: more complex tile improvement and resource yields
III and IV: culture flipping cities
III: industrial era+ treaties that almost always leads an actual World War... twice!

In my opinion the biggest sin of Civ V are the broken and inefficient Defense Pacts as the only option for any sort of military allience. Civ IV dropped the ball here too but not as badly.
Yes to all of the above. But what I miss most is changing governments over the course of the game, particularly the old Monarchy/Communism/Despotism vs Democracy/Republic ploys over the course of II and III (let's not talk about Fundamentalism!). The ideology in BNW kind of harks back to that, but in a really poorly implemented way.
 

lacktheknack

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Zontar said:
Civ V took everything Civ IV improved upon the series, as well as many things which where part of the core gameplay mechanic, and butchered the thing to the point where if it hadn't come with the Civilization title on it people wouldn't even mistake it for a Civ rifoff. Until Beyond Earth came out V was the worst Civ game of the past 20 years.
You keep saying this, and you get less convincing every time.

Civ V used a hexagon tile system, which was a huge improvement, and made it so you couldn't army-stack, which was the absolute godsend that sold me on the whole game in one line (and worked out even better than I hoped). Furthermore, they made luxuries work better than previously by making it so your Civ only needed one source to get the bonus, releasing the rest for trade.

There. I've substantiated my claims more than you ever did with your nebulous "the things". Your move.
 

Zontar

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lacktheknack said:
Zontar said:
Civ V took everything Civ IV improved upon the series, as well as many things which where part of the core gameplay mechanic, and butchered the thing to the point where if it hadn't come with the Civilization title on it people wouldn't even mistake it for a Civ rifoff. Until Beyond Earth came out V was the worst Civ game of the past 20 years.
You keep saying this, and you get less convincing every time.

Civ V used a hexagon tile system, which was a huge improvement, and made it so you couldn't army-stack, which was the absolute godsend that sold me on the whole game in one line (and worked out even better than I hoped). Furthermore, they made luxuries work better than previously by making it so your Civ only needed one source to get the bonus, releasing the rest for trade.

There. I've substantiated my claims more than you ever did with your nebulous "the things". Your move.
The inability to stack units is a massive problem in-and-of-itself, since it means that the number of units you can have in a game is massively reduced, a city somehow can't have more then a few dozen soldiers in it (when a real one could house millions, which the previous games reflected) and bottlenecking in mountain areas is now a game of throwing exactly as many defenders as your opponent has plus one more instead of trying to figure out how to place siege units to whittle down their forces (or inversely when to brake the line and attack or to retreat instead of just sitting there and having rock-paper-scissors play out with each of your defenders while your opponent moves forward). The removal of the ability to stack was a massive negative, not a positive. I mean hell, it made nukes useless in the late game because by then you've already developed enough siege weapons to do the job without the massive resource usage the Manhattan project requires.

Add to that the fact that it forced cities to be able to defend themselves without anyone present and it just became ridiculous.

Then there's the fact that every map is so damn small. I don't know who thought this was a good idea, but when taking the fact that you can't unit stack into account the problem of every map being much smaller then they where in Civ IV becomes much more noticeable. The largest map in Civ V doesn't even feel like a medium on IV when you add the gameplay coupled with the already smaller maps sizes. And as a result of this, there are far, far fewer cities in the game world. In Civ IV a 5 man match which ended with less then 100 cities (including the smouldering remains there of) was unusual if it wasn't an island hoping one or a smaller then 5 man map being used. In V, reaching 100 with 5 players is unusual because of how damn efficient everyone would need to be when placing cities.

On top of that there's the removal of the culture bomb. Those things made cold wars interesting because at any time with the right use of resources or appearance of a great artist the boarder could move from being four tiles away to your city suddenly being right on the boarder, or even exclaved from your territory as an island inside enemy hands West Berlin style, or when a city became majority controlled by the culture of a neighbour and someone tried negotiating for the city to be handed over, with no one knowing if the response would lead to war, a simple declination or a handover.

The game is just too damn simple and has too much removed from it to feel like an honest Civ game. I gave it 100 hours with BNW and even tried a few mods which claimed to fix the problems the game had, but really it's just sitting there on my Steam account right under Civ IV's 1400 hour count, and only one of them is going up these days. There just isn't anything drawing me back to the game that the other Civs had, and I even find myself going back to Civ III more often the I am to V.
 

lacktheknack

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Zontar said:
lacktheknack said:
Zontar said:
Civ V took everything Civ IV improved upon the series, as well as many things which where part of the core gameplay mechanic, and butchered the thing to the point where if it hadn't come with the Civilization title on it people wouldn't even mistake it for a Civ rifoff. Until Beyond Earth came out V was the worst Civ game of the past 20 years.
You keep saying this, and you get less convincing every time.

Civ V used a hexagon tile system, which was a huge improvement, and made it so you couldn't army-stack, which was the absolute godsend that sold me on the whole game in one line (and worked out even better than I hoped). Furthermore, they made luxuries work better than previously by making it so your Civ only needed one source to get the bonus, releasing the rest for trade.

There. I've substantiated my claims more than you ever did with your nebulous "the things". Your move.
The inability to stack units is a massive problem in-and-of-itself, since it means that the number of units you can have in a game is massively reduced, a city somehow can't have more then a few dozen soldiers in it (when a real one could house millions, which the previous games reflected) and bottlenecking in mountain areas is now a game of throwing exactly as many defenders as your opponent has plus one more instead of trying to figure out how to place siege units to whittle down their forces (or inversely when to brake the line and attack or to retreat instead of just sitting there and having rock-paper-scissors play out with each of your defenders while your opponent moves forward). The removal of the ability to stack was a massive negative, not a positive. I mean hell, it made nukes useless in the late game because by then you've already developed enough siege weapons to do the job without the massive resource usage the Manhattan project requires.

Add to that the fact that it forced cities to be able to defend themselves without anyone present and it just became ridiculous.

Then there's the fact that every map is so damn small. I don't know who thought this was a good idea, but when taking the fact that you can't unit stack into account the problem of every map being much smaller then they where in Civ IV becomes much more noticeable. The largest map in Civ V doesn't even feel like a medium on IV when you add the gameplay coupled with the already smaller maps sizes. And as a result of this, there are far, far fewer cities in the game world. In Civ IV a 5 man match which ended with less then 100 cities (including the smouldering remains there of) was unusual if it wasn't an island hoping one or a smaller then 5 man map being used. In V, reaching 100 with 5 players is unusual because of how damn efficient everyone would need to be when placing cities.

On top of that there's the removal of the culture bomb. Those things made cold wars interesting because at any time with the right use of resources or appearance of a great artist the boarder could move from being four tiles away to your city suddenly being right on the boarder, or even exclaved from your territory as an island inside enemy hands West Berlin style, or when a city became majority controlled by the culture of a neighbour and someone tried negotiating for the city to be handed over, with no one knowing if the response would lead to war, a simple declination or a handover.

The game is just too damn simple and has too much removed from it to feel like an honest Civ game. I gave it 100 hours with BNW and even tried a few mods which claimed to fix the problems the game had, but really it's just sitting there on my Steam account right under Civ IV's 1400 hour count, and only one of them is going up these days. There just isn't anything drawing me back to the game that the other Civs had, and I even find myself going back to Civ III more often the I am to V.
THERE. Thank you.

I don't actually agree with you on most of those points aside from the culture bomb removal, but that's likely because I prefer to play the "tiny powerhouse" game - even in Civ IV, I rarely hit 8 cities. Civ V just matches my playstyle so much better.

Plus, cold wars are just so much better when there's actually sizable armies stacked up and down the border, staring at each other, arranging constantly to get the upper hand should fighting break out, rather than just two stacks.
 

CrazyCapnMorgan

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No Diablo? Diablo 2 players are still playing that game and would like to have a word or two with you.

Also, is it too early to consider Final Fantasy 14: A Realm Reborn and its expansion Heavensward? 'Cuz that's the MMO I will be playing until I die of a heart attack.