Pretty much exactly what he said. Well, except the first part. Replace all the hack 'n' slash stuff with shooter stuff for me.j-e-f-f-e-r-s said:I dunno. I've been playing games since the 90s (my first console was a Sega Master System), and I wouldn't say I'm that skilled. I'm pretty average at shooters, and I've never been all that hot at strategy games.
I will say, though, that I'm pretty damn good at hack-and-slash/action games, and I could maybe chalk that up to the games I played as a kid. The first game I played on my Master System (apart from Sonic) was Ninja Gaiden, followed by Spiderman. Fast forward to getting an Xbox. The re-booted Ninja Gaiden has just been released, and is hailed as one of the most punishing games ever released. I manage to clock through it with only a modicum of difficulty. Brilliantly fun game, but it's only on the hardest difficulty setting that things become really difficult.
I think if anything, being a gamer since the 90s simply allows me (I would hope) a little more perspective on the gaming industry. I remember when the Playstation came out, me and my friends would swap all sorts of crazy games with each other. I lent a friend Tomb Raider, he lent me FF7, another friend used to trade info with me about Breath Of Fire 3... there was a beautiful variety of games available. You could pick up a game, and chances are there would be something unique about it, something it had that no other game did. Whether it was MGS and its ludicrously over-the-top story and gameplay, or Spyro's protagonist being a four legged fire breathing dragon, or FFVII's revolutionary new visual style... it felt like developers were actively striving to make their games unique and stand out.
Now, it feels like we live in a more homogenised industry. Gameplay templates have been set, and developers follow them religiously. Think how many third-person shooters have stuck to Gears' control layout. Think how many sci-fi games simply nick their design ideas from more famous franchises. I remember games like Xenogears and Star Ocean, games which combined science-fiction with more esoteric sources like eastern philosophy, Jungian psychology, etc. Nowadays, everything wants to be either Star Wars, Star Trek, or Aliens.
Games quality has uniformly increased. And great games are still just as great. But I still can't help but miss that fiery spirit of originality that seemed to permeate game design in the 90s. It truly was a golden age, where originality and risks were actually rewarded with success. The industry now wouldn't invest in such games as Majora's Mask, Legend Of Mana, Vagrant Story, Tombi, Parasite Eve, and the like. And that's a great tragedy.
Well let me ask you this: how do you think that one manages to get the kill streak rewards?Matthew94 said:Last I checked CS and Quake don't let you call in gunships that kill swathes of enemies for you or have broken spawn systems that let you achieve 144 kills in 1 game.Hyper-space said:Unreal, Quake and Counter Strike all rely on exactly the same thing as Call of Duty: reflexes.
Just because they are older games and are therefore "old-school" doesn't make them any different than Halo or COD. Yeah yeah, I know its always cool to hate the most popular thing, but really, this is getting fucking ridiculous.
So yeah, I wish more people would stop fucking jumping on the nostalgia band-wagon and get some perspective. Older doesn't mean better.
I never criticised Halo.
And practicing hard maths exercises won't get you a good grade in an easy test.Vegosiux said:Playing "HARD games for MEN!" doesn't make you a good gamer by default.
MrDeckard said:First of all, games weren't just harder, they were less balanced and generally not as good. (Yeah I went there.) The fact that people have gotten used to solid controls and fair gameplay is not a bad thing.
So in your opinion X kills should equal Y kills and not X, because a player really put his effort on making those X kills.zuro64 said:Well let me ask you this: how do you think that one manages to get the kill streak rewards?
Its not by sitting around and waiting for them!
Why don't you out your money where your mouth is and show us some Quake gameplay of yours?Hyper-space said:Unreal, Quake and Counter Strike all rely on exactly the same thing as Call of Duty: reflexes.
Just because they are older games and are therefore "old-school" doesn't make them any different than Halo or COD. Yeah yeah, I know its always cool to hate the most popular thing, but really, this is getting fucking ridiculous.
So yeah, I wish more people would stop fucking jumping on the nostalgia band-wagon and get some perspective. Older doesn't mean better.
Your point being? Yes, it either went way over my head, or it's simply not there.ElPatron said:And practicing hard maths exercises won't get you a good grade in an easy test.Vegosiux said:Playing "HARD games for MEN!" doesn't make you a good gamer by default.
Basically, if you study hard for a test, it will be easier than if you only studied easy exercises.Vegosiux said:Your point being? Yes, it either went way over my head, or it's simply not there.ElPatron said:And practicing hard maths exercises won't get you a good grade in an easy test.Vegosiux said:Playing "HARD games for MEN!" doesn't make you a good gamer by default.
21st Century Gamer playing Doom: Where's the checkpoint arrow? Which dude do I shoot first? Who's going to open that door? When does this game end? I'm tired.![]()
I know, right? That's like saying that frequently picking up heavier things than other people do, will make you better at picking up heavier things later in life! That's just silly!Vegosiux said:Wait, why does how "good" a gamer you are "overall" depend on how "hard" games you play? That's ridiculous, and I'm one of the old school gamers.
Playing "HARD games for MEN!" doesn't make you a good gamer by default.
Well, no, it's more like saying that frequently picking up heavier things than other people is going to make you better at physical labor later in life.Bento Box said:I know, right? That's like saying that frequently picking up heavier things than other people do, will make you better at picking up heavier things later in life! That's just silly!Vegosiux said:Wait, why does how "good" a gamer you are "overall" depend on how "hard" games you play? That's ridiculous, and I'm one of the old school gamers.
Playing "HARD games for MEN!" doesn't make you a good gamer by default.
Well, there's more to being a gamer than just how quickly you respond to scripted events was my point, actually. To put it differently, "being a good gamer" and "being good at games" aren't nearly the same thing. Just like "being good at math" and "being a good student" aren't. Or for that matter, "being good at picking up heavy things" and "being a hard worker".ElPatron said:Basically, if you study hard for a test, it will be easier than if you only studied easy exercises.Vegosiux said:Your point being? Yes, it either went way over my head, or it's simply not there.ElPatron said:And practicing hard maths exercises won't get you a good grade in an easy test.Vegosiux said:Playing "HARD games for MEN!" doesn't make you a good gamer by default.
Playing harder games makes you conditioned for easy ones.
Well that's true with any RTS since getting good at them means memorizing the units and knowing how the resource system works.Gethsemani said:Before I can reliably answer this question I want to know what you mean by "better". Skillwise, "better" is very dependent on which games you play and someone who rocked Total Annhilation or Command & Conquer won't fare very good just because of that if they try out Dawn of War II or Company of Heroes, for example.
......What? So if I say beat Ninja Gaiden 1-3 or whatever I'll pwn everyone on CoD?Bento Box said:I know, right? That's like saying that frequently picking up heavier things than other people do, will make you better at picking up heavier things later in life! That's just silly!