Jiffex said:
Strazdas said:
So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.
World of Warcraft has peaked at that, however its bellow 10 million now.
Say one person has 10 accounts in LoL. How do we know he's using them? It throws the numbers off and makes it harder to get an accurate number on how many people actually play LoL.
well, i guess it does have an effect. altrough by "Active" accounts i guess they mean the ones that are actually being played on regular basis, so unless you really want to play all 10 accounts constantly its not that big of statistics changer. I do know that some top guys got second accoutns solely because they have rating so high it takes them an hour to find a match, but those are hardly significant number.
Sillyrian said:
Think about it this way Strazdas.
Maybe that person was suspended/banned for rudeness, exploits, hacks etc.
Maybe they would leave every other game when they didn't get the hero they wanted and then just make another account when their game leaving percentage got too high.
Smurfing is the practice of deliberately playing against lower level players than you for the purposes of griefing/being obnoxious. Some people have lots of accounts specifically for that purpose.
I can see a point in griefing there. obviuosly such people should be limited acess somehow, but so far the best we can really do is IP ban, and thats inefficient as you know. Thats because not much other info is actually known from the server side, and any client-side check can be circumwented. Though i doubt it affects statistics so much as banned accounts probably dont count on "Active" account.
Is the grirefing so bad now? when i was low level i met perhaps 1 time when somone actively decided to quit and spammed that in chat. most other times it was people disconnecting and reconnecting because of crap internet. they tried to play but their internet wont let them. obviuosly those get weeded out in low levels often due to them just giving up eventually.
Dexterity said:
1. I can see your point there. However that cna be true for any other game. I havent played WOW for long (wow is boring), but the MMOs i played plenty of people i met had multiple accounts. So its not like LOL is unique there.
2. I can see your point here, however to have one or two veterans in there inst all that bad. you get to experience good players which you can learn from, and if your very lucky they may even give you tips. I know i do when i end up against new players in WOT (got to play low level tanks to advance to different research trees, so even pros sometimes go to lvl 2, ect).
3. I agree that ban skipping should not be allowed. however.... its kind of impossible to track. This is because the internet protocol stnadart does not give server enough info about the end user to identify it. Ips can be changed easily or even spoofed/proxied/VPNed. Heck, i knew some sites that would provide limited VPN services for free (not enough to actually download stuff, but enough for online browsing/gaming really). And besides IP the server does not really know much about you. So other than illegal computer breaking viruses for banned players there is really no way to track evaders. With games you pay up front you can ban the copy of the game, so they have to buy it again (like Steam does) but with free to play the new copy is free anyway.