89% of All MOBA Players are Playing League of Legends

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Sillyrian

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Jul 20, 2012
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Think about it this way Strazdas.

Maybe that person was suspended/banned for rudeness, exploits, hacks etc.
Maybe they would leave every other game when they didn't get the hero they wanted and then just make another account when their game leaving percentage got too high.

Smurfing is the practice of deliberately playing against lower level players than you for the purposes of griefing/being obnoxious. Some people have lots of accounts specifically for that purpose.
 

Jiffex

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Dec 11, 2011
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Strazdas said:
So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.

World of Warcraft has peaked at that, however its bellow 10 million now.
Say one person has 10 accounts in LoL. How do we know he's using them? It throws the numbers off and makes it harder to get an accurate number on how many people actually play LoL.
 

Tien Shen

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Mar 25, 2010
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The numbers are believable cause if you look at twitch.tv, very often LoL has many times more viewers than Dota 2. Even the subreddit for LoL has a tonne more subscribers than Dota 2. These figures correlate quite well with the article's numbers, so yes, they are most definitely accurate. Coming up with claims of smurf accounts padding the numbers when you can't even provide verifiable numbers/sources on smurf accounts is a weak argument really.
 

Dandark

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Sep 2, 2011
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I could believe it easily enough.

League has gotten really popular and a lot of people really enjoy it. I used to love it and play it daily before I was forced to stop because Riot make so little money that they can't afford decent servers.
 

Strazdas

Robots will replace your job
May 28, 2011
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Jiffex said:
Strazdas said:
So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.

World of Warcraft has peaked at that, however its bellow 10 million now.
Say one person has 10 accounts in LoL. How do we know he's using them? It throws the numbers off and makes it harder to get an accurate number on how many people actually play LoL.
well, i guess it does have an effect. altrough by "Active" accounts i guess they mean the ones that are actually being played on regular basis, so unless you really want to play all 10 accounts constantly its not that big of statistics changer. I do know that some top guys got second accoutns solely because they have rating so high it takes them an hour to find a match, but those are hardly significant number.

Sillyrian said:
Think about it this way Strazdas.

Maybe that person was suspended/banned for rudeness, exploits, hacks etc.
Maybe they would leave every other game when they didn't get the hero they wanted and then just make another account when their game leaving percentage got too high.

Smurfing is the practice of deliberately playing against lower level players than you for the purposes of griefing/being obnoxious. Some people have lots of accounts specifically for that purpose.
I can see a point in griefing there. obviuosly such people should be limited acess somehow, but so far the best we can really do is IP ban, and thats inefficient as you know. Thats because not much other info is actually known from the server side, and any client-side check can be circumwented. Though i doubt it affects statistics so much as banned accounts probably dont count on "Active" account.
Is the grirefing so bad now? when i was low level i met perhaps 1 time when somone actively decided to quit and spammed that in chat. most other times it was people disconnecting and reconnecting because of crap internet. they tried to play but their internet wont let them. obviuosly those get weeded out in low levels often due to them just giving up eventually.

Dexterity said:
1. I can see your point there. However that cna be true for any other game. I havent played WOW for long (wow is boring), but the MMOs i played plenty of people i met had multiple accounts. So its not like LOL is unique there.

2. I can see your point here, however to have one or two veterans in there inst all that bad. you get to experience good players which you can learn from, and if your very lucky they may even give you tips. I know i do when i end up against new players in WOT (got to play low level tanks to advance to different research trees, so even pros sometimes go to lvl 2, ect).

3. I agree that ban skipping should not be allowed. however.... its kind of impossible to track. This is because the internet protocol stnadart does not give server enough info about the end user to identify it. Ips can be changed easily or even spoofed/proxied/VPNed. Heck, i knew some sites that would provide limited VPN services for free (not enough to actually download stuff, but enough for online browsing/gaming really). And besides IP the server does not really know much about you. So other than illegal computer breaking viruses for banned players there is really no way to track evaders. With games you pay up front you can ban the copy of the game, so they have to buy it again (like Steam does) but with free to play the new copy is free anyway.
 

Strazdas

Robots will replace your job
May 28, 2011
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Dexterity said:
1. LoL is not the only F2P MMO out there. Also some P2P MMOs have a system of paying with game money, for example i know A LOT of eve players that support their second account via ingame money and its worth for them. I also know plenty of people that have many characters in WOW, which is same thing as having many accounts in LOL. While multiaccounting isnt as popular in games like WoT, the system really wouldnt allow them to benefit by having more than one really other than perhaps the mentioned ban-evasion.

Steam accounts are free as well as DOTA accounts. so yeah you may need to "work a bit harder to make 2 accounts instead of one" but its not like that ever stopped them.

2. New players can only get better by playing with experienced players though. yes, it will take deaths and maybe it will feed them in some matches, but without seeing how better players play they cant adjust their own gameplay. after all, what works agaisnt newbies wont work against anything else really. The asshole ratio is a bit high i agree, but thats humans for you.

3. IP banning is bad. It does not help to ban real assholes because they know how to change the IP anyway, and it easily bans innocent players due to them being caught in same net mask on dynamic IPs or heck even living in same house. Range bans are a bit more effective but also arek nown to do things like banning whole cities. Plenty of time i would join a game server only to find myself banned even though i never been there. after contacting admin i learn that somone in my range was hacking so they banned my whole city. fun. And that didnt even stop the hacker as he just spoofed his IP anyway.
 

Strazdas

Robots will replace your job
May 28, 2011
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Dexterity said:
1. you what? Having less than 2 accounts is actually looked down in Eve as "your that guy that does not care about the game enough". Then again not every player has multiple accounts in LOL - i dont. neither of my friends ever did. nor their friends. so the "General expectation" is fucked.

2. and what overwhelming evidence you have provided. Surely im wrong because you say so.

3. Yes, i agree that there are punishment mechanisms that should be incorporated into LOL (and other games). however free to play usually negates many of those.